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890977 Posts in 33519 Topics- by 24759 Members - Latest Member: multifractal

June 18, 2013, 03:25:14 PM
TIGSource ForumsDeveloperFeedbackRockabilly Head [PC / OSX Download!]
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Author Topic: Rockabilly Head [PC / OSX Download!]  (Read 14541 times)
Jasper Byrne
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« on: March 30, 2009, 02:40:03 AM »

Hi there,

I've taken a break from my iphone game in an attempt to get some more finished projects under my belt.  I'm hoping to produce a game a week for this month...  So far, I'm on course, having finished 'Rockabilly Head' last night.  It took two days.



It's a rhythm-action adventure game.  There are four endings.

Anyway, looking forward to hearing your thoughts on this one, it's turned out slightly more interesting than expected.  The dancing is hard as hell, but it's meant to be.  Make sure you use your ears, not your eyes, 'cos there's not much of the usual fancy gui stuff.  Everything I added had to be done in 20 minutes or not at all.  Even the songs, and there's around five.  Of course some things did take longer, like certain bits of code and dialogue...  But all in all it went fairly smoothly.

EDIT:

There, I've done the separation, and the operation appears to have been a success.  Now you can download for (Intel) Mac or PC with Windowed and Fullscreen versions.  I hope it tickles one or two of you!

Here it is:

www.superflatgames.com/RockabillyHeadv0-991.zip

Keys: Left, Right, Z, and other keys for dancing you will be taught.

Take it easy, Tig-people.



Latest Update: v0-991

Small bugfixes, and one major one, which was two of the endings not having their music!  This kinda spoils them so if you downloaded the previous version, please try again... Thanks.
« Last Edit: January 27, 2010, 02:10:48 PM by Jasper Byrne » Logged

fullspectrum
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« Reply #1 on: March 30, 2009, 02:59:57 AM »

That looks very cool, I'll be playing the hell of it once it's up.
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Jasper Byrne
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« Reply #2 on: March 30, 2009, 04:48:24 AM »

Thanks little bro!  It's definitely influenced by some of the game-mechanics-as-storytelling-devices stuff I've been getting into, like Silent Hill 2, Gravitation, or some of Terry's amazing recent work (Steven Lavelle too...) I've tried to use the interactivity to my advantage, and make small things have consequences... A bit pretentious, I know, but hopeully it feels natural... not forced!

Also kind of inspired by Cactus' incredible lecture at GDC, especially the whole 'get it out, even if it stinks...' thing.
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fullspectrum
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« Reply #3 on: March 30, 2009, 07:43:38 AM »

'get it out, even if it stinks...'

you descibed that to me on the phone...I only just got it!
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Jasper Byrne
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« Reply #4 on: March 30, 2009, 05:06:57 PM »

Well I got it out.  Let's see what you think...
« Last Edit: March 30, 2009, 05:14:05 PM by Jasper Byrne » Logged

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« Reply #5 on: March 30, 2009, 06:41:38 PM »

Oh, Intel Macs only. Might want to mention that. Pity...
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« Reply #6 on: March 30, 2009, 09:03:04 PM »

Looks cool, downloading now.
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fullspectrum
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« Reply #7 on: March 31, 2009, 02:00:01 AM »

I'll be playing on my lunch break...can't wait to hear the music.

Edit: which i've now done, I loved it, like LOVED it all.  The music was better than I expected, and my expectations were very high.

I got tingles down my spine when it ended, i wanna be a Rockabilly. Now where did I leave my shoes....

Ahh man that was class, well done. There's so much scope to expand it if you wanted to.
« Last Edit: March 31, 2009, 04:42:32 AM by fullspectrum » Logged
Jasper Byrne
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« Reply #8 on: March 31, 2009, 05:18:56 AM »

Thanks Spesh, I'm really glad you enjoyed it man.  Which ending did you get, and what was your reading of it?  I think it helps to get through it a couple of times to get the full story.

@ Peevish

Unfortunately my old Powerbook bit the dust so I can't build for PPC Macs any more.  Will do if I ever have access to one!  I must say it's getting rarer to hear this though...

Edit: I've put up a new post on my blog about this and iLoveWar, my iPhone game.  Superflat World.


« Last Edit: March 31, 2009, 05:50:31 AM by Jasper Byrne » Logged

fullspectrum
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« Reply #9 on: March 31, 2009, 06:42:04 AM »

I think I had a 'good' ending, it said 'I did the right thing'

The ending really reminded me of Spirited Away, the same setting and 'content sadness' as  the no-face on the train.
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Jasper Byrne
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« Reply #10 on: March 31, 2009, 06:49:22 AM »

Ah yeah that was a good ending...  in my eyes, anyway. There's two, but it's very subjective.

Did you find the skinny guy?  Also I think the connection with Kaonashi (No-Face) comes from the fact that it ends on train with the blue skies behind?  I take it you only did one dance then?  You can do up to three... 
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fullspectrum
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« Reply #11 on: March 31, 2009, 07:55:50 AM »

Yeah I was so waiting to learn some new moves...but I loved that aspect of it, that I didn't get to. It seemed to represent what you were saying in the game.

To encourage replays, you could have a new mode unlock when you complete it - maybe the difference is just a pallette swap, but hopefully the player does things in a different order and discovers another of the endings.

BTW http://forums.sirlin.net/showthread.php?t=1821

Oh and, ''I'm dancing, I'm dancing!''   - you know!
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Hayden Scott-Baron
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« Reply #12 on: March 31, 2009, 12:57:23 PM »

Oh wow, that was weird! I really wasn't expecting that! Very weird indeed!

Love the art direction, although I struggled a bit with the action rhythm sections. There are quite a lot of English words for how you're doing, so if they were indicated of what level they were at it might be clearer. How about using one exclamation point for each level, so Rubbish! vs Amazing!!!!!... something like that?

Oh, the first guy was so annoying!! D: I can't believe you did that!

I agree that it would be nice to have some logging of endings. Unlocking some items in the inventory might be fun, or just saying "found 1/5 endings" to lure people into repeat plays.  I'm looking forward to going back Smiley
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Hayden Scott-Baron
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« Reply #13 on: March 31, 2009, 01:48:55 PM »

It's definitely influenced by some of the game-mechanics-as-storytelling-devices stuff I've been getting into, like Gravitation
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« Reply #14 on: March 31, 2009, 02:09:56 PM »

I've only played it through once, but I liked it.  Style is great.

One thing: windowed-mode osx, on the ending screen I was on, I had to alt/apple/esc to quit.
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