Why do we hate QTEs again?
It's a way for a game to make you do something in the simplest and most shallow terms that it otherwise wouldn't have been able to do. It's an outright confession of dissatisfaction with what your character can do with your abilities in the game. It's a brutally lazy way to figure out how to do that. How do we make the player make Bayonetta grab and angel and surf on him?
Okay, well, we spent the WHOLE GAME SO FAR, teaching the player how to control her. Is there some way we can introduce this scenario in a context where they would be able to fannagle the current abilities at their disposal to work this scenario into the situation we have in mind for the cutscene. Or maybe we just don't need to force the player into these gimmicky moments when the stuff we have the player doing is rock solid.
Nope, just press A.
Oops, you missed. Bronze statue. Eat a dick.
Figure out a way to let me do cool things in your games without it being fake
. It's especially dumb in situations like Bayonetta where you already HAVE.