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1075907 Posts in 44152 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 02:07:54 PM
TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 1441416 times)
moi
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DILF SANTA


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« Reply #5440 on: April 23, 2011, 10:06:47 AM »

Humble not-indie anymore bundle
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Gimym JIMBERT
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NOTGAMER ludophile


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« Reply #5441 on: April 23, 2011, 10:14:37 AM »

More like less humble
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss) ! GЮЯЦ TФ ДЯSTӨTZҚД!
sonic the heidegger (Überall Geschwindigkeit)
moi
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DILF SANTA


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« Reply #5442 on: April 23, 2011, 10:16:40 AM »

Less humble not-indie bundle
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BoxedLunch
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« Reply #5443 on: April 23, 2011, 04:03:25 PM »

i just ordered an illustration based on mighty bomb jack from this artist on etsy. my dad let me do it as a birthday gift. Smiley

http://www.etsy.com/shop/bethandbell
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Jesse
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« Reply #5444 on: April 23, 2011, 07:44:10 PM »

That's pretty awesome, the art totally reminds me of Nickelodeon cartoons like Aahhh!! Real Monsters or Rugrats.
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Sakar
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BONES


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« Reply #5445 on: April 23, 2011, 08:07:07 PM »

One of my favorite things from Cave Johnson in Portal 2

http://www.youtube.com/watch?v=g8ufRnf2Exc

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cold void | twitter
Ashkin
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meow


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« Reply #5446 on: April 24, 2011, 12:04:52 AM »

One of my favorite things from Cave Johnson in Portal 2

http://www.youtube.com/watch?v=g8ufRnf2Exc


YES.
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Guillaume
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« Reply #5447 on: April 24, 2011, 03:26:25 PM »

The voice acting and writing in this game was so perfect.
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BoxedLunch
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« Reply #5448 on: April 24, 2011, 04:23:45 PM »

One of my favorite things from Cave Johnson in Portal 2

http://www.youtube.com/watch?v=g8ufRnf2Exc


i like this more
http://www.youtube.com/watch?v=xcs4klrjlwE
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JoGribbs
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« Reply #5449 on: April 24, 2011, 04:27:47 PM »

Must. Not. Look. Until. After. Exams...
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Sakar
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« Reply #5450 on: April 24, 2011, 07:23:19 PM »

SPAAAAAAAAAAAAAAAAAACE
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cold void | twitter
teomat
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« Reply #5451 on: April 25, 2011, 12:26:58 AM »


I love the space core Gomez
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---
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« Reply #5452 on: April 25, 2011, 08:29:37 AM »

http://youtu.be/GhfAYB0G1FE

Looking for tutorials on how to make graphics such as those in the video.

Is it just really high res pixel art? O_o
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Guillaume
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« Reply #5453 on: April 25, 2011, 08:39:58 AM »

Looks like it.

Or sometimes you can get that kind of detail by having a drawing done in PS/Illustrator/etc., reducing its size to sprite-size, and then touching it up manually.
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« Reply #5454 on: April 25, 2011, 08:43:49 AM »

I see. I suck at graphics, maybe I should look for a nice artist.
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Jesse
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« Reply #5455 on: April 25, 2011, 09:01:39 AM »

http://youtu.be/GhfAYB0G1FE

Looking for tutorials on how to make graphics such as those in the video.

Is it just really high res pixel art? O_o

Looks hand-drawn to me. Way too much gradient and line art in the sprites to think they're pixeled that way. Scanned, painted, and resized'd be my guess, as Guillaume said.
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Alec S.
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Formerly Malec2b


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« Reply #5456 on: April 25, 2011, 09:40:47 AM »

I've been away on a semester abroad, but now I'm back again and babe it's going to work out fine
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Player Ʒ
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"Flagrant Errors" is my middle name.


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« Reply #5457 on: April 25, 2011, 10:55:43 AM »

Has anyone here tried laser tag?
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BoxedLunch
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« Reply #5458 on: April 25, 2011, 11:39:08 AM »

i fucking love laser tag.
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dsvoid
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« Reply #5459 on: April 25, 2011, 11:48:40 AM »

So maybe three years ago I got this account and a few days ago I remembered I had it.

I decided to make a little foray into platforming with Game Maker, something I've never done before. I managed to implement jumping, a running animation, and some hit detection.

HOWEVER: I need to figure out how to do "one way" floors, where the game only detects if you hit an object from above, since otherwise the hit detection is just PAINFULLY bad. Should I post asking for help in the Tutorials section of the site, or is that bad practice? Should I just provide the .gmk of the game here? Pic related, the WIP.







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