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1026204 Posts in 41132 Topics- by 32735 Members - Latest Member: paranoidninja

July 24, 2014, 04:15:44 AM
TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 1308086 times)
Gimym JIMBERT
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« Reply #14460 on: February 25, 2013, 03:32:45 PM »

http://borderhouseblog.com/?p=10245 game david cage should play
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
Gimym JIMBERT
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« Reply #14461 on: February 25, 2013, 04:38:31 PM »

not unusual, no wonder game dev like "nothing is a remix", they don't really understand
and i really don't understand this sentence

"everythings is a remix" is a documentary about how creation is taking something old and making it new, but I disagree with the premise. While I don't believe in creation ex nihilo, the act of creation is not about being "derivative".

Influence can be seen mostly because new things need old idea to express themselves. For example depending on when or where the concept of car is created it would assume vastly different form. "everything is a remix" reduce the act of creation to similitude and a series of meaningless transformation (which are indeed tools to HELP but only help). And it is branded as an excuse to keep doing the same old without pushing it further.

In creation there is a huge part of "curation" where we review existing form and idea to express the new idea by analogy and composition, a bit like Chinese portraits. It is necessary because new idea are ... wait for it ... NEW! therefore there is no existing, word/form or any other existing representation for it yet, which mean conceptualizing it is done by transforming existing idea until it fit. But transformation alone is not enough, it must be "meaningful" not random, creation is about establishing relevant links (composition).

Which may lead to confusion which allow for branches (new idea that where not intended) and refinement (streamlining the core concept), For example look at art as an idea, it start as a mix of skills, social status, communication, sacred, representation, etc ... as it evolve some aspect became streamline (design) other get branched (craft), etc...

edit: >I misspell "everything is a remix" as "nothing is a remix" D:
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #14462 on: February 25, 2013, 04:43:59 PM »

thanks, makes more sense now  Smiley
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nikki
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« Reply #14463 on: February 26, 2013, 12:30:52 AM »

new things need old idea to express themselves. For example depending on when or where the concept of car is created it would assume vastly different form.

huh ?
Isn't that(cars) a prime example of new things evolving from the past instead of being all new and impossible to grasp ?

as in horseless carriage

as in the first cars (don't matter when or where) were just carriages where the horses/donkey/lamas whatever where taken off and a little engine was placed in instead.



where is that horse ?!

or am  perhaps missing your point completely ?
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Gimym JIMBERT
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« Reply #14464 on: February 26, 2013, 12:54:12 AM »

Yep the idea of car is even older, I think the first horseless carriage is traced back to greece but not sure (there was a huge missing opportunity for mankind to develop steam and gears at that time).

However that pretty much demonstrate my point, the idea of "horseless carriage" use an existing idea to express its difference: it's a carriage EXCEPT without horse, which is a re composition. Car is not immensely original by the way, the wheel is a much radical new idea, car fall more into refinement (streamlining an existing idea). And today car are so streamline that, while the idea remain, the form has changed and lost reference to the original influential form, showing that idea ISN'T in the form or influence. But that's not just car, horseless carriage as also given birth to most wheeled motor based transportation.

But the essence of an idea is so illusive it's not capture well by language, it's a bit more than a concept, it's meaningful but not for it's own sake. Some people define idea as solving a problem, but expression is not a "deep" practical problem yet art is creative, yet expression alone is not creativity.

And it's rare an idea is alone, it's generally a "complex of idea", ie an aggregation of idea, generally with a main idea supported by many small idea that allow this idea to be realized.

Creation is the process of taking a meaningful idea that exist as a potential and transform it into a realization when there is no obvious way to do it. Creation is more than often solving to realize, which mean searching and finding, to uncover what was not define.

Creating is defining what wasn't define yet by realization.
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #14465 on: February 26, 2013, 01:30:16 AM »

Is Gimmy always say something this deep? Undecided

Anyway, what's the first thing/visual representation in your mind when you heard of the word like micro-organism or cell?
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nikki
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« Reply #14466 on: February 26, 2013, 01:30:59 AM »

yeah I've heard the term "horseless carriage" the first time in art-theory to illustrate how you are unable to create fully new ideas, and even if you could how the world would not have it.
You would just be a crazy person.

People need to advance from stuff they know.

For example that wheel of yours.. probably there was a time where people used wet mud to move heavy stuff then someone figured you could use rolling tree trunks then the step to wheels wasn't as big as before. probably still took many generations though..

I personally always like the broomstick thing, I believe there was this hand duster for eons before someone finally figured you could just put a stick on it and save your back from aching as much.


Quote
For example look at art as an idea, it start as a mix of skills, social status, communication, sacred, representation, etc ... as it evolve some aspect became streamline (design) other get branched (craft), etc...
Depending on your definitions this is mildly wrong to completely wrong.
Art (for arts sake) is a rather new invention (19th century) where crafts and design go back much much further.(stoneage) Unless you mean something else with art?

