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1076107 Posts in 44164 Topics- by 36129 Members - Latest Member: UmmagummaGames

December 30, 2014, 11:05:00 AM
TIGSource ForumsFeedbackPlaytestingtriptych
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increpare
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« on: April 04, 2009, 02:13:03 PM »



i made a small game today

windows
osx 10.5+
src

hopefully will have enough energy to get a cockpit entry done by tomorrow, as I earlier vowed Smiley
« Last Edit: April 04, 2009, 02:19:59 PM by stephen lavelle » Logged
Glyph
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« Reply #1 on: April 04, 2009, 02:32:04 PM »

Woah... what's going on here?
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mirosurabu
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« Reply #2 on: April 04, 2009, 02:36:47 PM »

Keep replaying it and you'll realize. Wink
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Glyph
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« Reply #3 on: April 04, 2009, 02:42:04 PM »

yeah, it's like some words are used over and over until they dominate your vocabulary. Weird, but good work!
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Boosh.


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« Reply #4 on: April 04, 2009, 04:03:18 PM »

Uhh... cool?

No comprendo, amigo. Durr...?

yeah, it's like some words are used over and over until they dominate your vocabulary. Weird, but good work!

Yeah, and with the words being either strongly positive or negative, like teamwork and strategy or rape and dirty, but I can't really tell how to bring about one result over another.

They say one of the key concepts to playing a game is to first understand its rules, then master the game using those rules. If that's the case, then this may be one of the hardest games I've ever played...
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superflat
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« Reply #5 on: April 05, 2009, 01:54:26 AM »

I thought they might actually be a way to win this one.  Kept playing and new options would appear, or so I thought... but that's what's so clever about it.  Perhaps I will never know...

Very nice, stephen!
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whitespace
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« Reply #6 on: April 05, 2009, 01:59:44 AM »

I love it,
I have experimented with simple design for interactive fiction too,
the simplest is ofcourse the choose-your-own-adventure type of game,
but that lacks imo one gameplay-element, where I can't put my finger on.
I like your experiment.
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« Reply #7 on: April 05, 2009, 02:48:04 PM »

I liked it.  I don't know why.

I can honestly say I have no idea what's even going on there, but I enjoyed it anyways.
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« Reply #8 on: April 05, 2009, 03:46:57 PM »

I liked it.

It feels like you're going mad as the game progress because of an unclear past trauma. The music provides a really dark atmosphere.

I couldn't quite figure out if the madness progression was random or linked to the order of your actions.

It would be interesting to see this concept on a longer game.
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