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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 2311564 times)
deathtotheweird
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« Reply #14660 on: March 16, 2013, 08:21:09 PM »

browsing my kickstarter viewing history and noticed soundself updated it's faq:

Quote
What makes SoundSelf different from a music visualizer?

We have in common with music visualizers use of mesmerizing abstract imagery - so this comparison isn't surprising. But where visualizers enrich your music or hang out in the background, SoundSelf's voice-based interaction lulls you into a full-body hypnotic trance by slowing down your breathing and taking advantage of some loopholes in the way you perceive and analyze audio/visual sensation.

I really don't know what to make of this. Do I laugh or what?
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Impmaster
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Scary, isn't it?


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« Reply #14661 on: March 16, 2013, 08:22:31 PM »

It's a hypnotizer!
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Do I need a signature? Wait, now that I have a Twitter I do: https://twitter.com/theimpmaster
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« Reply #14662 on: March 16, 2013, 09:57:05 PM »

Minecraft's boring anyway and TF2 leaves me more furious than satisfied. Finally deciding to get back in business. ("What business? You never did actually make a game yet, PƷ.")
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Belimoth
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high-heeled cyberbully


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« Reply #14663 on: March 16, 2013, 11:35:53 PM »



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Udderdude
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« Reply #14664 on: March 17, 2013, 03:30:43 AM »

Minecraft's boring anyway and TF2 leaves me more furious than satisfied. Finally deciding to get back in business. ("What business? You never did actually make a game yet, PƷ.")


Seriously, do something already.
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Jared C
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hostess with the mostess


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« Reply #14665 on: March 17, 2013, 08:04:54 AM »





That was great. Thanks for the link.
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gimymblert
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« Reply #14666 on: March 17, 2013, 09:47:26 AM »

http://www.google.com/campaigns/gonegoogle/masters-demo/index.html cooperate with dead writer
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Muz
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« Reply #14667 on: March 17, 2013, 11:33:42 PM »

I was designing a game about transport (something like a Transport Tycoon).

Then the more I thought about it, I realized that it's probably less effort to just build an actual transport company. Decent programmer/designers are harder to find than bus drivers and train engineers. And gov probably wouldn't bail out a failing game company.


READ IT ALL , IT'S WORTH IT !

Man , that made me laugh a bit !  Tongue

http://www.scirra.com/forum/topic64552.html

Ha, good find.
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Leon Fook
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Ohh hi, or something like that.


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« Reply #14668 on: March 17, 2013, 11:44:25 PM »

I was designing a game about transport (something like a Transport Tycoon).

Then the more I thought about it, I realized that it's probably less effort to just build an actual transport company. Decent programmer/designers are harder to find than bus drivers and train engineers. And gov probably wouldn't bail out a failing game company.

you're dealing with simulating the human behavior, so it's nothing wrong thinking that, cause you don't have to program them, you just pay them.
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nospoon
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« Reply #14669 on: March 18, 2013, 04:07:52 AM »


huehue works :3
(kinda)
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s0
o
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« Reply #14670 on: March 18, 2013, 06:24:21 AM »

cool!  Coffee
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mono
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« Reply #14671 on: March 19, 2013, 05:49:34 AM »

BRING IN THE CATS
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Ashkin
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« Reply #14672 on: March 19, 2013, 10:30:34 AM »

Oh boy, Supergiant Games is working on a new thing:



Kind of disappointed it looks so similar to Bastion, but I'm stoked anyway.
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Ridley
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« Reply #14673 on: March 19, 2013, 11:52:12 AM »

Oh boy, Supergiant Games is working on a new thing:



Kind of disappointed it looks so similar to Bastion, but I'm stoked anyway.

Looks great, with an intriguing setting. The conceptual design of the enemies is a lot more interesting than Bastion's--not that those were bad, but these actually look really interesting, not just your sort of average baddies. Like the monsters in the Metroid Prime trilogy.

Guess I'm mildly hyped for this.
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Leon Fook
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« Reply #14674 on: March 19, 2013, 09:38:37 PM »

Oh boy, Supergiant Games is working on a new thing:



Kind of disappointed it looks so similar to Bastion, but I'm stoked anyway.
meh, i'm kinda unimpressed. Same goes to their trailer in Bastion. But then Bastion is great, so maybe it just the trailer. Undecided
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gimymblert
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« Reply #14675 on: March 19, 2013, 11:18:47 PM »

http://www.kickstarter.com/projects/156287353/the-tomorrow-girl-dresden-codak-volume-1?ref=home_popular

7 day remain, help dresden codak more it has been helpt already!
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Bandages
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« Reply #14676 on: March 21, 2013, 11:34:25 AM »

There are two Stellar's Jays building nests in the hedge in my backyard. Both males, two separate nests.

It's a regular bluejay neighborhood  Grin
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mono
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« Reply #14677 on: March 22, 2013, 07:37:32 AM »

Unexpected cross-over.

Resident Evil 6 x Left 4 Dead 2
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Udderdude
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« Reply #14678 on: March 22, 2013, 07:57:40 AM »

Unexpected cross-over.

Resident Evil 6 x Left 4 Dead 2

Really shows how slow paced, cutsene-y and consolized RE 6's gameplay is when you put the fast paced FPS characters from Left 4 Dead 2 into it ..
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s_l_m
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« Reply #14679 on: March 22, 2013, 10:36:14 AM »

Holy shit they are remaking the NES duck tales game
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Think happy thoughts.
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