Premise:
In Vert, you take control of Vern, an employee at the General Power & Gravity plant. One day the gravity generator goes haywire, causing gravitational anomalies to appear all over the plant. It's up to Vern to make his way to the generator room to fix the problem before it gets out of hand.
Screens:
Demo:
http://www.box.net/shared/9vex55g4pz(Windows only, latest DirectX)
This is a two-level demo. The game returns to level one after level two is completed.
Gameplay:
Move: Left/Right Arrow Keys (relative to the view angle)
Jump: Shift
Look: Hold Control + Arrow Keys (you must be standing on ground to use Look controls)
Touching a gravity field will change Vern's gravity to the direction indicated. Blue fields will rotate the screen to compensate for gravity direction. Green fields will change the gravity direction without rotating the screen.
Touching an electrified cable or junction box will result in Vern's electrocution, and the level will restart.
Collect keys to open doors. Some doors require more than one key to open... keep an eye on the total keys needed in the upper-left of the HUD.
To do list:
- Title/menu/game over screens
- Game save/continue
Internalize map files in the .exe- Enemies to avoid (something simple... no combat)
- A nicer HUD
Checkpoints- New traps/puzzle elements (I've got quite a few ideas for this)
- Sound and music
- Hint system (toggleable)
- New jumping/falling animations for Vern
- Eye candy/background elements
Crits and feedback welcome