Code_Assassin
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« Reply #2020 on: November 16, 2012, 10:38:35 AM » |
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:D That's pretty awesome.
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Code_Assassin
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« Reply #2021 on: November 16, 2012, 12:26:11 PM » |
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:D Yay Intro(lolwthmoonman)
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pluckyporcupine
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« Reply #2022 on: November 16, 2012, 06:09:26 PM » |
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@Code_Assassin: Your use of color confuses me big time. In one frame, the darker brown is the ground. In the next, it looks like it's just background to a cliff that you can't move off of. But even though you could walk on it a second ago, you just fall right through it.
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Code_Assassin
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« Reply #2023 on: November 16, 2012, 06:53:18 PM » |
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@Code_Assassin: Your use of color confuses me big time. In one frame, the darker brown is the ground. In the next, it looks like it's just background to a cliff that you can't move off of. But even though you could walk on it a second ago, you just fall right through it.
Was initially going for something like this: but I changed my mind(seems at the last minute) and made something that try's to resemble the ground. =[ I forgot to add it for the rest of the areas. Anyway I'm a huge noob when it comes to picking colors and game development in general anyway. Thanks for your input though - it's all fixed now :D
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Maud'Dib Atreides
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« Reply #2024 on: November 17, 2012, 12:53:26 AM » |
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i was inspired by a program called Spriter to work on my own old skeletal animator in C# and I've just finished implementing tweening :D now i have to chop up some graphics for someone.. @Code_Assassin: Your use of color confuses me big time. In one frame, the darker brown is the ground. In the next, it looks like it's just background to a cliff that you can't move off of. But even though you could walk on it a second ago, you just fall right through it.
Was initially going for something like this: but I changed my mind(seems at the last minute) and made something that try's to resemble the ground. =[ I forgot to add it for the rest of the areas. Anyway I'm a huge noob when it comes to picking colors and game development in general anyway. Thanks for your input though - it's all fixed now :D daz sexy you, daz sexy
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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golemshaper
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« Reply #2025 on: November 17, 2012, 09:10:21 PM » |
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Today I created a prototype of the boxed collectors edition of my game! Still not thrilled with the printing quality on the label, but it's a good start!
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pluckyporcupine
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« Reply #2026 on: November 17, 2012, 09:17:07 PM » |
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Today I created a prototype of the boxed collectors edition of my game! [img]
Still not thrilled with the printing quality on the label, but it's a good start!
Please tell me that'll be available after release, and that it wasn't Kickstarter exclusive. D: I'm always too broke to donate to Kickstarters when I actually want some of the rewards.
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Gagege
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« Reply #2027 on: November 18, 2012, 01:27:12 PM » |
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Your menu sir... For the first course I'll have the new color scheme and the lady will have a glass of your finest artificial intelligence.
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Code_Assassin
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« Reply #2029 on: November 19, 2012, 10:30:00 PM » |
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(Tired.. so I probably misspelled some-things) Probably sometime next-week or perhaps even a few days from now, I'm going to try to make the game look a bit prettier than it is now(getting on my nerves).
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mikejkelley
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« Reply #2030 on: November 23, 2012, 01:57:19 AM » |
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The Admiral 86, best viewed in not IE.
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SolarLune
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« Reply #2031 on: November 23, 2012, 10:14:09 AM » |
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Very nice, hah. Solid modeling and cel-shading.
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ANtY
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« Reply #2032 on: November 23, 2012, 01:14:40 PM » |
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Today I created a prototype of the boxed collectors edition of my game! Still not thrilled with the printing quality on the label, but it's a good start! I'd love to have something like this of my game, it looks gorgeous!
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mikejkelley
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« Reply #2033 on: November 23, 2012, 11:02:33 PM » |
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Very nice, hah. Solid modeling and cel-shading. Thanks! I'm a fan of Soldier Of BTW. More retro computer stuff! Admiral 86 floppy drive.
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Delko
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« Reply #2034 on: November 24, 2012, 05:33:10 PM » |
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I saw this on youtube, loved it. Have any plans for that other mech game prototype you showed off? Also I love lots of other stuff on this page. But I'm to lazy to quote it all. So everyone take that as an ambiguous compliment that could possible be about you.
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mikejkelley
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« Reply #2035 on: November 24, 2012, 06:16:59 PM » |
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The Sato SC-1000 monitor! The assembled hardware will serve as the pilot control panel for my updated Bajabot (forth coming).
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PompiPompi
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« Reply #2037 on: November 29, 2012, 02:50:34 PM » |
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Icon for my Android game:
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Master of all trades.
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Conker534
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« Reply #2038 on: December 09, 2012, 09:55:39 AM » |
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The cut-scene aspect for my game is complete! I'm really happy with it.
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