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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 2325387 times)
moi
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« Reply #15520 on: May 26, 2013, 02:11:13 PM »





This was like an Apple product announcement on steroids.
It was like going to church and listening to a very boring priest
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mono
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« Reply #15521 on: May 26, 2013, 02:14:13 PM »

I like that Molyneux totally lives up to all parody.
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Udderdude
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« Reply #15522 on: May 26, 2013, 02:16:38 PM »

I still think it's a dumb idea and will backfire once the god player has enough power ..

In before "You're just jealous you didn't get to be the god mode player" .. D:
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ClayB
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« Reply #15523 on: May 26, 2013, 02:24:15 PM »





creepy reverb makes me feel like I'm in a church

it's kinda depressing how this guy never changes...  Concerned
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Bandages
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« Reply #15524 on: May 26, 2013, 02:24:26 PM »

Didn't the god mode player opt not to be the god mode player?

I dunno, if I had known about this thing before today, and had managed to win, there's no way I would have shared the reward :3

It sounds like fun.. Pretty neat idea. Hell, a game with a monthly lottery system (you have to play X hours to be eligible, in order to keep players returning) that allows one player to be God over the whole world would be pretty damn novel.
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« Reply #15525 on: May 26, 2013, 05:46:40 PM »

Also the fact that he gets to enjoy some of the profit from sales of the game discourages him from making the game world too miserable.

Also, it depends a lot on what the game is like and how godlike being a god makes you. It could range anywhere from his presence being an amusing treat for those lucky enough to meet him, to him simply being the living equivalent of an unkillable boss monster that the other players flee on sight. Either of those are not necessarily game killers.

I could even see you monetizing an online game by letting players buy god-mode and building the whole game around the fact that those god-like players are a major antagonist, possibly balanced by good god players who try to maintain equilibrium.

There's just too many possibilities to assume off the bat that this is going to be a disaster, and the possibility of failure is actually a step forward for Molyneux. His other "Novel" games like Fable are just bland and shallow applications of mechanics that have been in games for ages. This actually shows some creativity.
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gimymblert
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« Reply #15526 on: May 26, 2013, 05:50:59 PM »

I think molyneux was just jealous Rohrer win all gdc's game design compétition and tried to emulate him.
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moi
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« Reply #15527 on: May 26, 2013, 07:29:45 PM »

if you love rorher so much, why don't you marry him
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Belimoth
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« Reply #15528 on: May 26, 2013, 11:03:10 PM »

https://twitter.com/PeterMolydeux/status/213316055513313281
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moi
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« Reply #15529 on: May 26, 2013, 11:24:22 PM »

life imitates molydeux
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Udderdude
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« Reply #15530 on: May 27, 2013, 03:57:52 AM »

Also the fact that he gets to enjoy some of the profit from sales of the game discourages him from making the game world too miserable.

It really only motivates him to be overly nice in order to keep people playing ..

Also, it depends a lot on what the game is like and how godlike being a god makes you. It could range anywhere from his presence being an amusing treat for those lucky enough to meet him, to him simply being the living equivalent of an unkillable boss monster that the other players flee on sight. Either of those are not necessarily game killers.

The first sounds less of a god and more of a fairie or something .. the last sounds like it only has the potential to destroy.  Big and powerful, sure, but not really god status.

I could even see you monetizing an online game by letting players buy god-mode and building the whole game around the fact that those god-like players are a major antagonist, possibly balanced by good god players who try to maintain equilibrium.

In order to have any sanity, you'd need the price to be ludicrously high, which would just lead to rich people being gods in-game .. or limit the number of gods at any one time with a queue that you have to wait in .. but who's going to recede god mode that they paid for? :p

How about you pitch that to the Eve online community and see how they react?  Surely they wouldn't mind a few space gods mixing things up ..

There's just too many possibilities to assume off the bat that this is going to be a disaster, and the possibility of failure is actually a step forward for Molyneux. His other "Novel" games like Fable are just bland and shallow applications of mechanics that have been in games for ages. This actually shows some creativity.

I'll agree he's trying something slightly different, although I still think it's probably just going to end up being silly.
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o
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« Reply #15531 on: May 27, 2013, 06:01:14 AM »

it's so easy to forget that once upon a time, molyneux created great & innovative gams. now he's just a joke Sad
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moi
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« Reply #15532 on: May 27, 2013, 10:52:54 AM »





I wanted to have a yamaha DX7 when I was a kid, but my parents were not rich


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o
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« Reply #15533 on: May 27, 2013, 10:59:13 AM »

yamaha dx7, fairlight cmi (particularly the corny slap bass sound) and roland 808 drum machines
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s_l_m
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« Reply #15534 on: May 27, 2013, 11:03:34 AM »

I know y'all wanted that 808 can you feel that b a s s bass
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« Reply #15535 on: May 27, 2013, 11:17:10 AM »

I still want a DX7 but they're expensive as fuck where I live :I
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gimymblert
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« Reply #15536 on: May 27, 2013, 11:36:08 AM »

forget euclideon: http://www.atomontage.com/
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mono
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« Reply #15537 on: May 27, 2013, 11:36:37 AM »

The DX7 is the sound of the future.
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s_l_m
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« Reply #15538 on: May 27, 2013, 11:37:51 AM »

The DX7 is the sound of the future.
As imagined by people in the 1980's
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« Reply #15539 on: May 27, 2013, 11:57:26 AM »

The sound of the future is obviously this.
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