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Danrul
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« Reply #360 on: October 24, 2009, 06:13:28 AM » |
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Sorted out rotating propellors:  Looks awesome, tell me about the game please.
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easynam
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« Reply #361 on: October 24, 2009, 06:15:50 AM » |
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Some simple skeletal (?) animation in MMF2 (using lots of sinewaves and stuff)  The animation doesn't showed the legs angled right but it actually looks like this.  Not very pretty so far, but once I've finished a full skeleton (This is just the legs), I'll see what I can do with it 
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Pishtaco
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« Reply #362 on: October 24, 2009, 09:30:13 AM » |
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Sorted out rotating propellors:  Looks awesome, tell me about the game please. The picture is a British airliner above the cloud-tops of Venus, circa 1949. I'm having another go at making Venus Patrol (in my sig).
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Andy Wolff
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« Reply #363 on: October 24, 2009, 03:09:09 PM » |
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that looks really interesting, easyname today I made a highscore table for my game cybersolip and got a rather high score which I challenge the world to beat
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Robotwo
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« Reply #364 on: October 24, 2009, 03:32:06 PM » |
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Finally implemented doors and fading when leaving/entering rooms.  Also started working on a design for BlueShift Security Guards 
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What we are is simply a stepping stone to what we can become
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Hempuli‽
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« Reply #365 on: October 25, 2009, 03:46:11 AM » |
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Some simple skeletal (?) animation in MMF2 (using lots of sinewaves and stuff)  The animation doesn't showed the legs angled right but it actually looks like this.  Not very pretty so far, but once I've finished a full skeleton (This is just the legs), I'll see what I can do with it  As an MMF 2 user I approve this wholeheartedly! 
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xerus
Vice President of Marketing, Romeo Pie Software
Level 10
kpulv
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« Reply #366 on: October 25, 2009, 03:51:52 AM » |
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MMF2 IS THE DEVIL!...
That looks pretty rad. I was playing around with skeletal animation for awhile but never figured out a good, reusable, and reliable system.
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easynam
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« Reply #367 on: October 25, 2009, 04:10:18 AM » |
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Radix
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« Reply #368 on: October 25, 2009, 04:20:48 AM » |
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No matter how long I watch it just won't stop truckin'.
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Hempuli‽
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« Reply #369 on: October 25, 2009, 05:28:51 AM » |
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Screwing around with the sliders I put in   I'd like to have feet that can rotate 360 degrees.
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siiseli
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« Reply #370 on: October 25, 2009, 07:51:15 AM » |
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Awesome walking things. Usually walks that are not animated by hand look like crap but these work well.
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increpare
Guest
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« Reply #371 on: October 25, 2009, 08:19:14 AM » |
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Made a small flash game yesterday. Discovered a game I've been putting off finishing for a while has to be finished by tonight. Going to be an intense evening!
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Craig Stern
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« Reply #372 on: October 25, 2009, 08:49:14 AM » |
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Your stage is too small, vertically. It cuts off before the bottom of the maze. Just FYI.
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increpare
Guest
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« Reply #373 on: October 25, 2009, 09:27:04 AM » |
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Your stage is too small, vertically. It cuts off before the bottom of the maze. Just FYI.
Oh that's weird: the html code is a bit strange. Resizing the window should fix it, fwiw  Will try fix it now properly. edit: fixed (thanks for the heads up)
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« Last Edit: October 25, 2009, 09:33:58 AM by increpare »
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Fifth
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« Reply #374 on: October 25, 2009, 10:00:10 AM » |
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Haha, sweet stuff, easyname! Skeletal stuff isn't exactly easy in MMF2 (not that I'd know how easy it'd be otherwise), so good job, and good luck!
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moonmagic
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« Reply #375 on: October 25, 2009, 12:28:57 PM » |
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I like this. It made me feel strange and uncomfortable to leave keys behind doors when I didn't need them. I also started to resent the cat for distracting me from my collection of keys. But I liked that I resented the cat, which made me like the cat.
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easynam
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« Reply #376 on: October 25, 2009, 12:53:54 PM » |
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Now to do the arms  I have some other stuff to fix too but yeah 
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Radix
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« Reply #377 on: October 25, 2009, 09:49:11 PM » |
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Starting to come together. 
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Gainsworthy
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« Reply #378 on: October 26, 2009, 01:05:35 AM » |
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Starting to come together.  I'll admit, I laughed. Planes look cool also.
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