I do like your original post (on borderlands ripping artstyle/artdirection/scens/shots) and it makes me sad people get away with it and be praised on their innovative ways, while they are just stealing styles. Usually the "good artists copy but great artists steal" Picasso quote isn't very far at that point. I once read where that quote originally came from (Picasso just copied it) but I cannot find it anymore (damn you steve jobs)
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« Reply #14467 on: February 26, 2013, 02:00:22 AM »

Art (for arts sake) is a rather new invention (19th century) where crafts and design go back much much further.(stoneage) Unless you mean something else with art?

What about all those Renaissance artists? The Renaissance happened in the 14th to 16th centuries, and from it, we have Leonardo da Vinci, Michelangelo, Botticelli.....

I'm sure they made art for art's sake as well.... Maybe a little bit for money.
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nikki
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« Reply #14468 on: February 26, 2013, 02:36:02 AM »

All of which are great and even greater. And then even more  
But have nothing to do with art for art's sake

but this is what  I mean with my
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Unless you mean something else with art?
I am not going down this route I've had these discussions before where different people have their own definitions. I already give up Wink
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C.A. Silbereisen
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« Reply #14469 on: February 26, 2013, 03:16:10 AM »

weren't at least the seeds for that planted in the renaissance tho, with the founding of the first art academies and consequently the shift in the role of the artist in society? (the artist as artisan vs the artist intellectual)

whatever, i disagree w/ more or less everything gimmy is saying but i dont feel like constructing an argument for it atm.  Tired
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« Reply #14470 on: February 26, 2013, 05:12:04 AM »

Yep the idea of car is even older, I think the first horseless carriage is traced back to greece but not sure (there was a huge missing opportunity for mankind to develop steam and gears at that time).

This is a myth. The first steam engine, as in something that used steam power to move a vehicle, was created at the end of the 18th century (from which development slowly matured into modern car engines.)

You're thinking of the Archimedes steam gun, which is sometimes thought to be apocryphal, as no direct evidence of his designing it exists. All we have are much, much later descriptions, and then a diagram by Leonardo da Vinci, who considering his proclivities may have just heard about the device's imagined properties and designed his own. In any case, the steam-gun as set down by Leonardo is an entirely different design from a steam engine: it was a cannon that slowly built up steam power in order to fire an object out of the barrel (like a pvc pipe and dry ice). The device was inefficient -- and of course materials technology did not exist to build anything capable of taking advantage of the pressures needed to actually build a locomotive machine. Consider that it took over a hundred years to get from the aeolipile (literally just a ball with holes that spun around) to the horseless carriage.


A tip: people who write about what the ancients knew in this manner are usually wrong. And probably didn't do the research either, of course, but this is the internet so why should they bother?
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« Reply #14471 on: February 26, 2013, 09:21:41 AM »

I'm pretty sure he's thinking more of the Greek Odometer, as well as the aeolipile (closer to an engine than you give credit). People weren't scooting around in togas and carts, but the gear tech and propulsion is way older than we all assume. This is why we all geek out about the Antikythera mechanism, we like to think of complexity as recent when it's not.

As far as this weird discussion on creativity, the stealing and inspiration from an old current concept can vary wildly, from a complete (but still reliant) opposition and rejection to minor but substantial changes in function. I think the key is to fit the old idea to its new or desired purpose and context instead of assuming "if it ain't broke, don't fix it" and just copy/pasting without considering the overall design. That process can lead to huge change, enough to appear original. Also I've found the biggest source of creativity is interdisciplinary, where something mundane in one field fits so well with the trends in another that no one sees it coming.
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seagaia
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« Reply #14472 on: February 26, 2013, 03:17:58 PM »

im drinkin root beer
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Gimym JIMBERT
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« Reply #14473 on: February 26, 2013, 03:25:22 PM »

@nikki
We don't disagree about art, I'm saying that art and many notion that were later separate from art where NOT separate at the beginning, but slowly were as refinement happen. The notion of art for art's sake is certainly as old as art itself, the revolution brought by romanticism is just a shift of power, in culture were art and sacred is barely separated, the monk are effectively doing art for art's sake, and there is a lot of record of artist among all culture who wish they could do just that and not care about anything else. But remember art was not always the domain of the ego of the artist and his internal turmoils, it was the domain of gods and the artist merely just had inspiration by seeking transcendence, they were channel for the spirits.

On horseless carriage, i'm talking about the idea not the realization, the technology was there at that time but never gel (hence no creation).
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ILLOGICAL, random guy on internet, do not trust (lelebĉcülo dum borobürükiss)
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« Reply #14474 on: February 26, 2013, 03:32:49 PM »

Quote
But remember art was not always the domain of the ego of the artist and his internal turmoils, it was the domain of gods and the artist merely just had inspiration by seeking transcendence, they were channel for the spirits.
i'd argue that those are essentially the same thing
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