You've gone completely off the rails at this point.
Exactly. The short version is that asking for money to make a project which doesn't exist yet IS WHAT KICKSTARTER IS ACTUALLY FOR. It's the whole entire point! 99% of projects on KS will show you a glossy mockup of what their product will look like when it's finished because the whole reason they're on KS is because they aren't finished yet. If you don't like it, ignore Kickstarter entirely.
The ones who don't do the glossy mockup and just show you the work-in-progress
generally fail to get funded because they are competing for people's attention against people who do. Therefore, if you want to succeed on KS, you do a glossy mockup. It's just human nature, and if you don't like that top yourself or join a hippy commune, you're not escaping from it any other way.
Almost every consumer product based company will have crunch time... yea crunch time is not very good for the long run, but in MOST cases it's short and not too crazy.
I think you hear some excpetional stories and think the entuire industry is like that.
If you think that the games industry is all roses and rainbows, then by all means go and get a job programming for a games company. Come back in a year and tell us about your awesome salary and the thirty-five hour weeks and the respect with which you were treated. Sure, there are companies that are like that, but from everything I see and hear they're in the minority... and most of them are run by arseholes who have figured out that there is a ready supply of idiot-savant teenagers and twenty-somethings who think that working in games is SO COOL and will happily work like slaves just so they can say they have a job at <insert well known company> working on <insert well known game>.
I know a few people personally who have been working fifty-hour weeks since the beginning of the year for shitty pay and are now having their hours upped. I think that pretty much everyone I've known, online and face-to-face, who has got into the triple-A games industry periodically drops off the face of the planet for months on end when a game is 'near' to release.
I've worked in the proper software industry in the UK for about eleven years - the one that makes business software, respects national labour laws, pays decently and is run by businessmen and not overgrown man-children - and we have crunch time too. It's that period that lasts a couple of weeks before a major release where you sometimes have to work through half your lunch-break and stay an hour or two later after work. That messes up my game-making schedule, makes it harder for me to dedicate a couple of hours in the evening to make games, because I'm an average human being who only works solidly for forty-odd hours a week, and I like to have some time to relax. Demanding anything else of the people who make games for you is infantile.
Also, what is a game jam or LD if not crunch time? Why are you not against that?
If you seriously can't tell the difference between "voluntary activity for fun" and "lose your job and your ability to feed yourself and live under a roof if you don't do this", then sorry, but you're too stupid to bother communicating with.
Not to mention the minor difference that when a lone individual or a small group of friends finishes crunch time they get the warm glow of satisfaction and - if they're a commercial indie dev team - paid for their work; when a games industry professional finishes crunch time, half the time they get fired! Certainly they never see a cut of the profits or any other reward proportional to their hard work.