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TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 1673912 times)
Jimym GIMBERT
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« Reply #13300 on: November 24, 2012, 12:15:33 pm »

I don't care i just want more mario 64 control, and less of galaxies'

And fuck you nintendo find an innovative way to mix touch control with wand motion Angry so i can play a zelda on one controller not 2. And I can hack the perfect pc controller with occulus, kinect, nunchuk, wand m+ ! The pong of the holodeck control.
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FucKonami Everything is a remix? the same ingredients don't give the same meal and the meal is not the ingredient.
Udderdude
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« Reply #13301 on: November 24, 2012, 12:32:45 pm »

I don't care i just want more mario 64 control, and less of galaxies'

Going to Nintendo for deep gameplay experiences these days is like trying to get a gourmet dinner from a McDonalds happy meal >_>

And fuck you nintendo find an innovative way to mix touch control with wand motion Angry so i can play a zelda on one controller not 2. And I can hack the perfect pc controller with occulus, kinect, nunchuk, wand m+ ! The pong of the holodeck control.

You would look ridiculous even attempting to use all of those at once.  Maybe that's the point? :D
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SirNiko
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« Reply #13302 on: November 24, 2012, 12:56:45 pm »

Don't forget that New Super Mario is a multiplayer title, so it also appeals to players who are looking specifically for a game they can play with multiplayer co-op. The co-op in the galaxy games was weak by comparison.

Crossbow training came with that zapper attachment thing. That could be skewing the results of sales, since people may have wanted the zapper and just gotten the game as a bonus.

I think it's a mistake to jump to conclusions based strictly on sales.

There will continue to be demand for high-level games, and I think Udderdude is on the money that a portion of the people who are playing low-level entry games are going to advance to more complicated games. Nintendo's already sort of doing that with the Wii-U - after the excessive simplicity of the Wii Remote, the Wii-U tablet controller is much more like a standard game controller. Players of the Wii can graduate gradually to more complex games. Nintendo Land is already pushing this - in addition to the typical "mini game" style games, a couple of the games (pikmin, zelda, and metroid) are structured more like a typical level-based game with progression and complexity. It's an excellent bridge from a Wii-sports level mini game to a Legend of Zelda style full game.
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moi
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« Reply #13303 on: November 24, 2012, 01:11:49 pm »

nintendo will come back to producing playing cards
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Manuel Magalhães
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« Reply #13304 on: November 24, 2012, 01:13:03 pm »

They still do that. (there's a Club Nintendo reward that's a mario card set)
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Shackhal
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« Reply #13305 on: November 24, 2012, 01:19:02 pm »

My laptop finally died 2 days ago! Cry It seems that the motherboard has gone down because it doesn´t turn on and smells burnt. And just when I have a great idea to the Sports compo.

This sucks.

But at least yesterday I got a job. Finally! After all the false calls, this one is completely true. I can buy a new one with this. All the bad news comes with good ones Cheesy
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Jimym GIMBERT
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« Reply #13306 on: November 24, 2012, 01:44:10 pm »

Don't forget that New Super Mario is a multiplayer title, so it also appeals to players who are looking specifically for a game they can play with multiplayer co-op. The co-op in the galaxy games was weak by comparison.

Fuck you nintendo
http://www.youtube.com/watch?feature=player_detailpage&v=IGHh80fpDRA

Edit:
http://www.youtube.com/watch?v=ARmBQ4iXtJk&feature=relmfu
nintendo that kind of feeling I was expected in skyward sword Sad
The music is more epic in mario than in zelda then zelda have problem
« Last Edit: November 24, 2012, 01:59:08 pm by Gimmy TILBERT » Logged

FucKonami Everything is a remix? the same ingredients don't give the same meal and the meal is not the ingredient.
moi
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« Reply #13307 on: November 24, 2012, 02:33:22 pm »

you expect too much from videogames
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Silbereisen
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« Reply #13308 on: November 24, 2012, 03:01:17 pm »

I don't care i just want more mario 64 control, and less of galaxies'
will never happen in a million years Sad
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kyn
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« Reply #13309 on: November 24, 2012, 03:05:23 pm »

