Nintendo ALERT
http://www.neogaf.com/forum/showthread.php?t=1150086Nintendo files patent application for cloud gaming devices
Supplemental computing devices that provide processing and/or storage resources to game consoles to assist these game consoles in executing a game. In some instances, a game console locally executes a copy of a game using resources of the game console. In addition, however, the game console may couple to a supplemental computing device that includes resources that the game console may also utilize to increase the speed or quality of a user's gaming experience. For instance, the supplemental computing device may couple via a physical connection (e.g., a wired connection) to the game console for processing data associated with the game and providing a result back to the console, and/or for storing game data on behalf of the game console.
1. A gaming system, comprising: a game console comprising one or more processors configured to locally execute a game and provide video output of the game to a display and audio output of the game to a speaker, the game console including a physical network interface and a wireless communication interface; and a supplemental computing device configured to detachably couple to the game console via the physical communication interface, the supplemental computing device comprising: one or more processors configured to provide, over the physical communication interface, processing resources to the game console to assist the game console in locally executing the game; and memory for receiving data associated with the game from the game console and storing the data for later access by the game console wherein the game console is further configured to couple, via the wireless communication interface, to another supplemental computing device, the another supplemental computing device including one or more processors to provide processing resources to the game console and memory for providing storage resources to the game console.
Looks like a p2p cloud system
[0013] In some instances, a user may be compensated based on an amount (e.g., time, raw resources, etc.) that the user shares his or her supplemental computing device or indicates that he or she is willing to share the supplemental computing device. This compensation may comprise any form of value, include access (e.g., time) to other supplemental computing devices maintained by other users, discounts on games, access to certain game content, points for redemption for digital or physical goods, information for display (e.g., as a badge) on a social network, or the like.
[0020] In instances where a game console utilizes resources from a remote supplemental computing device, the game console may couple to a supplemental computing device that is relatively "close" within a network. That is, the game console 102, or the coupled supplemental computing device 104, may identify other supplemental computing devices that have a threshold connection strength with the game console 102 or the supplemental computing device 104, or through which communications between the respective endpoints are less than a network latency threshold. By coupling to these devices, the techniques described herein limit the latency between the devices. The other supplemental computing devices could be within a relatively short distance (e.g. within the same household, building, or neighborhood) or could be some distance away. In some embodiments, the network distance can affect the types of functionality that the supplemental computing devices may provide. Network distance can be a measurement of latency between the game console and the respective supplemental computing device and/or the actual or estimated number of network hops between the console and the network computing device, for example. Thus in terms of network distance, a network computing device that is "close" has relatively low latency or hops, and one that is "far away" has relatively large latency or numbers of hops. Relatively close supplemental computing devices may be able to provide services at a nearly real-time speed (e.g. processing real-time graphics and sound effects), while relatively far away devices may only be able to provide asynchronous or supplementary support to the events occurring on the console (e.g. providing for weather effects in games, artificial intelligence (AI), etc.). In some cases the supplementary support provided by the supplemental computing devices could be based on a best-effort basis. For example, in a computer chess game, some amount of onboard AI may be possible on board the console to provide relatively quick analysis, but supplemental computing devices may perform additional AI analysis. If the additional analysis is not received from the supplemental computing devices within a threshold time, the console can use what is available to it (e.g. the analysis done by the console or by any supplemental computing device that has returned its respective AI analysis).
[0023] As described in further detail below, a game console may also couple to multiple supplemental computing devices to even further increase capabilities of the resulting game system. For instance, multiple supplemental devices may be daisy-chained to one another and/or the game console may be physically coupled or wirelessly coupled to other supplemental computing devices.
Abstraction of power and specs here! I guess nintendo might tap into that cloud too for their own process lol, it's literrally cheap deployment of cloud where people pay to host your server
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The lakitu!
The example console (just for reference)
[0024] FIG. 2 illustrates select example components of the game console 102 and the supplemental computing device 104 from FIG. 1. The game console 102 may take the form of any suitable type of computing device, e.g., mobile, semi-mobile, semi-stationary, or stationary. Some examples of a game console may include a "dedicated game console" in which the sole or primary purpose is to cause output (e.g., visually and audibly) of games for play by a user, potentially with use of a remote control, but potentially without. The game console may include its own display and/or be configured to be easily connected to external displays like televisions and projectors. In other instances, game consoles may take the form of tablet computing devices, smart phones or mobile communication devices, laptops, netbooks and other portable computers or semi-portable computers, desktop computing devices, terminal computing devices and other semi-stationary or stationary computing devices, wearable computing devices, or other body-mounted computing devices, or other computing devices capable of sending communications and performing the functions according to the techniques described herein.
QOL READY internet of thing confirmed?
It's super steam!
http://www.neogaf.com/forum/showthread.php?t=1150041Time's Interview with Nintendo's President Tatsumi Kimishima (Some NX info)
NX:
The NX is “a next step in our dedicated device strategy, the core and primary focus of our business.”
“As far as NX goes, I’ve said it’s different and obviously a new experience,” he tells me. “If you look back to the beginning of our conversation today, we talked about the transition from Wii hardware to the Wii U hardware and how difficult it is to explain to the consumer base what is different and new about the new hardware. It’s difficult to convince them to switch from their current platform to the next platform.”
“That being said, I can assure you we’re not building the next version of Wii or Wii U. It’s something unique and different. It’s something where we have to move away from those platforms in order to make it something that will appeal to our consumer base.”
Crazy NINTENDO speculation time
Cartridge is back ... with a processing vengeance! (I don't think it's what is in the patent, that patent is CRAZIER
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