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287761 Posts in 9135 Topics- by 6767 Members - Latest Member: sarj269

November 21, 2009, 04:08:49 AM
TIGSource ForumsPlayerAnnouncements (Moderators: Corpus, Renton)Tom Sennett, Procrastinator
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Author Topic: Tom Sennett, Procrastinator  (Read 4869 times)
TOM SENNETT
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HECK YES


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« on: March 28, 2009, 05:59:28 PM »

I present to you a poignant piece of autobiography.



Game is about one of my favorite pastimes: doing absolutely nothing. Go for the highest score and press SPACEBAR to finish.

PU-LAY NAO
« Last Edit: April 07, 2009, 11:43:53 AM by CoolMoose » Logged

Fuzz
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Shamble on.


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« Reply #1 on: March 28, 2009, 06:31:18 PM »

I don't get it. Does space increase points, quit the game, or do nothing?
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Paul Eres
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Also known as RinkuHero.

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« Reply #2 on: March 28, 2009, 06:41:43 PM »

it stops the points from increasing
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The Average [Frontpage] Comment said 1 day later:
“Indie developers are free to make whatever kind of game they want, but they better make something I enjoy, OR ELSE!!!1!”
GregWS
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a module, repeatable in any direction and rotation


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« Reply #3 on: March 28, 2009, 07:00:18 PM »

It's cheating just to leave this open in a different window, isn't it.  Sad


And this thing is great man, so simple and yet so compelling!  Cheesy
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I design buildings, games, and buildings in games.
Tanner
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« Reply #4 on: March 28, 2009, 07:05:56 PM »

2nd place, 441 points.
Tom has more than 9,000 points.
 WTF
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Kneecaps
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« Reply #5 on: March 28, 2009, 07:30:04 PM »

Hey!  I actually really like this idea!  And the happy dude.

Good job!
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Matt Thorson
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Oh sorry, I was taking life seriously.

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« Reply #6 on: March 30, 2009, 04:59:40 PM »

I loved the idea when you told me the concept, and it was well executed.
 Hand Thumbs Up Left Grin Hand Thumbs Up Right

(Although playing it can cause depressing self-reflection due to irony)

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GregWS
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a module, repeatable in any direction and rotation


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« Reply #7 on: March 30, 2009, 05:07:28 PM »

(Although playing it can cause depressing self-reflection due to irony)


That's what I love about this: when I caught myself procrastinating on Sunday, I intentionally played this, and by the mid-hundreds had guilted myself into pressing space and getting some work done.  So in the end I think I lost less time to procrastination!

Well Done!  Beer!
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I design buildings, games, and buildings in games.
Terry
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« Reply #8 on: March 30, 2009, 05:44:08 PM »

Hah, this is awesome Smiley
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tylerjhutchison
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« Reply #9 on: March 30, 2009, 08:23:10 PM »

bravo sir! bravo! indeed  Gentleman

The music you use in all of these is amazing.  i actually download a ton of public domain music and just used it in a commercial I made for Crayon Ball... and might also use some when making a soundtrack for the game.
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Renton
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« Reply #10 on: March 31, 2009, 09:22:50 AM »

It's on.
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TOM SENNETT
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HECK YES


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« Reply #11 on: April 01, 2009, 01:52:37 PM »

Renton beat my score by 45,000 points  Hand Thumbs Up Left Crazy

Glad you guys like it.
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Glyph
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« Reply #12 on: April 01, 2009, 02:17:13 PM »

There should be a competition for this game. Whoever stays awake/doesn't leave to go to the bathroom/doesn't press space out of pure boredom wins!
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People who can't feel the rhythm are so lost. Do you have the rhythm?
agj
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« Reply #13 on: April 02, 2009, 10:14:58 PM »

Lifelike.
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Cesque
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« Reply #14 on: April 03, 2009, 03:31:03 AM »

Quote
Lifelike.

Nah... it's sort of missing those returning thoughts like "I really need to get to work" while procrastinating all the while.

Still... one of the simplest competitive games I guess Smiley
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I got invited into and refused membership, and all I got was a lousy T-shirt.
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