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879402 Posts in 32976 Topics- by 24364 Members - Latest Member: caraag31

May 24, 2013, 03:09:39 AM
TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 867421 times)
kummerspeck
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bungle bug


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« Reply #2895 on: October 03, 2010, 03:46:21 PM »

can melly play the mellotron because that'd be great
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Μarkham
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« Reply #2896 on: October 03, 2010, 05:11:52 PM »

http://exp777.cs.land.to/dexgen/?p=Paul+Eres&l=en

No.628 Paul Eres

It rarely shows itself in public. Good fortune comes to those who see Paul Eres. It is popular among old men to compare their Paul Eres's large mouths.

How did everyone miss this?  That site gave me some interesting facts about Derek Yu:

Quote
No.553 Derek Yu

Alpaca Pokemon

GHOST

HT 34′08″
WT 2067.9 lbs.

Legend says that a dark place is created when Derek Yu sings. After standing on its hind legs it acquired high intelligence.
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Bood_War
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LORD OF AUTOMOTONS


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« Reply #2897 on: October 03, 2010, 05:27:00 PM »

No.700 Bood_War

Big Jaw Pokemon

FIRE

HT 6′08″
WT 134.9 lbs.

Legend says that a river is created when Bood_War dances. It is strong enough to easily lift up old men.
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Groktar the Destroyer
Your mother's a communist.
Dustin Smith
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Eskimo James Dean


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« Reply #2898 on: October 03, 2010, 06:13:51 PM »

Quote
No.829 TheDustin

Turtle Pokemon

FIRE STEEL

HT 24′07″
WT 1570.1 lbs.

It only appears where there is no conflict. People don't see it much now. It lived in the swamp approximately 4 hundred million years ago.

Apparently I'm fatter than a Snorlax (pokey nerds plz don't contradict me thx), but the "People don't see it much now" part fits.
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Smithy
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« Reply #2899 on: October 03, 2010, 07:18:34 PM »

No.464 Smithy

Pincer Pokemon

BUG POISON

HT 6′01″
WT 110.3 lbs.

After standing on its hind legs it acquired high intelligence. It will bravely face an opponent even larger than itself.


Poison bug. Interesting.
This thread is now the pokedex thingy thread, I guess.
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John Sandoval
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i am become death


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« Reply #2900 on: October 03, 2010, 07:26:51 PM »

Was watching TV in my dorm when I saw the O'Reilly factor for the first time. I could not BELIEVE how much of a bastard this man was. Whenever someone had anything to say, he would drown them out by speaking loudly and, if that didn't work, he would tell them to shut up.

Shocked, I spent a couple hours on youtube watching videos of him, working myself into a frenzied anger as this man repeatedly committed acts of bastardry towards anyone he disagreed with. Most notably, there was a video of him bashing Amsterdam and the Netherlands, calling it a "cesspool" of sex and filth and drugs. When he was presented with statistics from the Bureau of Justice Statistics that showed how comparatively low the crime rate was in Amsterdam as opposed to the US, he just said:

"The way they do statistics over there in Europe is different. And besides, it's a smaller country!"

JESUS! You've been in the industry for god knows how long and you still don't know how statistics works?

How does this man get away with saying this shit?
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Smithy
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« Reply #2901 on: October 03, 2010, 08:00:04 PM »

What industry? The talk industry? Lies Inc?

The right wing's arm of propaganda is huge. Huge, in this country. Huge.

All types of nonsense gets spewed by talk show pundits. They accuse balanced sources like NPR or the NYTimes of being lefty propaganda. It confuses people, and in the end they either stop trusting all sources of information entirely by writing them off and mentally lowering all journals to fox's level, or they side with the talk radio miniGoebells's and develop a siege mentality, permanently walling themselves in to the fundamentalist right.

That's how intellectual types in Germany ended up becoming Nazis. That's how libertarians here, who might be otherwise intelligent people, end up quoting things *directly* out of the Fascist Manifesto, perhaps without even realizing it, and talking sophistically about political issues ("well, if you privatised the police force, things would be better because the private sector handles things better and the government should do nothing. the government means to control you, unlike big business. furthermore, you're wrong because if you get rid of the word 'crime' in the dictionary, then there would be no crime to speak of. crime wouldn't exist if the word didn't exist. i would know because i read 8000 books.")



Fubar.
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Mipe
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Migrating to imagination.


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« Reply #2902 on: October 03, 2010, 09:40:08 PM »

Quote
No.572 Mipe

Big Jaw Pokemon

DRAGON

HT 6′00″
WT 100.0 lbs.

It rarely shows itself in public. Good fortune comes to those who see Mipe. It only appears where there is no conflict. People don't see it much now.

Slightly inaccurate. My jaw is not THAT big.
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Rm88~
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rm88___@hotmail.com
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« Reply #2903 on: October 03, 2010, 09:41:46 PM »

I don't feel like making a new thread for this, and I don't think it's specific enough to be a tutorial request:

I know nothing about programming, but I really want to make my own simple, generic platformer.

Where should I start? I have mentioned this before, the closest I've been to 'game making' is RPG Maker. I have downloaded platformer engines for Game Maker and I can change the graphics and create levels, but I don't know how to customize it gameplay-wise or do literally anything else.

