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1036571 Posts in 41847 Topics- by 33468 Members - Latest Member: thrash

August 27, 2014, 01:08:24 PM
TIGSource ForumsDeveloperCreative (Moderator: John Sandoval)Today I created...
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Geti
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« Reply #2175 on: March 09, 2013, 08:33:03 PM »

Thought id give this a try, redid an older concept for Under the Ocean for some marketing stuff today.
Dem waves, oh baby. Looks great, seems I need to work on my painting tech or you'll just keep making me look bad Grin Only thing I'd go over a little more is the top part of the boat, the mast "rigging" doesn't seem to make sense, there's random loops of rope that aren't attached to anything else, and the boat seems to be barely moving.



Some thoughts above, apologies for the shitty painting technique on my part Tongue I understand you might not be looking to change anything at this point, but I feel the boat and player, as the focus of the image, could use a little more love.
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Farmergnome
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« Reply #2176 on: March 09, 2013, 09:39:25 PM »

Thought id give this a try, redid an older concept for Under the Ocean for some marketing stuff today.
Dem waves, oh baby. Looks great, seems I need to work on my painting tech or you'll just keep making me look bad Grin Only thing I'd go over a little more is the top part of the boat, the mast "rigging" doesn't seem to make sense, there's random loops of rope that aren't attached to anything else, and the boat seems to be barely moving.



Some thoughts above, apologies for the shitty painting technique on my part Tongue I understand you might not be looking to change anything at this point, but I feel the boat and player, as the focus of the image, could use a little more love.

Good call/feedback, gonna go over it tonight with any luck, its going to be icon sized so its not too much of an issue, but for the sake of being a perfectionist!
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Geti
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« Reply #2177 on: March 10, 2013, 12:49:39 AM »

Haha, gotta make sure those details noone will notice are there for sure Coffee
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Panurge
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« Reply #2178 on: March 12, 2013, 01:23:33 PM »

No way I can follow Farmergnome's awesome waves, but I was quite pleased at the way this turned out:



Making a little one-screen game to test out After the Comet's conversation system.
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pinaster
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« Reply #2179 on: March 12, 2013, 03:17:53 PM »

New buttons for my level editor (beta out this weekend) unfortunately I'm a very bad artist, are they decent for a level editor?
Click for the full size image
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VortexCortex
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« Reply #2180 on: March 15, 2013, 01:56:09 PM »

Awesome Inspirational Stuff here as always, guys.  Keep it up!  No time to cite specific awesomeness ATM.



Today I created the text-sprite animation tools for my 7DRL project...
Now, I've got 2 days to make a game with them!  Shocked

I'll see your pixel art, and raise you an ANSI.
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Leifthrasir
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« Reply #2181 on: April 01, 2013, 07:08:36 AM »

I love that font, it reminds me of old lucasarts games Smiley

Today I worked on my game's soundtrack some more!

https://soundcloud.com/chiizu-sando/heart-of-lif-peace-by-the
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VortexCortex
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« Reply #2182 on: April 02, 2013, 02:32:44 AM »

A fellow gamedev was asking about Sega Mega Drive / Genesis color palettes.  I've worked with Genesis limitations before, but a few searches didn't turn up much in the way of nicely laid out palettes, even less for the shadow and highlight modes the machine was capable of.  Maybe my Google-Fu is just weak.

So, today I created a program to output the full color palette of the MD, and sort the colors by hue going left & right.  The fully saturated colors are sorted by value going up towards black, and the less saturated are sorted by saturation going down.  It's a dumb little program, but it's moderately better than picking from the RGB cube slices, IMO.



Also included are the same colors in RGB cube slices.

Note: I didn't group all the shadow and highlight colors into the the main color sort because these separate palettes typically can't be used together -- Scanline interrupts could change palettes, but it was too slow for real-time to do a full screen with lots of switching.

Note also that PNG images may have gamma correction applied depending on your editor, which can skew colors needlessly.  Thus, if you want to pick colors, here's a TGA version.
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golemshaper
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« Reply #2183 on: April 03, 2013, 10:05:29 AM »

Today I created a new trailer for Two Brothers https://www.youtube.com/watch?feature=player_embedded&v=8egDoNHtmhE
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Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
JakobProgsch
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« Reply #2184 on: May 14, 2013, 06:26:04 AM »

A video of the algorithm I "created" yesterday Smiley
http://youtu.be/Z4uijn3M4VQ
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Sam English
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« Reply #2185 on: May 24, 2013, 06:29:47 PM »

A song with heavy 80's influence...

https://soundcloud.com/sam-english-composer/neon-trails-wip

(...not finished)
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TheLastBanana
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« Reply #2186 on: May 24, 2013, 07:20:47 PM »

A black hole.
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BLAMBO
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« Reply #2187 on: May 25, 2013, 04:01:26 PM »

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Dr. Cooldude
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« Reply #2188 on: May 25, 2013, 04:31:32 PM »

*snip*
What is going on Epileptic
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BLAMBO
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« Reply #2189 on: May 25, 2013, 04:34:13 PM »

it's for my new game "acid trip wheelchair man"
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