gimymblert
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« Reply #20780 on: April 30, 2015, 08:59:12 AM » |
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« Last Edit: April 30, 2015, 09:05:22 AM by Gimym JIMBERT »
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gimymblert
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« Reply #20781 on: April 30, 2015, 09:39:44 AM » |
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@silber Since you drop from game dev career, can I still contact you as a consultant for 64 style platformer else I'll make the nerdtastic timing base mario 64 no one could play
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oahda
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« Reply #20782 on: April 30, 2015, 09:46:41 AM » |
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Oh, when did they reveal the characters? Last time I checked they were all hidden in various ways.
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oahda
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« Reply #20784 on: April 30, 2015, 10:03:17 AM » |
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RAVENHEART ate me.
I don't see what's so special about this?
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gimymblert
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« Reply #20785 on: April 30, 2015, 10:35:00 AM » |
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you are wrong? lol (see above) No it's a simple idea that works well (due spore cell stage multiplayer) there is plenty strategy, control a simple, gameplay is simple, visual are simple, that's all no weird hit formula, buff etc ... lol ... it's fucking suck your time everytime you start a party
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s0
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« Reply #20786 on: April 30, 2015, 11:02:04 AM » |
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@silber Since you drop from game dev career, can I still contact you as a consultant for 64 style platformer else I'll make the nerdtastic timing base mario 64 no one could play sure! btw i never had a gamedev career to begin with lol. doesn't mean i won't still make a game at some point.
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« Last Edit: April 30, 2015, 11:13:29 AM by Silbereisen »
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s0
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« Reply #20787 on: April 30, 2015, 11:03:18 AM » |
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also wat heck is up with this character design trainwreck? yooka-laylee?? are u kidding me???
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mks
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« Reply #20788 on: April 30, 2015, 12:03:48 PM » |
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I found some
of Yooka-Laylee...
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Where's the Spelunky 2 DevLog, Derek?
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oahda
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« Reply #20789 on: April 30, 2015, 12:17:16 PM » |
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also wat heck is up with this character design trainwreck? yooka-laylee?? are u kidding me???
Are you kidding me? The title is a great joke of a homage to a series that was never serious anyway. As for the characters, I like them. They have a blocky style similar to Nuts & Bolts which I actually loved despite the game itself being everything except a Banjo & Kazooie game beyond the characters. I like what I'm seeing in mks's video too. YES, IT'S PRETTY PLASTIC AND BLOCKY. But I like it. WATCHA GUNNA DO
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Pfotegeist
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« Reply #20790 on: April 30, 2015, 12:21:22 PM » |
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Manuel Magalhães
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« Reply #20791 on: April 30, 2015, 12:28:48 PM » |
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I got killed by "You're waifu"
Anime was a mistake
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Sgt. Pepper
Level 1
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« Reply #20792 on: April 30, 2015, 12:30:57 PM » |
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I just realized this is probably the longest thread on TIGSouce.
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Schoq
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« Reply #20793 on: April 30, 2015, 12:35:03 PM » |
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♡ ♥ make games, not money ♥ ♡
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oahda
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« Reply #20794 on: April 30, 2015, 12:36:01 PM » |
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lol wat a hipstr indie forum only doin dum pixlz xdddddddd
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yeahjim
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« Reply #20795 on: April 30, 2015, 01:47:17 PM » |
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Great game! Needs just a little more in place to make sure that the goliaths have to take risks. Seems like the guys who never divide tend to win.
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Alevice
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« Reply #20796 on: April 30, 2015, 01:48:09 PM » |
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reminds me of osmos
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gimymblert
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« Reply #20797 on: April 30, 2015, 02:10:18 PM » |
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@yeahjim, in my plauythrough the biggest were those who divide strategically to catch smaller one, retreat from big (small part are faster) and regroup the bubble quickly. I got the further using those trick up to #5 in the score. Was fun to have "martinique" chasing "earth" but being chased by "france".
@ukulele (not going to remember the true name) = Jak and daxter + ratchet and clank + banjo kazooie
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gimymblert
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« Reply #20798 on: April 30, 2015, 02:12:48 PM » |
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Also forgot:
This is quite interesting, it's a report from squareenix's survey of ff15 demo. It is broke down between North america, Europe and Japan. Highlight the difference between all of those markets, also help understand some choice in design in general and the different sensibilities.
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yeahjim
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« Reply #20799 on: April 30, 2015, 03:14:14 PM » |
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Briefly got to #1 before my risky tactics got me eaten by the sluggish, cautious, never-dividing SANIC. Hell of a lot of fun
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