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876953 Posts in 32841 Topics- by 24282 Members - Latest Member: serioussam909

May 18, 2013, 07:26:56 AM
TIGSource ForumsDeveloperCreativeToday I created...
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baconman
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« Reply #735 on: June 19, 2010, 08:38:10 PM »

Today, I created a spiffy new, beta logo. Yeah, that's it below. It's not much... but it's VISIBLE.
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Skomakar'n
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« Reply #736 on: June 19, 2010, 10:50:24 PM »

You should put it in your post as well. If somebody is reading this later, and you've changed your signature, they're going to be disappointed. I know I would be. I can't say much when it's saved in such a bad quality (Microsoft Paint's JPEG compression?), but I think white would look better than grey.
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mak gam
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Adam Emil
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« Reply #737 on: June 19, 2010, 11:09:40 PM »

Though I posted this Crazy
Doing some site & logo design. Would love crits/slaps/pointers from anyone who does that sort of thing. I haven't for ages..

Hopefully deviantArt uses my proper uploaded .jpg soon Noir yuck, artefacts.
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Nitromatic
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« Reply #738 on: June 21, 2010, 08:03:59 AM »

Today I created extremely cool and awesome sprite that has nothing to do with game of mine, isn't it fascinating?  Gentleman

~ Nit-Rou-Meitik
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BlueSweatshirt
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« Reply #739 on: June 21, 2010, 02:39:12 PM »

@Geti
I think the leftmost connection symbol is the most effective. You can tell by the darkened bars what it is without triviality.

Also, this is just a little theory thing, but I think the screenshots should go over whatever there is to show for the game or what-such.
My reasoning is that it has a better chance to catch someone's interest early on, or what-have-you.

Nice and clean design, though Smiley
I like the subtle use of purple/magenta. It works into it well.
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Joaquim
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« Reply #740 on: June 21, 2010, 05:08:39 PM »

today I started writing :D....

(and made this draw)
http://scandinavianair.tumblr.com/post/723418758/secret-project-72-sigh-finally-got-an-idea-to
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Geti
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« Reply #741 on: June 21, 2010, 07:36:35 PM »

@Geti
I think the leftmost connection symbol is the most effective. You can tell by the darkened bars what it is without triviality.
Also, this is just a little theory thing, but I think the screenshots should go over whatever there is to show for the game or what-such.
My reasoning is that it has a better chance to catch someone's interest early on, or what-have-you.
Nice and clean design, though Smiley
I like the subtle use of purple/magenta. It works into it well.
Oh yeah, the screenshots are just scribbles, like the whole design. It isn't made from assets yet, I'm just looking for a feel. Glad you like the use of purple, some people seem less keen on it, but we'll see. Also yeah, I think I'll go for the connection symbol with the darkened lines to get the point across. Cheers for the feedback
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Hempuli‽
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« Reply #742 on: June 22, 2010, 11:18:39 AM »


I got the cities in my game to recognize more stuff around them.
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GNNNRRBRRNIBRIR
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boxedlunch
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« Reply #743 on: June 22, 2010, 12:30:30 PM »


this beautiful lady here.  Gentleman
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\"true idols are like us and their poop smells like lemons\"<br />Twitter/Soda-pop-fizz(Devlog)/Tumblr
Gainsworthy
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« Reply #744 on: June 23, 2010, 06:00:19 PM »


I got the cities in my game to recognize more stuff around them.

Shocked

Amazing! I'm loving the progress on this... well, whatever it is. World generator?



this beautiful lady here.  Gentleman

Also amazing, different reasons.
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Jacob_
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« Reply #745 on: June 27, 2010, 05:58:27 AM »


I got the cities in my game to recognize more stuff around them.

That looks great! What kind of game is it going to be?

It's not is good as some of the other stuff posted here, but I got a procedural cave generator to work.

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PureQuestion
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« Reply #746 on: June 29, 2010, 06:24:46 PM »

Had a lot of fun today working on weaponry designs. Shotgun, Rifle, Flamethrower, Rockets...

Did some other stuff today, particularly atmospheric work.



Having a lot of fun working on this game.
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AlexMdle
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« Reply #747 on: June 29, 2010, 06:31:33 PM »

Today I drew numbers of relatively simple sprites for the guy above me.

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N. Crayon
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« Reply #748 on: July 01, 2010, 07:19:47 AM »

Today I fleshed out the knife-fighting system in my game, although I still have a little work to do and my spriter isn't done with my hero, or the background. No rush, though, we still have three weeks.
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G-Factor
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« Reply #749 on: July 03, 2010, 06:26:14 AM »

Today I implemented about half of the load/save system for my game. Hopefully I can finish off the rest tomorrow. I absolutely hate doing non-gameplay related code but it has to be done.
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