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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 2327392 times)
gimymblert
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« Reply #19860 on: February 06, 2015, 04:21:23 PM »

http://kotaku.com/why-five-nights-at-freddys-is-so-popular-explained-1684275687

Wow the author have a fantastic story, made many non successful game, made a fail game who were eviscerated by critics, use the criticism to make a game, got rich! but I left the details for you to read the article
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SirNiko
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« Reply #19861 on: February 06, 2015, 05:33:56 PM »

http://kotaku.com/why-five-nights-at-freddys-is-so-popular-explained-1684275687

Wow the author have a fantastic story, made many non successful game, made a fail game who were eviscerated by critics, use the criticism to make a game, got rich! but I left the details for you to read the article

This is too good to be lost to the new page. It's also great to read a story about a game developer who had to keep trying to get it right, but never gave up.
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s0
o
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« Reply #19862 on: February 06, 2015, 06:38:57 PM »

i just split the super metroid stuff off into its own thread

http://forums.tigsource.com/index.php?topic=46123.0
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diegzumillo
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« Reply #19863 on: February 06, 2015, 06:48:45 PM »





first competent holographic display that isn't pepper's ghost effect?
there is a unity presentation about it ...


This is awesome! someone should send this video to Voxatron's dev.
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diegzumillo
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« Reply #19864 on: February 06, 2015, 06:49:58 PM »

Guess who's late to the party... Tongue



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gimymblert
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« Reply #19865 on: February 06, 2015, 07:08:49 PM »





if you want to know more
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tok
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« Reply #19866 on: February 06, 2015, 10:24:21 PM »

so yeah, the my-friends-are-true fallacy

the thing is we made up all this gender bullshit also. its a way to feel and not like objective states. you can see this by the way people misgender each other constantly, so like, when the trans war comes and you choose sides, thats really about

whether your friends are shit or not (spoilers: no)

so like: of course im gonna say my friends arent shit, but whoever im arguing with, i have to take it as given that their friends arent shit also

like it could be about music or games or anything you can be butthurt about. none of this stuff really matters, its about fights.

but, like, it does matter because if you tell someone they suck enough they will want to die, we made that real. lets not make anyone want to die this year if we can manage that.
#treatises#my friends are good tho#i have selected the correct friends
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Torchkas
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« Reply #19867 on: February 07, 2015, 08:01:24 AM »

The fuck are you even talking about at this point?
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JWK5
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« Reply #19868 on: February 07, 2015, 05:45:07 PM »

I've discovered my game development process seems to run along these lines:

I am chiseling away at a block of madness and somehow ending up with something somehow coherent and functional, which is almost scary to me. I've made more progress on this project than any I've attempted before it by continually letting the scope grow wild and unkempt and then plucking the fruit from it, which seems contrary to a lot of advice I've read on the matter. In any case, onward!

Beer!

EDIT: On another note, I want to throw it all out there into a Devlog because I am excited about my progress but experience has taught me that it tends to keep me out of the "realistic" side of things and thrusts me too deep into the "unrealistic" side of things to make any progress, so I promised myself I will wait until I have at least a short demo to put up. I am almost there, but it all still feels too jerky and rough for my liking (plus there's no sound yet).

My overwhelming impulsiveness is at war with my artistic sensibilities... Anybody else wrestle with those demons? Any suggestions?
« Last Edit: February 07, 2015, 06:04:16 PM by JWK5 » Logged
gimymblert
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« Reply #19869 on: February 07, 2015, 07:33:41 PM »

http://kotaku.com/why-five-nights-at-freddys-is-so-popular-explained-1684275687

Wow the author have a fantastic story, made many non successful game, made a fail game who were eviscerated by critics, use the criticism to make a game, got rich! but I left the details for you to read the article

This is too good to be lost to the new page. It's also great to read a story about a game developer who had to keep trying to get it right, but never gave up.

read that
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oodavid
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« Reply #19870 on: February 08, 2015, 12:29:06 PM »

Got my driving test tomorrow... my wife passed her test aged 17, I'm 30¾! Man do I feel late to the game.
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JWK5
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« Reply #19871 on: February 08, 2015, 02:18:49 PM »

I am 34 and still don't drive. My anxieties make it a bit too dicey for surrounding drivers, let alone myself.
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SirNiko
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« Reply #19872 on: February 08, 2015, 08:03:36 PM »

I can't imagine not knowing how to drive. It's just way too useful in too many situations. Even if I lived in a big city with public transportation, I'd need to know it if I traveled somewhere that didn't.
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Torchkas
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« Reply #19873 on: February 08, 2015, 08:07:25 PM »

My issue is simply that I don't have enough money to get a driver's license (yet).
I'd actually be really interested in getting a license, it's a very useful piece of paper to have.
Don't you get your driver's license on school over there or something?
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gimymblert
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« Reply #19874 on: February 08, 2015, 08:15:15 PM »

A driving license is a third of what I make each years, a unity license would be more worthy
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Alevice
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« Reply #19875 on: February 08, 2015, 08:26:20 PM »

wow, here in mexico they are modest in price.
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gimymblert
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« Reply #19876 on: February 08, 2015, 09:19:39 PM »

http://blog.adafruit.com/2015/02/04/this-wearable-robot-can-teach-drawing-skills-wearablewednesday/

robot overlord learn you how to draw
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Alevice
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« Reply #19877 on: February 08, 2015, 09:29:27 PM »

the t-800 just wanted to turn john connor into the next bob ross
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Dragonmaw
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« Reply #19878 on: February 08, 2015, 09:37:34 PM »

there go three pages
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gimymblert
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« Reply #19879 on: February 08, 2015, 09:48:44 PM »

it's a millediction
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