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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 2325765 times)
airman4
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« Reply #20140 on: March 09, 2015, 11:53:58 AM »

I try like a crazy to update this fuckin player
can someone help me please how to get a better version ?



Like adobe flash player  16 ?
I download a lot of automatic update (generally after my pc make a breakdown and i reboot -_-)
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s0
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« Reply #20141 on: March 09, 2015, 01:40:21 PM »

https://get.adobe.com/flashplayer
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gimymblert
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« Reply #20142 on: March 09, 2015, 01:57:37 PM »

http://deepgabe.com/tools/
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airman4
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« Reply #20143 on: March 09, 2015, 02:25:48 PM »

Thanks , the problem is that when i got those i dont see an upgrade in the flash player
It's stuck to 11 !
I update those months

It's a virus or something ?

I'll try again tomorrow , i dont get it
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MeshGearFox
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« Reply #20144 on: March 09, 2015, 06:23:10 PM »

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jiitype
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« Reply #20145 on: March 10, 2015, 04:45:14 AM »



this game has some... interesting design choices
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gimymblert
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« Reply #20146 on: March 10, 2015, 06:11:54 PM »

http://kernelmag.dailydot.com/issue-sections/features-issue-sections/11965/never-alone-alaska-native-video-game/?tu=dd
interesting article on game design with element that relate to recent discussion here
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LucasMaxBros
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« Reply #20147 on: March 11, 2015, 01:41:51 AM »

GRRRRRRRRRRRRR...
Trying to make a GIF from a video I recorded so I can show little clips of gameplay footage. But I seem to have no means to do so. I've been trying to use Import > Frame from video, in Photoshop Elements, but it's not doing it like I want it. Instead of putting the images as layers it puts them all as different pictures which takes a LONG time to organize, to the point that it's impractical.

I just want to get the images from the short clip I recorded all onto multiple layers in the same image so I can do the GIF from there... but research didn't provide an answer to help me. My only guess is that it's my version of Photoshop? I don't know.

halp :I
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jiitype
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« Reply #20148 on: March 11, 2015, 03:07:22 AM »

I use this http://www.video-gif-converter.com/
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s0
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« Reply #20149 on: March 11, 2015, 03:25:20 AM »

http://kernelmag.dailydot.com/issue-sections/features-issue-sections/11965/never-alone-alaska-native-video-game/?tu=dd
interesting article on game design with element that relate to recent discussion here

kinda reminds me of the the story behind the game babylonian twins

http://toucharcade.com/2010/04/12/babylonian-twins-babylonian-twins-hd-a-puzzleplatformer-milestone-16-years-in-the-making/

http://www.abime.net/interviews/view/interview/id/37

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My real dedication for this theme came during the early nineties after I saw a computer game in which you control a warplane with the goal of bombing Iraq. Putting the bombing aside (I was in Baghdad during the first gulf war and I saw the human suffering that resulted from the real bombing ), I didn't like the way they depicted Iraq in the game, as a primitive and uncivilized place. I wanted to build a game that counter that image, a game that shows the vibrant history of Mesopotamia. In Babylonian Twins, the game takes you to different historical places, from Babylon to Assyria. We relied on authentic history books to design many of the graphics in the game.

(kinda sad to read this in light of what is happening in iraq now)
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LucasMaxBros
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« Reply #20150 on: March 11, 2015, 01:42:37 PM »


After a couple hours of experimenting, seems to be working pretty well. I guess I'll learn in time how to make them in better quality though. Thanks!
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gimymblert
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« Reply #20151 on: March 11, 2015, 04:06:21 PM »

I remember people raising minerva den and bioshock as a way to say than gone home didn't invent anything new ... I totally forgot to point that that is the same people who worked on them who did Gone home  Big Laff it's an interation on idea they had by making those!
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s0
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« Reply #20152 on: March 11, 2015, 04:57:04 PM »

bioshock infinite should have been a walking simulator like gone home (im serious)
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gimymblert
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« Reply #20153 on: March 11, 2015, 08:39:12 PM »

Like most people says that since the game is out, it's like the first AAA where people where so upset by the gamey part that they unanimously said it would be better just walking. Day one! It was quite a shift in perception.
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gimymblert
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« Reply #20154 on: March 11, 2015, 08:47:27 PM »

BTW here is a small game way ahead of it's time
http://www.secropia.com/
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Nillo
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« Reply #20155 on: March 12, 2015, 02:45:09 AM »

https://twitter.com/FurSeinfeld
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s0
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« Reply #20156 on: March 12, 2015, 02:48:42 AM »

btw i think binf gets too much hate in some circles. yes the story is thematically kind of dumb and also has problematic aspects, but its very well told, esp for a videogame story.
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s0
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« Reply #20157 on: March 12, 2015, 05:09:44 PM »


wat a dick move

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gimymblert
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« Reply #20158 on: March 12, 2015, 07:29:32 PM »

I was pretty excited about upgrading from Unity4 to 5 but then this is what it did to my animation state machines...



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Well, we knew it wouldn't be perfect...

After some more testing, I found that Unity 5 seems to "loose" Animator connections after updating from the Asset Store. If this happens to you, you'll see your character freeze while climbing or running.

Fortunately, the fix is pretty easy. Just close Unity 5 and restart it. Then, everything seems to be fine.

http://forum.unity3d.com/threads/motion-controller.229900/page-11
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« Reply #20159 on: March 12, 2015, 07:32:03 PM »

A Bioshock with no combat would be pretty fun.

Infinite sort of moved in that direction already. The first two games mixed the combat and exploration by randomly spawning splicers as you looked around, so you never really could let your guard down and focus completely on exploring the scenery. Infinite, by contrast, had discrete combat encounters that would trigger, let you kill everyone, and then let you enjoy the environments unmolested.

It reminded me a lot of a carefully planned D&D module, which I thought was a good thing.
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