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Udderdude
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« Reply #13410 on: November 29, 2012, 02:50:21 PM » |
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the closest is multimedia fusion, but it's pretty dumb too
At least Gamemaker games run on my PC. MMF games are complete hit-and-miss if they'll even work. Usually they die with some obscure runtime error.
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Gimym TILBERT
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« Reply #13411 on: November 29, 2012, 02:51:22 PM » |
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I guess the appeal of gamemaker is the editor not the engine, too bad people try to make an editor AND and engine ...
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Maud'Dib Atreides
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« Reply #13412 on: November 29, 2012, 02:55:45 PM » |
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i'll leave this here: http://sgdk2.sf.net
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Gimym TILBERT
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« Reply #13413 on: November 29, 2012, 03:06:45 PM » |
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Well there isn't any evidence of an easy code/behavior editor ... which is the main problem gmk solve!
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Maud'Dib Atreides
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« Reply #13414 on: November 29, 2012, 03:21:14 PM » |
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With SGDK2? Sorry if I'm off topic 
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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Tanner
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« Reply #13415 on: November 29, 2012, 04:28:01 PM » |
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jesus christ that's terrifying
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First play the game, then let the game play you, then you play game. - Hamletz
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alastair
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« Reply #13416 on: November 29, 2012, 05:09:53 PM » |
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Construct 2 is MMF4 or GM27, a huge improvement in everyway.
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Please use an avatar if you have none.
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Maud'Dib Atreides
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« Reply #13417 on: November 29, 2012, 05:33:03 PM » |
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trust me it isnt anywhere as jumbled as that picture makes it look
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Guy: Give me all of your money. Chap: You can't talk to me that way, I'M BRITISH! Guy: Well, You can't talk to me that way, I'm brutish. Chap: Somebody help me, I'm about to lose 300 pounds! Guy: Why's that a bad thing? Chap: I'M BRITISH.
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moi
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« Reply #13418 on: November 29, 2012, 09:25:15 PM » |
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construct 2 is very cool, oh wait no, HTML5 lol
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lelebæcülo
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Andy Wolff
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« Reply #13419 on: November 29, 2012, 09:48:18 PM » |
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I've been learning Unity and I'm liking it rather a lot
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Gimym TILBERT
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« Reply #13420 on: November 29, 2012, 11:05:54 PM » |
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http://www.zeldainformer.com/news/comments/hacker-proves-wii-us-cpu-is-significantly-slower-than-the-xbox-360#When:22:51:25ZThe WII U cpu speed clock finally reveal, it's slower, drama ensue, wait! hacker who done the benchmark says it is not a problem! EDIT: Wii U codenames worth knowing: system Cafe, CPU Espresso, GPU/SoC/etc. Latte, ARM secure processor Starbuck (we made that one up).
— Hector Martin (@marcan42) November 29, 2012 It's worth noting that Espresso is *not* comparable clock per clock to a Xenon or a Cell. Think P4 vs. P3-derived Core series.
— Hector Martin (@marcan42) November 29, 2012 The Espresso is an out of order design with a much shorter pipeline. It should win big on IPC on most code, but it has weak SIMD.
— Hector Martin (@marcan42) November 29, 2012 No hardware threads. One per core. No new SIMD, just paired singles. But it'sa saner core than the P4esque stuff in 360/PS3.
— Hector Martin (@marcan42) November 29, 2012 And I'm sure it's not an "idle" clock speed. 1.24G is exactly in line with what we expected for a 750-based design.
— Hector Martin (@marcan42) November 29, 2012 So yes, the Wii U CPU is nothing to write home about, but don't compare it clock per clock with a 360 and claim it's much worse. It isn't.
— Hector Martin (@marcan42) November 29, 2012 http://kotaku.com/5964432/hacker-says-hes-cracked-open-the-wii-u-cpu-is-nothing-to-write-home-aboutWell not a problem was me going to far
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« Last Edit: November 29, 2012, 11:14:11 PM by Gimmy TILBERT »
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moi
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« Reply #13423 on: November 30, 2012, 01:54:39 PM » |
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lelebæcülo
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John Sandoval
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« Reply #13424 on: November 30, 2012, 02:13:46 PM » |
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mmm the sense of irony inherent in christian hate mail gives me a bit more of a chuckle, but that was a good one too
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