chrome-fox
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« Reply #13720 on: December 25, 2012, 03:59:42 PM » |
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Wearing blue and red, faster than a speeding bullet, phasing through walls, able to leap great distances and tall buildings in a single bound, and breakdancing after that Sonic is the new superman
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Sean A.
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« Reply #13721 on: December 25, 2012, 07:23:45 PM » |
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Some of the sequence breaking in the metroid games gets absurd. Someone ran through magmoor caverns in metroid prime 1 without the varia suit. Which, for anyone who's played that game, is utterly ridiculous. Also @Glyph no problem, merry christmas!
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Blademasterbobo
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« Reply #13722 on: December 25, 2012, 08:06:21 PM » |
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there's a castlevania (i think one of the gba ones) speedrun that's like 40 seconds, does anyone have a link to that? i can't find it
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TobiasW
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« Reply #13723 on: December 25, 2012, 08:24:50 PM » |
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there's a castlevania (i think one of the gba ones) speedrun that's like 40 seconds, does anyone have a link to that? i can't find it
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Blademasterbobo
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« Reply #13724 on: December 25, 2012, 08:31:09 PM » |
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yesssss
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Udderdude
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« Reply #13725 on: December 26, 2012, 05:46:58 AM » |
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there's a castlevania (i think one of the gba ones) speedrun that's like 40 seconds, does anyone have a link to that? i can't find it
? That's tool assisted, though. As far as I can tell, the Sonic one isn't.
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SirNiko
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« Reply #13726 on: December 26, 2012, 02:34:42 PM » |
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The fact that you can even beat it in 40 seconds is impressive, though. I always viewed the difference between a TAS and a speed run as the difference between trying to win a gold medal in track and field, and scientists trying to break the land speed record. Both are impressive in different ways. http://www.cyberglovesystems.com/products/cyberforce/overviewI saw a different version of this at a simulation industry show that had fingertips that vibrated to indicate you were 'touching' something, but this model actually gives full feedback, locking up your hand if you attempt to move it in an impossible way. It seems incredibly impractical at this time, but maybe someday this will be part of a console system. Force feedback is, in my mind, the next logical step to advance game design if any exists.
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Trystin
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« Reply #13727 on: December 26, 2012, 06:48:38 PM » |
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s_l_m
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« Reply #13728 on: December 26, 2012, 07:54:27 PM » |
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I always viewed them as a HUGE waste of money, and I am ambidextrous anyway, but I recently picked up a left handed mouse and it is amazing. So this is what you righties feel like all the time
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Think happy thoughts.
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Sean A.
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« Reply #13729 on: December 26, 2012, 11:43:04 PM » |
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Do FPSs feel weird with the gun on the wrong side?
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Muz
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« Reply #13730 on: December 27, 2012, 01:56:35 AM » |
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I always viewed them as a HUGE waste of money, and I am ambidextrous anyway, but I recently picked up a left handed mouse and it is amazing. So this is what you righties feel like all the time
maybe you are not really ambidextrous if it feels that good?
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s_l_m
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« Reply #13731 on: December 27, 2012, 06:54:31 AM » |
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I always viewed them as a HUGE waste of money, and I am ambidextrous anyway, but I recently picked up a left handed mouse and it is amazing. So this is what you righties feel like all the time
maybe you are not really ambidextrous if it feels that good? Most ambidextrous people still have a natural handedness, but learned to use both in certain situations because they had to, I can use the right hand good enough to game or do pretty much anything on a computer but my original hand is still my left so it feels better "In modern times, it is more common to find people considered ambidextrous who were originally left handed and who learned to be ambidextrous, either deliberately or during childhood institutions such as schools" - from wikipedia Do FPSs feel weird with the gun on the wrong side?
At the start they did but I am getting used to it
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« Last Edit: December 27, 2012, 07:00:31 AM by s_l_m »
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Think happy thoughts.
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Player 3
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« Reply #13732 on: December 27, 2012, 07:25:36 AM » |
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Do FPSs feel weird with the gun on the wrong side?
As wrong as it is using joysticks to move around (ergo console FPSes). How do kids even do it?
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nospoon
Level 1
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« Reply #13733 on: December 27, 2012, 10:30:28 AM » |
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As wrong as it is using joysticks to move around (ergo console FPSes). How do kids even do it?
Meh, you can get used to it. Also, auto-aim/aim assist.
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Sean A.
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« Reply #13734 on: December 27, 2012, 10:34:41 AM » |
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As wrong as it is using joysticks to move around (ergo console FPSes). How do kids even do it?
Meh, you can get used to it. Also, auto-aim/aim assist. I'll never get used to it, and auto-aim just feels wrong.
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« Last Edit: December 27, 2012, 03:32:16 PM by Sean A. »
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Schoq
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« Reply #13735 on: December 27, 2012, 02:02:20 PM » |
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FPSs used to let you set handedness 15 years ago :/
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♡ ♥ make games, not money ♥ ♡
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Blademasterbobo
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« Reply #13736 on: December 27, 2012, 04:55:35 PM » |
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tf2 lets you set it
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Muz
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« Reply #13737 on: December 27, 2012, 11:17:19 PM » |
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I strongly dislike posts about games in development. I hate Kickstarter posts even more. Especially if the game looks good. Games never turn out like they're proposed to be, and it's just compound disappointment. Most Kickstarter games have a dirty feel to them as well, kind of like a free to play MMO or a Molyneux game. Promising so much, with special buried content available only to funders. The best Kickstarter game is one that has little in the way of rewards.
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Ashkin
Guest
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« Reply #13738 on: December 28, 2012, 12:53:04 AM » |
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I strongly dislike posts about games in development.
why are you even HERE
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zalzane
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« Reply #13739 on: December 28, 2012, 10:44:33 AM » |
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I strongly dislike posts about games in development.
Does this apply to technical posts? I know I'm getting a bit weary of someone starting another pixelated platformer devblog, but I still love to read technical posts.
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