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1076107 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 11:04:54 AM
TIGSource ForumsFeedbackPlaytestingNe Touchez Pas 3
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NAL
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« on: March 24, 2009, 12:07:52 AM »



Ne Touchez Pas 3 is a huge update to the first two NTPs. Basically, as well as being a sequel to NTP1/2, it's also a sequel to two of my older games, NAL's Jet Pod and Rockit. In the game, you can choose one of four ways to play - the Bird, the Jet Pod, Rockit, and a spaceman.

Each character provides their own unique control mechanism. A common complaint of the first two NTPs was that people found controlling the bird difficult. That's not a problem now - as well as the bird having the classic controls, there's a Jet Pod (similar to the bird but doesn't require flapping and is slower), Rockit (from my old game of the same name), which follows the mouse, and a spaceman that just uses WASD/D-Pad to move up/down/left/right but has no friction.

This means that, for anyone that loves a really hard game, they can have fun with this, but for the first time in NTP, someone looking for a laid-back game can also play it.

There are 50 levels, most of which return from the first two games. I have thoroughly tested the game and modified item for certain characters to ensure that every level is possible with every character.

Another good update is that, instead of the old system where you go through the game straight or input a password to jump to a level, there's now a clear level grid for each character. Once you complete a level, its button will light. There is also a clear "levels completed" display, and an overall percentage of the game complete is shown (200 levels to complete technically).

The game supports TwilightPhantasm log-in, for a total of four awards - 25% Complete, 50% Complete, 75% Complete and 100% Complete. When you hit the required percentage, if you want to claim awards, login to TP (or register first). If you don't, push Skip, but be aware that that will block off awards for the remainder of your save file.

Features such as the colouriser return to NTP3, and this time, there's a clear menu system for things like it (in a tab format), as opposed to NTP1/2's "Push this number to do this".

There are four music tracks which, rarely for my games, can be turned off on the menu.

DOWNLOAD LINK IS THE D-CARD AT THE TOP OF THE POST
Alternative: YoYo Games link

File Size 3.58MB
Version 1.2
Vista Compatible Yes

Screenshot:




All in all, I hope the game will be an enjoyable experience for you. Please feel free to leave feedback!
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Alex Vostrov
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« Reply #1 on: March 25, 2009, 08:55:25 PM »

Hi NAL, thanks for posting the game.

I don't have the reflexes to actually complete the game, but I do have a few comments.

  • I liked the minimalist art style.  I think that it works well. One thing that I felt didn't fit were the flames from the 2nd character.  They didn't really match the minimal visuals in the rest of the game.  The rocket flames worked well, on the other hand.
  • It would be nice to have a "next level" keyboard shortcut.  That way you don't need to switch to the mouse to go to the next level.
  • The help text for spaceman says that he's unaffected by friction.  I think you mean to say that he's unaffected by gravity.
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NAL
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« Reply #2 on: March 27, 2009, 11:00:45 AM »

Although he's unaffected by gravity also, the spaceman's difficulty is down to his lack of friction - if you hold down right for a couple seconds, say, then let it go, he won't stop afterwards. The only way to stop him is to then hold left.

A next level shortcut is something I really should've added, although I half-deliberately left one out because it reinforces the fact that you can play any level at any time, something its predecessors didn't have.

I can understand the jet pod flame not fitting into the graphical pattern. Its flame effect is like that, though, for old time's sake - as mentioned in the first post, it's partly a sequel to an older game, which's flame was identical to this one.

Thank-you for your feedback, it's appreciated. Smiley
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Greg Game Man
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« Reply #3 on: March 28, 2009, 06:54:48 AM »

i enjoyed it, im thinking there are maybe too many levels for such a simple game mechanic that theyd get boring..half the number would be better or some way of tracking highscores. I liked playing the rocket the most :]

Also the music fit well, i enjoyed that too
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Aaron P
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« Reply #4 on: March 28, 2009, 08:06:48 PM »

 Mock Anger GAHHH!!! F*ckin bird....geez. Other than that, nice game sir.
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NAL
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« Reply #5 on: March 30, 2009, 04:08:32 AM »

@Greg-Anims: At least this way you can choose when to stop - if you only want 25, only play 25. Smiley Thanks for playing.

@Aaron P: Thanks for playing. The extra three characters are there to alleviate how frustrating the bird can be, so if you get pissed off with it, do the game with the jet pod instead Tongue
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