just wanted to get some feedback and maybe some ideas on a game i'm doing for a class so that i can graduate so that i can work on THAT GAME (that one game).
basically the idea behind the game is that it takes the data from a NES emulator in real time, and procedurally generates levels for a rockband game.
here's a really short video of it in action:
http://www.youtube.com/watch?v=0M5VmWDuRs0it's really just a proof of concept at this stage, and the graphics as well as some of the algorithms for generating the levels, aren't done. still, it's nice to see the thing working at a fundamental level.
the website for the project is
here.
the reason i'm putting this here, though, is because there are some features that i've sort of been considering that i'm not entirely sure about. the idea behind the game is that the people playing the game are essentially acting as the NES hardware -- following the instructions (literally) that are stored in the NES rom and acting them out.
but i also want to have some degree of interaction between the players of the NES emulator and the people playing the rockband game.
one idea i had was to have it be a competitive thing -- since the player of the NES emulator can mess with the people playing the rockband game by making a lot of noise (jumping a lot, shooting a lot, whatever), i had considered having it so that if the rockband players do well enough (maybe fill up a bar), they can collectively unleash some sort of attack on the NES emulator that distorts their screen or maybe locks their controller input for some time.
another idea i had was to have the game be easier for the NES emulator player to play if the rockband players are doing well. for instance, maybe the NES window swaying around a bit unless the people playing the rockband game start playing more notes consecutively, which would lessen the sway until it's completely still. this kind of goes a little better with the concept behind the game, but i'm still a little hesitant to impose some sort of arbitrary rules, especially if they don't go completely in line with my original idea.
so basically, i guess what i'm looking for here is both feedback on the project itself, as well as suggestions as to how i shold bridge the gap between the NES emulator players and the rockband players, as well as ideas in general.