Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

878096 Posts in 32905 Topics- by 24327 Members - Latest Member: MasterFenrir

May 21, 2013, 06:18:24 AM
TIGSource ForumsDeveloperCreativeToday I created...
Pages: 1 ... 125 126 [127] 128 129 ... 147
Print
Author Topic: Today I created...  (Read 227618 times)
SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #1890 on: July 14, 2012, 10:52:57 PM »

@Allansona - Ha ha, nah, I'm not the only one. Thanks!

@VortexCortex - Thanks to you, too!

More stealth stuff. Now guards have an actual field of vision that you shouldn't cross if you don't want to cross a guard.



EDIT: Also, followed a tutorial linked by poop in the 3D thread and ended up with a kind of Megaman-ish character - Bulb-Man, at the end of an hour or so. Not bad at all in my book (since I stink at 3D modeling).



EDIT: Another version where I fixed his feet.



@VortexCortex - Cool-looking Tetris game - I like the hologram effect on the currently falling block. Should it be on everything? Maybe that would be too blurry.
« Last Edit: July 14, 2012, 11:16:33 PM by SolarLune » Logged


VortexCortex
Level 2
**


Engram Architect


View Profile WWW Email
« Reply #1891 on: July 15, 2012, 12:30:38 AM »

@SolarLune: Sweet!  I really like the soldier's thought bubbles.  I kept expecting him to go "..." when he lost interest, but that's probably because I over indulge in the ellipses myself...

BTW, Awesome suggestion!  Throwing "hologram" effects on everything was a bit too blurry, but if I make the "glow" go away from the camera it actually works out nicely.



I kept the towards-the-camera effect for pieces that aren't added to the grid yet.  Also, I disabled that "shit" background...

(Crap, I'm supposed to be working now! Ninja)
« Last Edit: July 15, 2012, 12:39:52 AM by VortexCortex » Logged

ANtY
Level 10
*****


here i am to save the day... or wreck it


View Profile WWW Email
« Reply #1892 on: July 15, 2012, 01:04:53 AM »

looks really fancy  Grin Hand Thumbs Up Right
Logged

Endurion
Level 1
*



View Profile WWW Email
« Reply #1893 on: July 15, 2012, 07:52:21 AM »

I don't understand why people put blurs on everything. It may be an impressive feat technically, but if I personally want to see things blurry I take off my glasses Wink
Logged
VortexCortex
Level 2
**


Engram Architect


View Profile WWW Email
« Reply #1894 on: July 15, 2012, 08:10:34 AM »

@Endurion: Screw glasses, if you don't want to see things blurry just disable that effect in the options menu --  The Matrix, 101.

I agree though to a point: The blurry glow I did was a quick and dirty hack, over-exaggerated to ensure I could see it was working -- It'll look a lot cleaner eventually, and should be toned down a bit too.

Now, here's the interesting thing: You can please some of the people some of the time, but not all of the people all of the time.  Ergo: I make the game the way I like it, and try to toss in some options here and there if something could be annoying, but for the most part I just realize: There's so many other games to play, I don't worry if someone doesn't play mine.

So, to answer your question: Some people like what you don't like.
Logged

sigfarter
Level 7
**


卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐


View Profile
« Reply #1895 on: July 15, 2012, 09:03:41 AM »

Using graphical advances from the future on old-school pixel art and sprites is the dumbest. I think people who do this have fantasies about travelling back in time so they can impress the locals with how superior they are.
Logged
JakobProgsch
Level 1
*



View Profile Email
« Reply #1896 on: July 15, 2012, 09:24:41 AM »

A super simple game: http://youtu.be/m1D2f65NV4Y

I tried to be a total attention whore and get some exposure by making a game for a King of the Web campaign... I didn't manage to get anyone to notice though. At least I made a game from scratch in sub 24 hours...
Logged

SolarLune
Level 10
*****


:1


View Profile WWW Email
« Reply #1897 on: July 15, 2012, 09:56:00 AM »

@SIGVATR - I personally don't think that's the case. It's not really old-school pixel art there - it's futuristic more-so than anything. For a comparison, it looks like Geometry Wars. And I wouldn't say that using graphical advances on old-school pixel art is stupid - why would I want to make a game that looks just like a retro title? Anyone can do that. To blend current graphical advances with old-school style is something else, though - that's something we can do now that developers couldn't do then.

EDIT:

@JakobProgsch - That's actually pretty cool to have made that in under 24 hours. Are the rooms randomly populated with a table and monsters? Or are they pre-made?
Logged


JakobProgsch
Level 1
*



View Profile Email
« Reply #1898 on: July 15, 2012, 10:12:22 AM »

The rooms are randomly populated and the monster density rises with the distance from the start room.
Logged

paste
Level 6
*


BARF!

HeyIAintEddie
View Profile WWW
« Reply #1899 on: July 15, 2012, 12:39:03 PM »

really more of "this week" rather than just today, but i made a little flash game for the miniLD: http://www.ludumdare.com/compo/minild-36/?action=preview&uid=10488
Logged

sigfarter
Level 7
**


卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐卐


View Profile
« Reply #1900 on: July 15, 2012, 05:24:19 PM »

To blend current graphical advances with old-school style is something else, though - that's something we can do now that developers couldn't do then.

Fucking everyone does it, it looks incredibly amateur.
Logged
Delko
Level 1
*



View Profile WWW Email
« Reply #1901 on: July 15, 2012, 08:58:00 PM »


shh no tears only dreams now
Logged

cystem glitch
Level 2
**


wack


View Profile
« Reply #1902 on: July 15, 2012, 09:17:14 PM »

really more of "this week" rather than just today, but i made a little flash game for the miniLD: http://www.ludumdare.com/compo/minild-36/?action=preview&uid=10488

This is pretty cool, I like the tune and the humor. Game ends really soon though, was kind of just getting good.

Also, some Japanese guy executed the same mechanic a little better, in his version you rotate between 3 colors R, G, B, and even though his games are short too (both the first game and it's sequel are just 10 levels if I remember correctly) they still feel a lot more complete than what you were able to get done: http://koganegames.com/flashgames.html

(of course, he probably spent more than 48 hours on it)


Edit: the sequel is actually 20 levels, and when you touch a block that is the same color as you it's destroyed, so a little different from what you have going on there
Logged

You told me, never to limit myself to one style...to use any move that works...TO KEEP AN OPEN MIND!
befungeRL
paste
Level 6
*


BARF!

HeyIAintEddie
View Profile WWW
« Reply #1903 on: July 16, 2012, 12:19:38 AM »

Thanks! Yeah, it was short not so much of the time constraint, but because I didn't want to make it drag on. I figure it's better to have people say it's too short rather than too long.

Also, it was a mini-LD, so it was a week rather than 48 hours, but also it's during the week and I have other things to do, yaknow? ;]
Logged

Ashkin
Level 10
*****



View Profile
« Reply #1904 on: July 16, 2012, 12:38:26 AM »


shh no tears only dreams now
Yesssss. Please say this is going to be a game.
Logged
Pages: 1 ... 125 126 [127] 128 129 ... 147
Print
Jump to:  

Theme orange-lt created by panic