Mipe
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« Reply #20 on: April 06, 2009, 07:58:10 AM » |
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Today I created... 2000 sprites in tow, 30 FPS. What you see is only one hundredth of the longarse snake. And my system's spec is really low. Gotta love Construct.
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Corpus
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« Reply #21 on: April 07, 2009, 11:52:01 AM » |
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Because of the wings most things.
Looking very nice regardless, serene!
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Glyph
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« Reply #23 on: April 07, 2009, 07:19:30 PM » |
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http://up.servut.us/14444trying to learn to make music. This close to giving up, becouse (ohnoes) my first song turned out so crappy It's not that bad. One thing I would change is the... piercing crispness of the piano. In such a quiet and deserted seeming mood, it is an unwelcome guest. It would sound better maybe as a low whistle or something like that. Also- unity. The song should have a familiar beat, something that makes it all flow together, like a repeating rhythm, and a lead with a sort of togetherness, perhaps a semi-repeating lead, or variations on the same tune (like a higher note at the end of a note string that wasn't there in the previous repetition) I have to say, really good for a first attempt! When I first tried, I only used one instrument, always the same note spacing, and randomly clicked out notes. If you heard it, you would plug your ears within the first second- at least, everyone else I showed it to did
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BenW
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« Reply #24 on: April 07, 2009, 08:17:52 PM » |
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Today I created... The beginning of a city builder that I probably won't finish.
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Greg Game Man
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« Reply #25 on: April 08, 2009, 06:33:44 AM » |
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Corpus
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« Reply #26 on: April 08, 2009, 12:26:24 PM » |
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I finished a map I've been working on for Balding's Quest. Can't think of a name for it, though...
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genericuser
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« Reply #27 on: April 08, 2009, 01:25:06 PM » |
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Today I remade (part of) Another World in Klik'n'Play. :D
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mirosurabu
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« Reply #28 on: April 08, 2009, 01:47:25 PM » |
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http://up.servut.us/14444trying to learn to make music. This close to giving up, becouse (ohnoes) my first song turned out so crappy Don't be too hard on yourself. You don't want to hear my first song. Yours sounds okay, but piano line is out of tune with organ melody. Try changing the organ line, since its melody is very simple. Today I made nothing. Shame on me.
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minasss
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« Reply #29 on: April 10, 2009, 05:29:53 AM » |
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Ok I suck (really hard) at drawing and animating...but it is sooo relaxing here is my new 3x6 pixel animation !! p.s. it should be a flame...
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minasss
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« Reply #30 on: April 10, 2009, 06:31:07 AM » |
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and then It's some sort of a beast running...it's really hard to work with 6x3 (or 3x6) pixels... but more simpler than a full detail image
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pgil
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« Reply #31 on: April 10, 2009, 07:42:34 AM » |
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minasss
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« Reply #32 on: April 10, 2009, 08:19:48 AM » |
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@pgil: thanks for the tip
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I_smell
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« Reply #33 on: April 10, 2009, 12:55:56 PM » |
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increpare
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« Reply #34 on: April 10, 2009, 01:01:41 PM » |
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her hair holds very strangely to her scalp...
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Kekskiller
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« Reply #35 on: April 10, 2009, 01:07:17 PM » |
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bool linecoll (rect<T>& l, int depth) // prüft kollisionn zweier linien { if (coll(l)){ // große bounding box rect<T> r1,r2; linesplit(r1,r2); // vorsplitten for (int z=1;z<=depth;z++){ // je nach tiefe die treffer-box weiter zerteilen if (coll(r2)) {r2.linesplit(r1,r2);} else if (coll(r1)) {r1.linesplit(r1,r2);} else {return 0;} // wenn keine kollision -> ende } return 1; // wenn keine kollision daneben ging -> hat geklappt } return 0; } quick idea, not tested/compiled, yet.
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I_smell
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« Reply #36 on: April 10, 2009, 01:36:10 PM » |
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her hair holds very strangely to her scalp... Hair takes so long to do, and probably nobody'd notice if I did it properly.
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Glyph
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« Reply #38 on: April 10, 2009, 06:57:39 PM » |
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Basic, but pretty fun for what it's worth. It could do without that sound effect EVERY time a ghost appears, though.
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gunswordfist
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« Reply #39 on: April 10, 2009, 09:50:49 PM » |
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Cool. I can't wait to knock the sh!t out of another one of your bosses.
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Indie games I have purchased: Spelunky Shoot 1UP
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