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April 20, 2024, 05:21:13 AM

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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 2325767 times)
gimymblert
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« Reply #22800 on: September 02, 2015, 04:02:00 PM »




edgelord the game, thanks hotline miami
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« Reply #22801 on: September 02, 2015, 04:09:19 PM »

i bet if u play this all ur friends in high school will think ur really hardcore and badass and u will become the most popular kid in school  Hand Thumbs Up Right
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MeshGearFox
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« Reply #22802 on: September 02, 2015, 04:24:21 PM »

You ever walk by someone and they're sweaty and you can smell their sweat and it smells like onions and you're just like HOLY FUCK I SURE AM HUNGRY FOR MIREPOIX ALL OF THE SUDDEN

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Mariofan0
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« Reply #22803 on: September 02, 2015, 04:32:34 PM »

Are any of you people sane? Wait why am I the one asking this question, its not like I care. BRING ON THE INSANITY!

In other news fire is wet if you pour Gasoline on it.
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gimymblert
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« Reply #22804 on: September 02, 2015, 04:55:15 PM »

frog fraction 2

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MeshGearFox
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« Reply #22805 on: September 02, 2015, 05:10:24 PM »

I WANT LIKE

INSTEAD OF CYBERPUNK AND STEAMPUNK I WANT PUNKPUNK

LIKE EVERYONE'S GOT MOHAWKS AND GUITARS AND THE UNGOVERNMENT RULES WITH ANTIAUTHORITY.
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ProgramGamer
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« Reply #22806 on: September 02, 2015, 05:21:30 PM »

That's just regular anarchy dude, but thanks for trying! Grin
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indie11
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« Reply #22807 on: September 02, 2015, 06:47:25 PM »

What do you code/art when you got no game idea?
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gimymblert
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« Reply #22808 on: September 02, 2015, 06:50:32 PM »

fan art or fangame, I use to find that silly, then recently that's a very good relaxing (you operate with a set of lego literrally, it remove stress of uncertainty, unknown and lack of direction that is there when creating) thing to do that's actually progressive (you train your skills, you give your own take on something existing, you exercise analysis by practice, etc ...)
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« Reply #22809 on: September 02, 2015, 09:10:58 PM »

I had the KFC $5 Fill Up and don't tell anyone because they don't want it getting out, but they let you switch the mashed potatoes for any other side

Don't give me shit for eating nasty
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s0
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« Reply #22810 on: September 03, 2015, 04:44:25 AM »

fangames are a great way to learn.
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Mariofan0
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« Reply #22811 on: September 03, 2015, 04:47:34 AM »

fangames are a great way to learn.

...and a great way to kill motivation when you realize you can't sell it.
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« Reply #22812 on: September 03, 2015, 05:04:49 AM »

your early games will probably not sell regardless
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ProgramGamer
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« Reply #22813 on: September 03, 2015, 05:06:32 AM »

your early games will probably not sell regardless
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Mariofan0
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« Reply #22814 on: September 03, 2015, 05:19:35 AM »

your early games will probably not sell regardless

...and your point is? Personally I just like having the option to try.

20 people buy it for 99 Cents each, that's dinner at Wendy's my friend. Hypothetically assuming people buy it at all.
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« Reply #22815 on: September 03, 2015, 05:22:58 AM »

That sounds like a terrible plan. Selling a game requires lots of extra super-boring work. You'd be lucky if people want to play your early games at all, giving you a chance to get feedback/reviews.

Also, there are plenty of reasons to create games/art beyond trying to earn petty cash.
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Mariofan0
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« Reply #22816 on: September 03, 2015, 05:34:11 AM »

That sounds like a terrible plan. Selling a game requires lots of extra super-boring work. You'd be lucky if people want to play your early games at all, giving you a chance to get feedback/reviews.

Also, there are plenty of reasons to create games/art beyond trying to earn petty cash.

I was being somewhat sarcastic honestly, petty cash is worthless, I like having the option to sell, and prefer to keep the game so that it doesn't infringe on copyrighted material so I have that potential, but unless the game is clearly worth something, its better to not bother trying to actually sell it.
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Dacke
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« Reply #22817 on: September 03, 2015, 05:41:06 AM »

I guess I sort of agree, but for different reasons. If you want to be able to share your work freely you (unfortunately) have to work around stupid copyright/trademark laws. I wish that wasn't the case and copying is fundamentally a good thing, but the laws are fundamentally anti-culture.
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Mariofan0
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« Reply #22818 on: September 03, 2015, 05:48:14 AM »

I guess I sort of agree, but for different reasons. If you want to be able to share your work freely you (unfortunately) have to work around stupid copyright/trademark laws. I wish that wasn't the case and copying is fundamentally a good thing, but the laws are fundamentally anti-culture.

There are probably hundreds of reasons that someone might agree with my statement, yours is also a great one, one of which I can also understand quite well, and share. Its not just about the potential for money, but actually being able to share your game with others freely, without copyright getting in the way.
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« Reply #22819 on: September 03, 2015, 07:29:06 AM »

you can swap out art assets and change names later if cash is really that big of a deal.

legend of grimrock started as a dungeon master fangame and is commercially successful. freedom planet started as a sonic fangame and is also commercially successful.

also my background is in the fangame scene and i can tell you that the chances of actually getting c&d are tiny. publishers only get antsy when the thing you make overshadows stuff they did in some way (like the chrono trigger remake for instance) and even then only sometimes (mother 4 seems to be doing ok so far). i spent several years on a zelda fangame forum with dozens of projects and we had exactly 0 legal intervention from nintendo during my time there.
« Last Edit: September 03, 2015, 07:34:29 AM by Silbereisen » Logged
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