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890640 Posts in 33509 Topics- by 24748 Members - Latest Member: CherrySlug

June 17, 2013, 08:53:41 PM
TIGSource ForumsDeveloperFeedbackDevLogsBridges of the Mertynn
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Author Topic: Bridges of the Mertynn  (Read 9901 times)
Entar
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« Reply #45 on: February 23, 2010, 08:05:39 AM »

This is looking good, I like the idea of it. Fairly simple, but solid concept. I'm not sure what I think of the art style, but it'll do.
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davidp
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« Reply #46 on: February 23, 2010, 09:36:14 AM »

this is looking so sweet  Shocked Shocked
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Μarkham
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« Reply #47 on: April 09, 2011, 11:12:35 PM »

It seems Hell has...

frozen over. Cool
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ThePortalGuru
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« Reply #48 on: April 09, 2011, 11:36:22 PM »

AHHHHHHHHHHH  Tears of Joy
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hughperkins
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« Reply #49 on: April 10, 2011, 02:49:40 AM »

It seems Hell has...
frozen over. Cool

Wow, that's a pretty nice tileset!
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PleasingFungus
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« Reply #50 on: April 10, 2011, 06:00:37 PM »

The last time that I read this thread, according to the forums, was in late 2009.

How time flies.
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Noyb
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« Reply #51 on: April 10, 2011, 07:01:31 PM »

This means it's back in development, yes? Grin
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Inanimate
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« Reply #52 on: April 10, 2011, 07:17:09 PM »

IT LIVES

IT LIIIIIIIVES
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Μarkham
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« Reply #53 on: September 25, 2011, 08:27:21 PM »

So after almost a year of working on other things (other people's student films, my application portfolio for my major), I can finally get back to working on this.

I don't have anything new to show, though this last week I completely rewrote the section of the engine that handled the tiles and how they worked.  Instead of having the level object handle the functions of every single tile, the tiles themselves have their own classes that extend a base tile class, and I don't have to program all functionality in an over-cluttered ActiveLevel.as file.

So as I said in my first post:
It's like this game I made back in 2003, Outer-Space Game With Tiles That Fall When You Step On Them Too Much, except it won't suck and I actually know how to program correctly.
Well, now I actually know how program correctlier.
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Guillaume
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« Reply #54 on: September 27, 2011, 08:44:23 AM »

Cool deal! Looking forward to more news soon and a demo one day! Wink
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Μarkham
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« Reply #55 on: October 02, 2011, 10:02:34 PM »

pewpewpew


Now for the character's reanimation.
I mean, redo the character's animation.
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Inanimate
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« Reply #56 on: October 02, 2011, 10:05:41 PM »

Now for the characterthread's reanimation.
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Guillaume
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« Reply #57 on: October 03, 2011, 12:35:52 AM »

pewpewpew


Now for the character's reanimation.
I mean, redo the character's animation.
This looks brilliant! Can't wait to try it.
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