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May 19, 2013, 07:36:59 AM
TIGSource ForumsDeveloperFeedback[WIP] Motioneer: time-trial platformer
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d3sphil
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« on: March 21, 2009, 02:55:12 PM »

Hello TIGsource!

I've been working on a little platformer over the last 3 weeks called Motioneer. It's basically a time-trial platformer; no fancy story or anything, just platforming. It's not done yet, and it is still missing character graphics and music! I know this is a big deal, but I wanted to see what you guys think of it at this stage. I am *not* an artist and this is my first game with my own artwork Wink.

I'd like to know your opinions on:
  • Graphics: Besides that the blue box is lame.
  • Controls: Is is too hard to move?
  • Gameplay: Not much here, I know, but still...
  • Performance: FPS in top left

A little bit of information:
  • System Requirements: It's a Flash projector and should run on most computers.
  • Controls: arrow keys to move, any other key to jump.
  • You can wall jump by holding the arrow in the direction of the wall and jumping.
  • Water is bad, avoid it.
  • Windmill's save progress.
  • You've won when you get to the tree (at the moment nothing happens when you get to it).

Mac OS X - Motioneer - Updated controls (./bin/motioneer to launch)
Windows - Motioneer - Updated controls (./bin/motioneer.exe to launch)



Thanks,

-Philippe
« Last Edit: March 22, 2009, 01:40:40 PM by d3sphil » Logged
increpare
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« Reply #1 on: March 21, 2009, 03:42:48 PM »

hah; i read 'time-trial' as 'time-travel' when i read this first.  i was all, like 'where's the time travel? all i can see are these so-many bleedin wind-mills'  Roll Eyes

anyway; it feels quite nice.  i got stuck at one point (a wall i couldn't figure out how to climb)

edit: oh wait, no; i got to the tree.

i think it looks quite nice; with some more visual polish it'll be great.

it feels ok... the player sprite is lacking....

i'm not a big fan of doing speedrun-related stuff.

have you considered having multiple different ways to play the level? (say one where you race to the tree, one where you have to collect x items and make it to the tree, one where you have to blah blah blah).

playersprite will add a lot, I imagine Smiley
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d3sphil
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« Reply #2 on: March 21, 2009, 05:35:03 PM »

time-travel would be quite different. But that has been done much better than I could many times before.

Anyway, thanks for the comments =D. Yes, I feel that blue box just doesn't quite do much for the game at the moment. Hopefully that will be changing soon.

As far as speed-runs; yeah, it is supposed to appeal to those who like it. Obviously not for everyone. However, the levels are also meant to be just explored. Levels will have several "secret" paths to complete a level. There is only 1 such secret path in the little demo I posted.

Thanks though!
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d3sphil
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« Reply #3 on: March 21, 2009, 08:35:24 PM »

Sorry to post again, but I uploaded a Windows version and a screenyshoty.
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sereneworx
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« Reply #4 on: March 21, 2009, 10:31:38 PM »

I love the way it looks, got a really natural feel to it.

However, the controls are... far too floaty for my taste, the wall jumping is especially frustrating.

It runs great though, very smooth.
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Fuzz
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« Reply #5 on: March 22, 2009, 12:40:02 AM »

I don't like the controls either, but you have a really nice visual style.
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« Reply #6 on: March 22, 2009, 05:38:26 AM »

I agree with the control thing, especially the walljumping part. Maybe make it so you don't have to be moving against the wall, just next to it?

Also 53 seconds, Cool
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CyanPrime
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« Reply #7 on: March 22, 2009, 01:19:10 PM »

I understand it's an alpha but I couldn't get this thing to be fun at all. I tried to go up the slants all sonic style, but the game was like "LoL, No!" and I think the wallkick has a bug where it activates too soon if you jump from the ground right next to a wall.
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d3sphil
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« Reply #8 on: March 22, 2009, 01:28:35 PM »

Well, thanks for all the feedback!

I don't like the controls either, but you have a really nice visual style.
However, the controls are... far too floaty for my taste, the wall jumping is especially frustrating.
I agree completely on the controls. So, I've spent most of today tweaking it to be more "responsive". Since the controls changed so much, the level was removed since it no longer works very well.

I agree with the control thing, especially the walljumping part. Maybe make it so you don't have to be moving against the wall, just next to it?
As for the wall-jumping, I tweaked that too. All you have to do is run into a wall and jump. Then you don't need to press anything but the jump button after that for an entire wall-jumping sequence. I think once the character artwork is in, the character will provide better feedback as to when he is next to wall and not.

I understand it's an alpha but I couldn't get this thing to be fun at all. I tried to go up the slants all sonic style, but the game was like "LoL, No!" and I think the wallkick has a bug where it activates too soon if you jump from the ground right next to a wall.
Well, I'm sorry about that. I didn't make this game to please everyone. I made mainly for myself. I guess it's just not for everyone. Thanks for giving it the time though; much appreciated.

« Last Edit: March 22, 2009, 01:40:58 PM by d3sphil » Logged
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