I saw this earlier today on da Gaf. For what it's worth:
Ok well first I'd like to mention that when making this post this is not an endorsement of what Phil said. It was a pretty terrible thing to say and turning around to see the guy's face at the mic made me feel bad inside. I recall his question was about what the panelists thought about Japanese games today and maybe he thought the answer would've been more inviting given the posters that were up in that one bedroom during the movie
Now I haven't really seen any mention of what the criticisms were up to page 5 and from page 13 onward so maybe someone mentioned this but unfortunately nobody's talking about it so I'll butt in a little. I don't remember word for word what is said but this current discussion kind of stinks so whatever.
One of Phil and Jonothan's problems with modern Japanese games (at least what was said during panel) was the amount of hand holding that goes on in them. Fish cited Zelda as an example; LoZ dropped you into a world without any instruction on what to do, you went ahead and figured out how to do things on your own, bombable walls were actual secrets, etc. So basically LoZ had a sense of discovery to it that he really valued. But Skyward Sword doesn't have that; bombable walls are really obvious because there's this crack in the wall, tutorials are too long, the game often interrupts you and makes sure to list out, step by step, what you're supposed to do next, then reconfirm you got it right after you finished or whatever.
Jonothan expanded on that by saying that some games (not sure if he meant Japanese specific) can become too polished, to the point that there's not really any game left because there's no way for the player to try and do their own thing. Basically everything has an arrow pointing to it and "you should go do this!". No sense of vulnerability, no sense of experimentation, a very sterile experience. I only remember Zelda as the example they cited having this problem, so I'm not really sure what other Japanese games they had in mind under that criteria.
Also, they had no problem with Dark Souls and Street Fighter 4. They just kind of went "Dark Souls is good. Yeah Street Fighter 4 is ok".
I probably do them a disservice by writing this up but I believe I got the sentiment of what their criticisms were. Hopefully they'll have something more accurate coming out soon but again Phil's comment was really stupid and I'd hate to be the guy that came up to the mic and heard his fucking awful response.
@Reheddeht noby noby boy?