Looks great, Alistair!

Thanks very much

I really like the graphical style in particular. That's a neat little video
I thought I'd give you some feedback on my thoughts on the mockup. I hope I don't come off as too critical! The visual style is really superb, and I think this could turn out really nice. But I guess, given that it's only a mockup at the moment, this is the best time to give suggestions - I hope it helps!
I don't like the "Command>Rico>Attack>Dr. Ungood, PhD" text as it looks a little complicated. "Rico attacks Dr Ungood!" would be more readable I think. I also think it would be nice to see the back of the characters' heads, instead of representing them as text-based stats boxes. Perhaps you select your character by clicking on the character's head, and maybe their stats pop up as you hover the mouse over them. Having the attack-selection box on the opposite side of the screen seems a little odd - maybe it could pop out of the character or their stats box, next to the guy you've selected?
I wonder if drawing out stats boxes is really the way to go when you could do a lot of it with images and animations. With your obvious artistic talents it seems a shame to represent the character selection and attack selection as text boxes, where something more dynamic could be achieved using pictures and symbols. I can imagine the attacks showing up in a little bubble that rotates so that the one you choose is at the top, or something like that.
Just some ideas really, and I hope they help! I really love the visual style you're using, so it would be nice if there were ways to make it even more dynamic!