Speaking of which, anyone playing the Super Mario 64 Multiplayer Co-op romhack?
Shit is fucking fun
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Jimym GIMBERT
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« Reply #13310 on: November 24, 2012, 03:19:31 pm »

I don't care i just want more mario 64 control, and less of galaxies'
will never happen in a million years Sad
I'm going to take care of that once I solved that sonic shitfest  Cool
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FucKonami Everything is a remix? the same ingredients don't give the same meal and the meal is not the ingredient.
Jimym GIMBERT
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« Reply #13311 on: November 24, 2012, 03:26:14 pm »

BTW someone know a program who allow me to rip by queueing many youtube video?
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FucKonami Everything is a remix? the same ingredients don't give the same meal and the meal is not the ingredient.
Silbereisen
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« Reply #13312 on: November 24, 2012, 03:39:08 pm »

I don't care i just want more mario 64 control, and less of galaxies'
will never happen in a million years Sad
I'm going to take care of that once I solved that sonic shitfest  Cool
make that the official name of the game
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Udderdude
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« Reply #13313 on: November 24, 2012, 03:39:30 pm »

BTW someone know a program who allow me to rip by queueing many youtube video?

Try JDownloader.  Requires Java to be installed.
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Jimym GIMBERT
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« Reply #13314 on: November 24, 2012, 04:21:15 pm »

thanks

@sinclair
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EDIT:
Remember when I said that space shooter has disappeared? Now there are coming back all the rage, all procedural with infinite universe and infinite customization, lead by elite dangerous and wing of commander sequel... BEWARE OF THE BLACK SHOOTER!

Too bad the genre is so niche that there is no way to have decent variation of theme and visual aspect. While I'm talking about it, more descent like please too!
« Last Edit: November 24, 2012, 06:19:29 pm by Gimmy TILBERT » Logged

FucKonami Everything is a remix? the same ingredients don't give the same meal and the meal is not the ingredient.
cubertron
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« Reply #13315 on: November 25, 2012, 10:55:57 am »

What is the best possible way to animate a character made in adobe illustrator + Making the sprite sheet quickly?  Embarrassed
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clockwrk_routine
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« Reply #13316 on: November 25, 2012, 11:17:04 am »

I just started doing that.  I use Blender to animate vector/bitmap images, you import them as planes.  Subdivide the plane several times for smoother deformations.  If its composed of several parts, you connect them via skeleton you might have to space the parts out along the Z axis.  You'll have to learn about key frame animations in blender, and export the resulting animation as pngs.  You can bring the pngs together into a sprite sheet using graphics gale export options or image magick.

It sounds complicated but once you get the hang of it, it's a very efficient way to animate.

this talks about how to export with the correct settings:
http://flarerpg.org/tutorials/isometric_tiles/

you'll also have to turn on shadeless, face textures, face textures alpha in the materials tab of the image plane, and pre multiply in the textures tab of the image plane.

here's a tutorial on keyframe animations:
http://www.youtube.com/watch?v=CFFhgutjZQk

it covers building a skeleton, rigging it with automatic weights, and also goes into the animation dialogs but all you need to know is how to enter a keyframe along the timeline. pm me if you need more help.
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zalzane
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« Reply #13317 on: November 25, 2012, 07:40:52 pm »

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nikki
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« Reply #13318 on: November 26, 2012, 04:46:58 am »

Quote
What is the best possible way to animate a character made in adobe illustrator + Making the sprite sheet quickly?


I'd say Flash
and this cs6 functionality

if i remember corectly there used to be some spritesheet option in the Starling framework too,
and since it's an adobe only workflow, it works quite well you can just import / export straight from to illustrator to flash
« Last Edit: November 26, 2012, 07:12:37 am by nikki » Logged
moi
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« Reply #13319 on: November 26, 2012, 06:31:40 am »


You know like how you often get an indie dev who has done all the art and code for a commercial gam but then got somebody else to do the soundtrack. Is there some sort of common established agreement for how this works in terms of payment? Would it be a profit share, or pay them up front for rights, or do they just donate it in exchange for showing a "Buy official OST"?
" pay them up front for rights" would be the best solution, you can also search for royalty free music if your budget is limited
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