Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411279 Posts in 69323 Topics- by 58380 Members - Latest Member: bob1029

March 28, 2024, 05:50:13 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeToday I created...
Pages: 1 ... 100 101 [102] 103 104 ... 115
Print
Author Topic: Today I created...  (Read 461090 times)
Code_Assassin
Level 5
*****


freedom


View Profile
« Reply #2020 on: November 16, 2012, 10:38:35 AM »



:D That's pretty awesome.
Logged
Code_Assassin
Level 5
*****


freedom


View Profile
« Reply #2021 on: November 16, 2012, 12:26:11 PM »



 :D Yay Intro(lolwthmoonman)
Logged
pluckyporcupine
Level 9
****


View Profile WWW
« Reply #2022 on: November 16, 2012, 06:09:26 PM »

@Code_Assassin: Your use of color confuses me big time. In one frame, the darker brown is the ground. In the next, it looks like it's just background to a cliff that you can't move off of. But even though you could walk on it a second ago, you just fall right through it.
Logged

Code_Assassin
Level 5
*****


freedom


View Profile
« Reply #2023 on: November 16, 2012, 06:53:18 PM »

@Code_Assassin: Your use of color confuses me big time. In one frame, the darker brown is the ground. In the next, it looks like it's just background to a cliff that you can't move off of. But even though you could walk on it a second ago, you just fall right through it.

Was initially going for something like this:

but I changed my mind(seems at the last minute) and made something that try's to resemble the ground.

=[ I forgot to add it for the rest of the areas. Anyway I'm a huge noob when it comes to picking colors and game development in general anyway. Thanks for your input though - it's all fixed now :D
Logged
Maud'Dib Atreides
Level 4
****


Obsessed with space


View Profile WWW
« Reply #2024 on: November 17, 2012, 12:53:26 AM »

i was inspired by a program called Spriter to work on my own old skeletal animator in C# and I've just finished implementing tweening :D

now i have to chop up some graphics for someone..


@Code_Assassin: Your use of color confuses me big time. In one frame, the darker brown is the ground. In the next, it looks like it's just background to a cliff that you can't move off of. But even though you could walk on it a second ago, you just fall right through it.

Was initially going for something like this:

but I changed my mind(seems at the last minute) and made something that try's to resemble the ground.

=[ I forgot to add it for the rest of the areas. Anyway I'm a huge noob when it comes to picking colors and game development in general anyway. Thanks for your input though - it's all fixed now :D

daz sexy you, daz sexy
Logged

Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
Guy: Well, You can't talk to me that way, I'm brutish.
Chap: Somebody help me, I'm about to lose 300 pounds!
Guy: Why's that a bad thing?
Chap: I'M BRITISH.
golemshaper
Level 1
*



View Profile WWW
« Reply #2025 on: November 17, 2012, 09:10:21 PM »

Today I created a prototype of the boxed collectors edition of my game!


Still not thrilled with the printing quality on the label, but it's a good start!
Logged

Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
pluckyporcupine
Level 9
****


View Profile WWW
« Reply #2026 on: November 17, 2012, 09:17:07 PM »

Today I created a prototype of the boxed collectors edition of my game!
[img]

Still not thrilled with the printing quality on the label, but it's a good start!
Please tell me that'll be available after release, and that it wasn't Kickstarter exclusive. D:

I'm always too broke to donate to Kickstarters when I actually want some of the rewards.
Logged

Gagege
Level 1
*



View Profile WWW
« Reply #2027 on: November 18, 2012, 01:27:12 PM »

Your menu sir...


For the first course I'll have the new color scheme and the lady will have a glass of your finest artificial intelligence.
Logged

blog
Soli Deo Gloria
kamac
Level 10
*****


Notoriously edits his posts


View Profile
« Reply #2028 on: November 18, 2012, 01:55:38 PM »

Today I created a prototype of the boxed collectors edition of my game!


Still not thrilled with the printing quality on the label, but it's a good start!

 Screamy

 Kiss
Logged

Code_Assassin
Level 5
*****


freedom


View Profile
« Reply #2029 on: November 19, 2012, 10:30:00 PM »



(Tired.. so I probably misspelled some-things) Probably sometime next-week or perhaps even a few days from now, I'm going to try to make the game look a bit prettier than it is now(getting on my nerves).
Logged
mikejkelley
Level 1
*

DreamCaster


View Profile WWW
« Reply #2030 on: November 23, 2012, 01:57:19 AM »

The Admiral 86, best viewed in not IE.

Logged
SolarLune
Level 10
*****


It's been eons


View Profile WWW
« Reply #2031 on: November 23, 2012, 10:14:09 AM »

Very nice, hah. Solid modeling and cel-shading.
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW
« Reply #2032 on: November 23, 2012, 01:14:40 PM »

Today I created a prototype of the boxed collectors edition of my game!


Still not thrilled with the printing quality on the label, but it's a good start!
I'd love to have something like this of my game, it looks gorgeous!  Kiss Kiss
Logged

mikejkelley
Level 1
*

DreamCaster


View Profile WWW
« Reply #2033 on: November 23, 2012, 11:02:33 PM »

Quote
Very nice, hah. Solid modeling and cel-shading.

Thanks! I'm a fan of Soldier Of BTW. More retro computer stuff! Admiral 86 floppy drive.

Logged
Delko
Level 1
*



View Profile WWW
« Reply #2034 on: November 24, 2012, 05:33:10 PM »


I saw this on youtube, loved it.
Have any plans for that other mech game prototype you showed off?

Also I love lots of other stuff on this page. But I'm to lazy to quote it all. So everyone take that as an ambiguous compliment that could possible be about you.
Logged

mikejkelley
Level 1
*

DreamCaster


View Profile WWW
« Reply #2035 on: November 24, 2012, 06:16:59 PM »

The Sato SC-1000 monitor! The assembled hardware will serve as the pilot control panel for my updated Bajabot (forth coming).

Logged
DustyDrake
Level 10
*****



View Profile
« Reply #2036 on: November 29, 2012, 02:48:31 AM »

My friend and I were mucking about in Team Fortress 2 and we talked about making this:
http://steamcommunity.com/sharedfiles/filedetails/?id=110675033
Logged

PompiPompi
Level 10
*****



View Profile WWW
« Reply #2037 on: November 29, 2012, 02:50:34 PM »

Icon for my Android game:

Logged

Master of all trades.
Conker534
Guest
« Reply #2038 on: December 09, 2012, 09:55:39 AM »



The cut-scene aspect for my game is complete! I'm really happy with it.
Logged
alessandroLino
Level 0
**



View Profile
« Reply #2039 on: December 12, 2012, 01:14:39 PM »



archer shooting ufo, totally makes sense Corny Laugh

Logged
Pages: 1 ... 100 101 [102] 103 104 ... 115
Print
Jump to:  

Theme orange-lt created by panic