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1056763 Posts in 42924 Topics- by 34871 Members - Latest Member: radik

October 23, 2014, 10:58:54 PM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)Today I created...
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Helmeted
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« Reply #1280 on: May 04, 2011, 09:46:07 AM »

The beginning of a new prototype




…and a concept sketch
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Nugsy
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« Reply #1281 on: May 04, 2011, 11:30:41 AM »

Just made a .pal file of the NES palette. Should come in handy for spriting!
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Nitromatic
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« Reply #1282 on: May 06, 2011, 09:43:19 AM »

I am now trying to add lenght to my OST. Now most of the songs play for 1-2 minutes! (hey, it's actually difficult to make long songs.) Lips Sealed

Now, the enviromental effects... As chiptunes.
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« Reply #1283 on: May 06, 2011, 02:23:18 PM »

Now in my business simulator you can sell diamonds in your little mom 'n pop store.
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Games made so far (completed):Spike teh dodge, Unnamed puzzle game, Galaga clone, Generic Top-Down Shooter, overly simplistic business simulator In dev: Platformer!
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« Reply #1284 on: May 06, 2011, 03:17:42 PM »

I just finished a HUD and some pause menu stuff:

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« Reply #1285 on: May 10, 2011, 08:27:58 AM »

Yesterday, I created this:

http://forums.tigsource.com/index.php?topic=167.msg557328#msg557328
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Nitromatic
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« Reply #1286 on: May 10, 2011, 08:45:53 AM »


Gauntlet, much? Smiley Reminds me of it, looks awesome, too!
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Prinsessa
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« Reply #1287 on: May 11, 2011, 12:30:30 PM »

It has nothing to do with game making, but I've written a lot about the Northern Germanic languages (I have more nerdy interests than programming!) today. Just for fun. No assignment or anything. I just want to share my knowledge.
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dum mak gam
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« Reply #1288 on: May 11, 2011, 01:01:44 PM »

Started design on this: http://forums.tigsource.com/index.php?topic=19471.0
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I_smell
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« Reply #1289 on: May 11, 2011, 01:29:17 PM »

I made this fuckin ssiiiiiiiiick animation of a closed portal being blasted open, and then closed back up. Click on it.

I made loads of sketches tryina get the-- device.. thing to look right, but then in the end I totally pussied out and recycled a prop from a game I never finished.
This new portal design is way better than the old one. The old one is so ametuer.
It's too big aswell and fucked everything up:


Glad I redid it all again.
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HiVE
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« Reply #1290 on: May 12, 2011, 03:08:14 AM »

I made this fuckin ssiiiiiiiiick animation of a closed portal being blasted open, and then closed back up.

Spent far too long clicking that multiple times to watch it open and close. Very pretty, and a good sense of 'Pow! Portal!'.

As for us; bursts and leaps and bounds of progress on this. Today was good. Smiley


Totally original and not-at-all recycled graphics. Maybe.
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Alistair Aitcheson
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"Ali" for short


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« Reply #1291 on: May 12, 2011, 07:40:33 AM »

I made this fuckin ssiiiiiiiiick animation of a closed portal being blasted open, and then closed back up. Click on it.

I really love the explosion effect, where the thingy explodes and you see the whispy fire and smoke. Very nice Smiley

I've been working on the multiplayer for the iPad version of my game, Greedy Bankers. I've got the score-counting mechanism all working and it checks to see who's won, but I still have a load of features to implement! Here's how it looks now.

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Guillaume
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« Reply #1292 on: May 12, 2011, 12:46:19 PM »

Looks great, Alistair!  Beer!
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Player Ʒ
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« Reply #1293 on: May 12, 2011, 01:01:56 PM »

Got a video mockup done. Coffee
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Nix
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« Reply #1294 on: May 12, 2011, 01:08:46 PM »


That looks like it was more work than actually programming it would be
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« Reply #1295 on: May 12, 2011, 01:47:33 PM »

Today, I actually designed my game. No programming, no worrying about graphics or sound, or whether I can pull it off.

Nope. I just designed.
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I_smell
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« Reply #1296 on: May 12, 2011, 04:29:06 PM »

People design games before they make em???

That's such a crazy idea I'm gonna have to try it out one day.
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Nix
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« Reply #1297 on: May 12, 2011, 04:32:58 PM »

inorite?
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« Reply #1298 on: May 12, 2011, 04:36:18 PM »

People design games before they make em???

That's such a crazy idea I'm gonna have to try it out one day.

Tongue I have a habit of jumping the gun
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Alistair Aitcheson
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« Reply #1299 on: May 13, 2011, 12:40:07 AM »

Looks great, Alistair!  Beer!

Thanks very much Smiley


I really like the graphical style in particular. That's a neat little video Smiley

I thought I'd give you some feedback on my thoughts on the mockup. I hope I don't come off as too critical! The visual style is really superb, and I think this could turn out really nice. But I guess, given that it's only a mockup at the moment, this is the best time to give suggestions - I hope it helps!

I don't like the "Command>Rico>Attack>Dr. Ungood, PhD" text as it looks a little complicated. "Rico attacks Dr Ungood!" would be more readable I think. I also think it would be nice to see the back of the characters' heads, instead of representing them as text-based stats boxes. Perhaps you select your character by clicking on the character's head, and maybe their stats pop up as you hover the mouse over them. Having the attack-selection box on the opposite side of the screen seems a little odd - maybe it could pop out of the character or their stats box, next to the guy you've selected?

I wonder if drawing out stats boxes is really the way to go when you could do a lot of it with images and animations. With your obvious artistic talents it seems a shame to represent the character selection and attack selection as text boxes, where something more dynamic could be achieved using pictures and symbols. I can imagine the attacks showing up in a little bubble that rotates so that the one you choose is at the top, or something like that.

Just some ideas really, and I hope they help! I really love the visual style you're using, so it would be nice if there were ways to make it even more dynamic! Wink
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