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SolarLune
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« Reply #1890 on: July 14, 2012, 10:52:57 PM » |
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@Allansona - Ha ha, nah, I'm not the only one. Thanks! @VortexCortex - Thanks to you, too! More stealth stuff. Now guards have an actual field of vision that you shouldn't cross if you don't want to cross a guard.  EDIT: Also, followed a tutorial linked by poop in the 3D thread and ended up with a kind of Megaman-ish character - Bulb-Man, at the end of an hour or so. Not bad at all in my book (since I stink at 3D modeling).  EDIT: Another version where I fixed his feet.  @VortexCortex - Cool-looking Tetris game - I like the hologram effect on the currently falling block. Should it be on everything? Maybe that would be too blurry.
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« Last Edit: July 14, 2012, 11:16:33 PM by SolarLune »
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VortexCortex
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« Reply #1891 on: July 15, 2012, 12:30:38 AM » |
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@SolarLune: Sweet! I really like the soldier's thought bubbles. I kept expecting him to go "..." when he lost interest, but that's probably because I over indulge in the ellipses myself... BTW, Awesome suggestion! Throwing "hologram" effects on everything was a bit too blurry, but if I make the "glow" go away from the camera it actually works out nicely.  I kept the towards-the-camera effect for pieces that aren't added to the grid yet. Also, I disabled that "shit" background... (Crap, I'm supposed to be working now!  )
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« Last Edit: July 15, 2012, 12:39:52 AM by VortexCortex »
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Endurion
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« Reply #1893 on: July 15, 2012, 07:52:21 AM » |
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I don't understand why people put blurs on everything. It may be an impressive feat technically, but if I personally want to see things blurry I take off my glasses 
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VortexCortex
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« Reply #1894 on: July 15, 2012, 08:10:34 AM » |
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@Endurion: Screw glasses, if you don't want to see things blurry just disable that effect in the options menu -- The Matrix, 101.
I agree though to a point: The blurry glow I did was a quick and dirty hack, over-exaggerated to ensure I could see it was working -- It'll look a lot cleaner eventually, and should be toned down a bit too.
Now, here's the interesting thing: You can please some of the people some of the time, but not all of the people all of the time. Ergo: I make the game the way I like it, and try to toss in some options here and there if something could be annoying, but for the most part I just realize: There's so many other games to play, I don't worry if someone doesn't play mine.
So, to answer your question: Some people like what you don't like.
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sigfarter
Level 7

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« Reply #1895 on: July 15, 2012, 09:03:41 AM » |
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Using graphical advances from the future on old-school pixel art and sprites is the dumbest. I think people who do this have fantasies about travelling back in time so they can impress the locals with how superior they are.
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JakobProgsch
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« Reply #1896 on: July 15, 2012, 09:24:41 AM » |
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A super simple game: http://youtu.be/m1D2f65NV4YI tried to be a total attention whore and get some exposure by making a game for a King of the Web campaign... I didn't manage to get anyone to notice though. At least I made a game from scratch in sub 24 hours...
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SolarLune
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« Reply #1897 on: July 15, 2012, 09:56:00 AM » |
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@SIGVATR - I personally don't think that's the case. It's not really old-school pixel art there - it's futuristic more-so than anything. For a comparison, it looks like Geometry Wars. And I wouldn't say that using graphical advances on old-school pixel art is stupid - why would I want to make a game that looks just like a retro title? Anyone can do that. To blend current graphical advances with old-school style is something else, though - that's something we can do now that developers couldn't do then.
EDIT:
@JakobProgsch - That's actually pretty cool to have made that in under 24 hours. Are the rooms randomly populated with a table and monsters? Or are they pre-made?
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JakobProgsch
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« Reply #1898 on: July 15, 2012, 10:12:22 AM » |
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The rooms are randomly populated and the monster density rises with the distance from the start room.
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sigfarter
Level 7

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« Reply #1900 on: July 15, 2012, 05:24:19 PM » |
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To blend current graphical advances with old-school style is something else, though - that's something we can do now that developers couldn't do then.
Fucking everyone does it, it looks incredibly amateur.
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Delko
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« Reply #1901 on: July 15, 2012, 08:58:00 PM » |
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 shh no tears only dreams now
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cystem glitch
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« Reply #1902 on: July 15, 2012, 09:17:14 PM » |
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This is pretty cool, I like the tune and the humor. Game ends really soon though, was kind of just getting good. Also, some Japanese guy executed the same mechanic a little better, in his version you rotate between 3 colors R, G, B, and even though his games are short too (both the first game and it's sequel are just 10 levels if I remember correctly) they still feel a lot more complete than what you were able to get done: http://koganegames.com/flashgames.html(of course, he probably spent more than 48 hours on it) Edit: the sequel is actually 20 levels, and when you touch a block that is the same color as you it's destroyed, so a little different from what you have going on there
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You told me, never to limit myself to one style...to use any move that works...TO KEEP AN OPEN MIND! befungeRL
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paste
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« Reply #1903 on: July 16, 2012, 12:19:38 AM » |
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Thanks! Yeah, it was short not so much of the time constraint, but because I didn't want to make it drag on. I figure it's better to have people say it's too short rather than too long.
Also, it was a mini-LD, so it was a week rather than 48 hours, but also it's during the week and I have other things to do, yaknow? ;]
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Ashkin
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« Reply #1904 on: July 16, 2012, 12:38:26 AM » |
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 shh no tears only dreams now Yesssss. Please say this is going to be a game.
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