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1076107 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 11:04:54 AM
TIGSource ForumsFeedbackPlaytestingI made 4 games this week
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Author Topic: I made 4 games this week  (Read 1517 times)
jwaap
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« on: April 04, 2009, 05:26:21 AM »

All made in around 1 hour, so here we go:

The first one is called "sad moon mission"
It is about an astronaut who missed his spaceship to the moon. You try to catch up with the team, but it is not easy.

DOWNLOAD



Then there was "IF YOU REALLY WANT IT, YOU CAN FLY"
which is true.

Anyway, you play an ex-superhero who lost his flying power. Thing is, you should try to focus and believe that you can. And you will fly. Note: dying somewhere in space is not winning.

DOWNLOAD



Now a cool game I made together with stampede, we both spent 30 mins, he did graphics, I coded. The concept is great: You are a monster, if you eat anything, you grow. If you are too big, you can't continue. It might seem hard, but the game is really short, so keep trying.

DOWNLOAD WEIGHT PROBLEM MONSTER



SUPER JAIL ESCAPER
Avoid the searchlights, that's about it. 15 mins to make game, 40 to get scores working.

DOWNLOAD
online highscores here



Now go and play them, or some of them, and give me some feedback. Smiley Thanks!
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JoeHonkie
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« Reply #1 on: April 04, 2009, 05:38:42 AM »

I downloaded Sad Moon Mission off of playthisthing.com

I got all the way near the top, then died and hit...F6.  I can't really blame anyone but myself for that.  It was pretty cute, but the top part is monstrously hard in comparison to the previous two sections.
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mirosurabu
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« Reply #2 on: April 04, 2009, 05:41:38 AM »

Yup, I played them all. "If you really want it, you can fly" has a very interesting idea to it. My favourite.
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PGGB
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« Reply #3 on: April 04, 2009, 08:48:26 AM »

I downloaded Sad Moon Mission off of playthisthing.com

I got all the way near the top, then died and hit...F6.  I can't really blame anyone but myself for that.  It was pretty cute, but the top part is monstrously hard in comparison to the previous two sections.
Well if you don't make that mistake it's actually really easy because of the quick save and load. Still very much fun and I probably wouldn't have finished it without the save function. :D

Gonna play the other three now.
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Greg Game Man
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« Reply #4 on: April 04, 2009, 09:03:41 AM »

i really dig the art style of "if you really want it.."

and i thought the prison escape was some quick fun for 15mins.. i was suprised to see it got covered by RPS, and Indiegames blog, nice one!
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Tomato
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« Reply #5 on: April 04, 2009, 03:49:12 PM »

I found If You really Want to You Can Fly confusing at first, but its charming and a nice distraction, even if I'll need a new spacebar after playing it for too long.

The same goes for Super Jail Escape, although I could never get past 250 meters in it. Still fun, I found myself playing it longer than I felt I should have, it's quite addictive. Kudos.

Weight Problem Monster is the weirdest one, in that it seems to have the most potential in its concept but is hindered by awkward and frustrating movement controls. Is it so hard to move up a platform simply because of how the monster is coded? Smoother jumping in particular would make this much more enjoyable.

Sad Moon Mission I felt was the strongest of the lot, leaving a good taste in my mouth after I beat it. It reminds me a lot of the Jumper games, especially the main character, and overall felt like a cross between Kid Icarus and Mighty Jill Off. Plus the ending was funny as hell.

Strong work, dude!
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jwaap
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« Reply #6 on: April 09, 2009, 05:38:52 AM »

Thanks all!
did you guys complete "if you really want it you can fly"?
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« Reply #7 on: April 09, 2009, 06:23:25 AM »

Thanks all!
did you guys complete "if you really want it you can fly"?

I did. Or at least I think so. It was a long (30 minutes?) game; and I must admit it was not as good as the others.
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Shane
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« Reply #8 on: April 09, 2009, 05:54:37 PM »

if you really want it you can fly has a good style jw. you should try it for another game, like the caveman game or smallness. those had a similar style. and stranded. looks cool the loose lines rather than the strait ones you do for most of your games. and the colours were cheery.

i couldn't beat it. i could get him to fly with the song in the bg.. but didn't know what to do from there.

the escape from jail was a really clever way to give that type of game class. most people just draw abstract shapes without any meaning. good stuff.
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JoeHonkie
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« Reply #9 on: April 12, 2009, 05:22:06 AM »

Thanks all!
did you guys complete "if you really want it you can fly"?

I have to say I wasn't a fan of that one.  It was hilarious from the get go with the scream and all, but I couldn't figure out what I was supposed to be aiming my guy at.  I managed to fling him pretty far without ever seeing another building or anything.
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