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1075933 Posts in 44152 Topics- by 36119 Members - Latest Member: Royalhandstudios

December 29, 2014, 04:28:08 PM
TIGSource ForumsDeveloperCreativeToday I created...
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moonmagic
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« Reply #380 on: October 26, 2009, 12:37:59 PM »

they look great, though.
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Mipe
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« Reply #381 on: October 26, 2009, 12:59:39 PM »

In other news, President Obama has summoned the Chinese ambassador in regard to recent incident involving a security breach in Pentagon intranet and a certain Chinese spy.
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Robotacon
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« Reply #382 on: October 26, 2009, 01:51:58 PM »

Now to do the arms Angry

I have some other stuff to fix too but yeah



Dude, this is exactly what I had planned to make to be able to rapidly prototype sprite animations.
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easynam
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« Reply #383 on: October 26, 2009, 02:04:25 PM »

Hahah. I guess I made it for pretty much the same reason.

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Hempuli‽
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« Reply #384 on: October 27, 2009, 05:15:26 AM »

the first one looks like those one-eyed aliens from Commander Keen, but this latter is fairly cool! Looks like a realistic but exaggerated walking cycle.
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« Reply #385 on: October 27, 2009, 01:05:15 PM »



...a bit of art Smiley
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increpare
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« Reply #386 on: October 27, 2009, 03:16:10 PM »



puppytron, my entry for the mini-ld educational thingy.  Context here.

Other entries are here.
« Last Edit: October 27, 2009, 05:14:00 PM by increpare » Logged
pgil
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« Reply #387 on: October 27, 2009, 04:56:19 PM »

Hahah. I guess I made it for pretty much the same reason.



This is really cool stuff. If you give this a gui and allow some customization this could be the SFXR of sprites Addicted
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Ashkin
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« Reply #388 on: October 27, 2009, 07:50:45 PM »

the SFXR of sprites
You have my attention.
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pen
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« Reply #389 on: October 28, 2009, 04:44:11 AM »

I turned this:

into this:
www.erikronnblom.com/storyboard/DG08a_comp2_08_erik_ronnblom.mov

 Smiley
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easynam
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« Reply #390 on: October 28, 2009, 05:09:47 AM »

Hahah. I guess I made it for pretty much the same reason.



This is really cool stuff. If you give this a gui and allow some customization this could be the SFXR of sprites Addicted
There is a GUI. It has like 100 different sliders on Crazy

I added a randomize button; I limited it quite a bit because otherwise it would generate crap, but I'm going to make it less constrained.

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pen
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« Reply #391 on: October 28, 2009, 05:14:21 AM »

i-is it a walkcycle generator program or what? game maker sprite maker? Or are you animating objects (joints) in another existing program? Either way: It's totally awesome   Hand Any KeyKissHand Money Right
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easynam
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« Reply #392 on: October 28, 2009, 05:23:58 AM »

It's a walkcycle thing I made in MMF2, though by screwing around with the options you can make it do some other crazy stuff like pushups and handwalking.
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pen
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« Reply #393 on: October 28, 2009, 05:26:11 AM »

It's a walkcycle thing I made in MMF2, though by screwing around with the options you can make it do some other crazy stuff like pushups and handwalking.
I'm complete crap when it comes to walkcycles/pixel animation. Does this mean I'll soon be able to beat the system?  Evil
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easynam
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« Reply #394 on: October 28, 2009, 05:38:36 AM »

Probably not :p

It can give you guidelines as to how the animation might go generally (Set the number of frames down to 8 or something) but it wont do the pixel art for you :p

It also has tons of sliders some of which aren't even labeled that do random things that you'll have to figure out for yourself :p

Anyway, it should go in its own folder, because when you press space it starts outputting the frames as tons of bitmaps (I then put them together in GIMP). MMF2 cant output .gifs Sad (I would suggest deleting all of the bmps that are already in the folder before saving new frames because if you outputted an animation with 50 frames, then did one with 36 frames afterwards, the last few frames from the 50 frame animation would still be in the folder)

http://dl.getdropbox.com/u/421763/Walkgen.exe

EDIT:
Whoops, I messed up some of the text toi make it even more confusing :p

Fixing now.

EDIT:
Fixed.
« Last Edit: October 28, 2009, 05:42:38 AM by easyname » Logged

Nessiah
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« Reply #395 on: October 28, 2009, 06:04:52 AM »

Today I finished a sprite and stuff and finally finished this map ;w;
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pen
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« Reply #396 on: October 28, 2009, 08:15:44 AM »

Probably not :p

It can give you guidelines as to how the animation might go generally (Set the number of frames down to 8 or something) but it wont do the pixel art for you :p

It also has tons of sliders some of which aren't even labeled that do random things that you'll have to figure out for yourself :p

Anyway, it should go in its own folder, because when you press space it starts outputting the frames as tons of bitmaps (I then put them together in GIMP). MMF2 cant output .gifs Sad (I would suggest deleting all of the bmps that are already in the folder before saving new frames because if you outputted an animation with 50 frames, then did one with 36 frames afterwards, the last few frames from the 50 frame animation would still be in the folder)

http://dl.getdropbox.com/u/421763/Walkgen.exe

EDIT:
Whoops, I messed up some of the text toi make it even more confusing :p

Fixing now.

EDIT:
Fixed.
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It won't do the pixels for me, but it'll do the animation of the skeleton, which is godly!
 Beer!
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Zaid Crouch
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« Reply #397 on: October 28, 2009, 04:40:35 PM »

Today I finished a sprite and stuff and finally finished this map ;w;


Wow, that's looking all around pretty awesome Grin
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pgil
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« Reply #398 on: October 28, 2009, 05:06:58 PM »




I broke it.
« Last Edit: October 28, 2009, 05:14:55 PM by pgil » Logged
Radix
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« Reply #399 on: October 28, 2009, 05:27:53 PM »

It can give you guidelines as to how the animation might go generally (Set the number of frames down to 8 or something) but it wont do the pixel art for you :p
Could it be modified to animate a bunch of body parts rather than a stick figure? I don't know if a sprite generated that way would really look that great but the above two examples would've been hilarious.
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