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878504 Posts in 32925 Topics- by 24336 Members - Latest Member: BeefJack

May 22, 2013, 03:26:10 AM
TIGSource ForumsDeveloperCreativeToday I created...
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Author Topic: Today I created...  (Read 227690 times)
caiys
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« Reply #2070 on: November 14, 2012, 04:57:34 AM »



dat is kewl Hand Thumbs Up Right
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PythonBlue
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« Reply #2071 on: November 14, 2012, 05:36:45 AM »

Just created a second music pack for the Unity Asset Store, which is pending review at the moment.
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Azure Lazuline
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« Reply #2072 on: November 14, 2012, 11:53:55 AM »


Great graphic style, it's always interesting to use old-school graphics while still having the power of new computers behind it so you have no limitations. Looks like a shader on 3D models, not sprites, right?
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Copy Kitty - a platformer/shooter with 200 weapons! Blow up robots and destroy the world!
peanutbuttershoes
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الاستماع، تسمعني جيدا


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« Reply #2073 on: November 14, 2012, 02:36:57 PM »

RADIX UR STUFF IS SO COOL.
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Radix
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Glen Forrester

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« Reply #2074 on: November 14, 2012, 03:47:36 PM »

Yeah it's a postprocessing shader.
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PythonBlue
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« Reply #2075 on: November 14, 2012, 06:34:23 PM »

My Music pack for the Unity Asset Store is approved.

http://u3d.as/content/python-blue/python-blue-ambient-pack-1

Also attempted to experiment with level design that didn't require outright 3D modeling.

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Code_Assassin
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« Reply #2076 on: November 14, 2012, 10:21:18 PM »



=/ Not sure if the sign is looking too well in the environment atm. Anyway the platformer is coming along just fine :D
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SolarLune
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« Reply #2077 on: November 14, 2012, 10:43:26 PM »

Interesting style. I think you should keep things 'blocky', rather than having the odd angled lines (like on the mountains). Getting rid of the sign and making the lines thicker might be good. Nice work so far, though.
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Radix
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Glen Forrester

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« Reply #2078 on: November 15, 2012, 04:21:09 AM »

Lasers and metal babies.



(I'll probably change how weapon convergence works.)
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Drevlin
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« Reply #2079 on: November 15, 2012, 05:58:58 AM »

Beautiful! It reminds me of Starfox for SNES but with mechs. Hand Thumbs Up Right
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SolarLune
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« Reply #2080 on: November 15, 2012, 02:25:22 PM »

Indeed, that looks cool, especially the particles that come out when the robot's head gets destroyed.
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Azure Lazuline
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« Reply #2081 on: November 15, 2012, 11:35:00 PM »

I like that head vaporization too!
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Copy Kitty - a platformer/shooter with 200 weapons! Blow up robots and destroy the world!
Radix
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Glen Forrester

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« Reply #2082 on: November 16, 2012, 06:30:33 AM »

Thanks guys. Last one: http://www.youtube.com/watch?v=Ryau000eT6s

Beautiful! It reminds me of Starfox for SNES but with mechs. Hand Thumbs Up Right
Awesome, that's what I was going for initially (the palette and lines ruin the effect a bit but I like it this way now.)
« Last Edit: November 16, 2012, 07:33:04 AM by Radix » Logged

Claw
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« Reply #2083 on: November 16, 2012, 06:40:49 AM »

Lasers and metal babies.



(I'll probably change how weapon convergence works.)

This made me say "fuuuuuuuck" out loud, looks awesome man; feelin the starfox vibe too.
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Oddball
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David Williamson


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« Reply #2084 on: November 16, 2012, 09:03:14 AM »

Today I created a homemade laser pointer controller.


Click to enlarge


It's made using an old webcam and a cheap laser pointer. It is intended to be used with a projector, but works on a monitor too. In the image above the game window is on the left, the raw webcam feed is on the top right, and and the cropped and filtered webcam feed is bottom right. The gauges, middle right, are used to dial in the sensitivity of the pointer detection. In this test it puts a red circle around the pointer, which you can just about see if you look at the full size image. It can technically detect three different colour pointers red, green, and blue, but I'll probably only be using it for single player. I'm planning on using it to make a game at the Manchester Game Jam on Sunday.
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