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1073605 Posts in 43995 Topics- by 36015 Members - Latest Member: Dullmouse

December 20, 2014, 03:30:41 AM
TIGSource ForumsCommunityTownhall"AOOFAD/Au Sable" Now Done!
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Author Topic: "AOOFAD/Au Sable" Now Done!  (Read 138245 times)
Amon26
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« on: March 24, 2009, 11:53:09 PM »

Allright everybody, *deep breath*  Facepalm big butterflies....

***Links updated, Mirrored by Auntie Pixelante****

Au Sable..  Is done!



Download version 1.2 Here and Now!!
http://www.dessgeega.com/AuSable_1.2.zip



Dont forget AOOFAD Version 1.0 Here Too!

http://www.dessgeega.com/AOOFAD_1.1.zip



« Last Edit: November 24, 2009, 11:38:31 AM by Amon26 » Logged
Türbo Bröther
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« Reply #1 on: March 25, 2009, 01:40:50 AM »

At least there's no modified chrono trigger sprites in it Smiley
Zing!
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CyanPrime
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« Reply #2 on: March 25, 2009, 04:34:18 PM »

Is that a Mewtwo with a gun?
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Amon26
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« Reply #3 on: March 25, 2009, 06:05:26 PM »

Is that a Mewtwo with a gun?

Hahaha! Big Laff I guess he looks like that doesn't he?

Here, have a video, recorded in suck-o-vision.

http://www.youtube.com/watch?v=85zPVAMoK-0

Suggestions for vidcap programs are encouraged, help me suck less.

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mcc
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« Reply #4 on: March 25, 2009, 10:54:52 PM »

This looks great at all levels. Unique and attractive art, neat music, natural-looking gameplay. Is this a gamemaker game?
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Chris Z
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« Reply #5 on: March 26, 2009, 12:19:17 AM »

The music fits really well with the atmosphere, I like it.  Creepy game (in a good way).
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Amon26
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« Reply #6 on: March 26, 2009, 01:38:57 AM »

Thanks for the positive feedback! I'm a lot of things but I'm a programmer the least.  (maths hurts the brain-meats, makes me pee on turtls)   Hand Shake LeftDroopHand Point Left

And yes, this is a gamemaker game, built in GM6. I can't take credit for all the code, but a good hunk was built by me in 2006 for something else that I want to complete someday.  The basis was amazing little platformer engine I once found.  I wish I could take credit, but I cant. 

At best I can try to paint a fascinating picture with the tools I'm given.

the "Music" is my own.  If you like it go see my other stuff in my myspace
http://www.myspace.com/amon26hud
I make free downloadable albums, books, handbags, paintings, all kinds of crazy junk to tickle your tweeters.

Alpha soon.
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PGGB
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« Reply #7 on: March 26, 2009, 11:09:55 AM »

This looks fantastic and I really dig the atmosphere!  Hand Thumbs Up Left Epileptic
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Amon26
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« Reply #8 on: March 27, 2009, 01:10:27 AM »



allright, either it's too late, or i'm getting a little too good at the whole 'creepy atmosphere'.  Something fell over int he outside room and I got all  Crazy

It's probably a wad of both, have another picture!
sweet dreams
-A
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deadeye
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« Reply #9 on: March 27, 2009, 03:00:06 AM »

I like it!
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Amon26
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« Reply #10 on: March 27, 2009, 07:25:50 PM »

for a very long time i've tried finding a way to capture the sense of unease and confusion that my chronic nightmares bring me, i think i might be doing something with them in this one actually.. who knows?  I shouldn't jinx myself by saying anything though since I have a habit to run away from creations I've made from nightmares.
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Amon26
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« Reply #11 on: March 29, 2009, 05:56:15 AM »

beta!
http://rapidshare.com/files/214873047/AOFAD_Beta.rar
yum!
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Fuzz
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« Reply #12 on: March 29, 2009, 09:03:54 AM »

Downloading right now. It looks great. Does it use some of the music from your "Haylon singles" or something similar? Because I really enjoyed that music.

EDIT: Just played a few minutes of it. The atmosphere is ace, and I really like the music, as I expected.  Gentleman
« Last Edit: March 29, 2009, 09:08:59 AM by Fuzz » Logged
Super Joe
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« Reply #13 on: March 29, 2009, 09:52:09 AM »

single colour sprites are cool and your game looks like abuse but it doesn't load
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pgil
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« Reply #14 on: March 29, 2009, 10:54:19 AM »

Just played. I really love the atmosphere. Very disturbing.. I'd say youre successful in making it feel like a dream.

Oh, and if you want something better than rapidshare that's still free, try willhostforfood or mediafire
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Amon26
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« Reply #15 on: March 29, 2009, 12:23:23 PM »

single colour sprites are cool and your game looks like abuse but it doesn't load

hrm doesn't load? are you using vista?
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Super Joe
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« Reply #16 on: March 29, 2009, 12:34:25 PM »

single colour sprites are cool and your game looks like abuse but it doesn't load

hrm doesn't load? are you using vista?

yes i'm from the future
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Chris Z
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« Reply #17 on: March 29, 2009, 12:49:57 PM »

Same here  Sad
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Glyph
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« Reply #18 on: March 29, 2009, 01:43:38 PM »

The physics engine is awesome, however I didn't feel fully immersed after dying and respawning. I just feel like something... weirder would happen when you died.
Other then that, it was really cool and the sound the red things made when they died was too.
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deadeye
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« Reply #19 on: March 29, 2009, 02:13:18 PM »

Awesome work so far Smiley

The jumping seems a little stilted when you do a small tap, like there's something pushing you down.  Anything but a full-height jump seems like you drop off too early.  I think it would feel more natural if you retained a smidge more upwards momentum when you let go the key.

It also seems like the arrow boosters have skinny hitboxes... you have to be dead-center on them to boost, colliding with the edge of the box does nothing.

Those are my only two gripes, the rest was pretty good.  One major problem though: the game went completely tits-up when I got to the giant eyeball boss... but that may just be due to it's wip status?  The controls became unresponsive and laggy at that point... I would press jump and two seconds later the dude would jump.  The game itself didn't seem to slow down though.
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