Should I go back to pen and paper to complete my idea first? Do I need to take a programming turorial online? Is Game Maker the easiest alternative for a complete n00b? I'm completely lost. Some advice would be appreciated   Shrug
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Ashkin
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« Reply #2904 on: October 03, 2010, 09:45:58 PM »

Quote
No.359 Ashkin

Hermit Crab Pokemon

FIRE BUG

HT 5′05″
WT 87.8 lbs.

It was sealed into the computer world after releasing a strong light. It only appears where there is no conflict. People don't see it much now.

Sealed in the computer world sounds accurate...
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Inane
TIGSource Editor
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Arsenic for the Art Forum


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« Reply #2905 on: October 03, 2010, 10:29:09 PM »

Should I go back to pen and paper to complete my idea first? Do I need to take a programming turorial online? Is Game Maker the easiest alternative for a complete n00b? I'm completely lost. Some advice would be appreciated   Shrug
Don't go back to complete your idea, in my experience very few people still have steam left when they've got an entire game down on paper and nothing implemented.
I learned to program with Game Maker, it's a great starting place since it has no libraries or different IDEs to worry about. I mean, honestly, if I could learn GML, then you can too Durr...?Hand Point Left I'd recommend you nab the trial version and follow Derek's tutorial in our tutoorials subforum.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
John Sandoval
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« Reply #2906 on: October 03, 2010, 10:44:12 PM »

I know nothing about programming, but I really want to make my own simple, generic platformer.
Should I go back to pen and paper to complete my idea first? Do I need to take a programming turorial online? Is Game Maker the easiest alternative for a complete n00b? I'm completely lost. Some advice would be appreciated   Shrug
Yes, GM is perhaps the most user friendly thing out there for folks new to the indie dev scene (ie you and me)
If you're using GM, search the forums for the Grandma Engine. It's REALLY useful and a good starting point for any platformer. You can edit things like player gravity, player speed- all the basic necessities with little to no effort. And if you have any questions, just read the online manual(s). Remember that all things take time, and you just need to keep at it. Understand that GM is an event oriented engine- things happen when the proper conditions are fulfilled.

To clarify some of the basic things:

Sprites are the pictures. They don't hold any information aside from masks (used for collision detection).
Objects are the things sprites are attached to. Without a sprite, an object is an invisible machine. They are where code is stored. A piece of code you write will only happen when the proper event takes place- if you put a piece of code in the Create event, it will only happen once, at the very beginning of the object's existence. If you put it in the step event, the code will happen every single frame of the game (1 step=1 frame; if your game runs at 30 fps, the code will happen 30 times a second).
You keep track of whatever information you need via variables. A variable is a number used in your game, like hp or speed. However, variables must be instantiated before they can be used. Instantiate a variable by putting it in the create event.
Example:
Player_Hp=200
Spd=1
Def=2
But variables don’t do anything on their own. If the variable you created, say, player_hp, equals zero, the game doesn’t know what that means. You need to write that code yourself:
You should look up how to write GML (what the language Game Maker uses is called) on your own;  there’s  too much of that for me to explain here.
Scripts are only pieces of code that you write. However, if you put your code into a script, you can have multiple objects access that code at once. And because the code is in one single script, place, it’s really easy to edit.
When writing code, it’s really easy to lose track of what a certain line does. To keep things organized, use Comments by typing // in front of whatever you have to say to yourself.
Example:
//these are the player’s statistics
Global.hp=1
Global.speed=2

And those are some of the basics. If you ever have any questions, just look/post in the tutorial section. From experience, the people here are really helpful (it’s easily the friendliest forum I’ve been a part of).

-John Sandoval
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John Sandoval
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i am become death


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« Reply #2907 on: October 03, 2010, 10:52:10 PM »

Should I go back to pen and paper to complete my idea first? Do I need to take a programming turorial online? Is Game Maker the easiest alternative for a complete n00b? I'm completely lost. Some advice would be appreciated   Shrug
Don't go back to complete your idea, in my experience very few people still have steam left when they've got an entire game down on paper and nothing implemented.

"Nothing is more dangerous to the adventurous spirit within a man than a secure future"
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lansing
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« Reply #2908 on: October 04, 2010, 12:11:59 AM »

Wheretheladies.at – Turning women into commodies since 2010

http://borderhouseblog.com/?p=2957

/trollface
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Lon
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« Reply #2909 on: October 04, 2010, 12:18:40 AM »

I've found processing (as found on www.processing.org), a rather easy to use prototyping sort of development environment.

I saw some folks playing Tic Tac Toe the other day.  I remembered that people can play '3D' Tic Tac Toe by drawing 2 additional fields.  Now my question is, can people play '4D' Tic Tac Toe?  How would the field(s) be organized?
So for regular tic tac toe:
[ ][ ][ ]
[ ][ ][ ]
[ ][ ][ ]

3D Tic Tac Toe:
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]

How would 4D go?
Something like???:
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]

[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]

[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
[ ][ ][ ] [ ][ ][ ] [ ][ ][ ]
How would it be played?  I'm thinking to make games non-trivial one would have to expand the area of the field to be something more like 4x4 or 5x5 rather than 3x3.

EDIT: Did a Google search, found a relevant 4D Tic Tac Toe flash game: http://www.newgrounds.com/portal/view/500930

« Last Edit: October 04, 2010, 12:30:40 AM by BigLon » Logged

“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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