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Destroid
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« on: April 05, 2009, 09:17:18 AM » |
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I used to use Multimedia fusion to make games but they seem to refuse to put in basic functionality like global qualifiers. Apart from that I'm fairly comfortable with the environment.
Construct might be a good idea, but I remember hearing about others that I've forgotten about. Programming isn't beyond me, I'd just rather not delve into it when I'll have art, sounds music, level design to do.
There's a bit scary list of different environments to work in. Basically I want something that has a level editor like MMF as that's one thing I'd personally find awkward to create. If I have that, it's a good start. I would like to use one of the Python scripting based engines maybe, but I'm unsure they have level editors built in.
I'm looking mainly to create fairly simple 2D games, though the capacity for some physics trickery would be useful, for example one game I have plans for involves telekenetically throwing objects around to defeat enemies. The bouncing ball movement in MMF coupled with my own gravity etc. was a good basis for this but it was glitchy.
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« Last Edit: April 05, 2009, 09:26:31 AM by Destroid »
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lokijki
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« Reply #1 on: April 05, 2009, 09:47:16 AM » |
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I use Construct and I love it, but I'm very new to this. Its definitely easy to use, though.
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Hideous
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« Reply #2 on: April 05, 2009, 09:50:55 AM » |
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I reccomend Construct. It really is mature enough now to be able to produce proper stuff.
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Destroid
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« Reply #3 on: April 05, 2009, 10:39:10 AM » |
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Sounds like an idea then. I tried the python based stuff but I don't have it in me to learn even a simple language at the mo on top of actually finishing a game. Some day, but not today.
Can construct run under WINE?
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Mipe
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« Reply #4 on: April 05, 2009, 10:42:26 AM » |
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Unfortunately Construct doesn't support Linux (not even under Wine). As for programming, it doesn't require any programming knowledge other than logical thinking.
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Destroid
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« Reply #5 on: April 05, 2009, 10:52:55 AM » |
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Ah man. I hope Wine supports it in future. I'm big on people with Linicks being able to play my games.
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Mipe
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« Reply #6 on: April 05, 2009, 10:59:16 AM » |
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In that case you may want to look at cross-platform platforms, such as Löve or Orb, though I am not too familiar with either. Both use scripting languages.
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Destroid
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« Reply #7 on: April 05, 2009, 11:10:39 AM » |
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Ahh, Löve was the one I heard avbout, I'll take a look. I may just end up using construct since it's got a familiar interface.
Where can I find ORB?
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« Last Edit: April 05, 2009, 11:14:43 AM by Destroid »
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mirosurabu
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« Reply #8 on: April 05, 2009, 11:15:55 AM » |
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Construct doesn't run on Wine because of the DirectX version. Has anyone reported this issue to Wine team yet? I'm sure they will be able to fix it.
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moi
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« Reply #9 on: April 05, 2009, 01:49:18 PM » |
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more like whine amirite?
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subsystems subsystems subsystems
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Soulliard
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« Reply #10 on: April 05, 2009, 02:07:05 PM » |
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Nobody's mentioned Game Maker yet? I don't know if it runs under Wine or not, but it does everything else you seem to want.
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Dustin Gunn
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« Reply #11 on: April 05, 2009, 02:36:50 PM » |
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Construct definitely seems to be what you're looking for. It's as easy, if not easier than MMF, but with all the fun functionality of real programming like including event sheets, global qualifiers and "for each" commands.
Another fun bonus is it's still in beta so you'll run into new and exciting bugs regularly to keep you on your toes!
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Adamski
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« Reply #12 on: April 05, 2009, 03:11:08 PM » |
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"I'm looking mainly to create fairly simple 2D games, though the capacity for some physics trickery would be useful, for example one game I have plans for involves telekenetically throwing objects around to defeat enemies. The bouncing ball movement in MMF coupled with my own gravity etc. was a good basis for this but it was glitchy."
MMF2 is perfectly capable of creating simple 2D games with physics. To be honest if you're trying to create physics using the bouncing ball movement, it sounds like you can't program much in the first place (no offense) but how can you judge the limitations of the program if you're using methods like that?
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Destroid
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« Reply #13 on: April 06, 2009, 02:51:12 AM » |
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"I'm looking mainly to create fairly simple 2D games, though the capacity for some physics trickery would be useful, for example one game I have plans for involves telekenetically throwing objects around to defeat enemies. The bouncing ball movement in MMF coupled with my own gravity etc. was a good basis for this but it was glitchy."
MMF2 is perfectly capable of creating simple 2D games with physics. To be honest if you're trying to create physics using the bouncing ball movement, it sounds like you can't program much in the first place (no offense) but how can you judge the limitations of the program if you're using methods like that?
O rly.  I'm doing no less than a lot of guys using this. I'm only using bouncing ball for the directions so I don't have to bother with sine/cosine tables which drive me nuts. It still takes a shit-ton of "MMF Code" to get it to work. Either way coding your own physics engine is a pain which is why people use engines like Havok, etc. or have one team or expert set aside for it. In 2D obviously it's a lot simpler, but I'm only one dude doing everything, so it more than scales. Looks like construct will be a good option since it's such a major flaw preventing it from working, that the Wine team will have to address it sooner or later.
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PGGB
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« Reply #14 on: April 06, 2009, 03:03:23 AM » |
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Looks like construct will be a good option since it's such a major flaw preventing it from working, that the Wine team will have to address it sooner or later.
The Construct team also said that they want to eventually go cross-platform.
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Destroid
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« Reply #15 on: April 06, 2009, 03:09:12 AM » |
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Yeah, I'll go with Construct for the bet that it'll be more open to other formats in future.
I gave it a try last night, a little uncomfortable with the differences from MMF but it looked like they added a lot more. Just a case of getting used to it as with anything.
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moi
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« Reply #16 on: April 06, 2009, 07:49:25 AM » |
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Hey have you considered construct? it looks like what you're looking for 
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pgil
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« Reply #17 on: April 06, 2009, 03:57:41 PM » |
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Might want to read the post directly above yours... 
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