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999689 Posts in 39241 Topics- by 30651 Members - Latest Member: Deathassassin05

April 24, 2014, 05:31:28 PM
TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 1207143 times)
SirNiko
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« Reply #15105 on: April 23, 2013, 02:29:40 PM »

That's a neat story. Assassin's Creed was originally meant to be a Prince of Persia title? Or the developer was told to make it more like PoP mechanically?
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C.A. Silbereisen
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« Reply #15106 on: April 23, 2013, 02:31:31 PM »

welp the mechanical similarities (combat, platforming) between asscreed and sands of time are kinda obvious
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SirNiko
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« Reply #15107 on: April 23, 2013, 02:44:12 PM »

On the other hand Prince of Persia is all about performing pre-determined sequences of actions to cross terrain like a platformer, whereas Assassin's Creed handles most of the platforming for you and you're more concerned with avoiding/killing enemies while charting out a path to an objective and then escaping again.

I'm just curious whether Disilet was inspired to change the mechanics, or the IP, or both when he "disobeyed and made assassin".
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moi
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« Reply #15108 on: April 23, 2013, 02:46:15 PM »

Maybe "disilet" is gilbertish transliteration for "disney" ?
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Gimym JIMBERT
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« Reply #15109 on: April 23, 2013, 03:07:06 PM »

on 7 score
They don't try to make game that are seven, their process only allow them to reach this score (at least in the past). Ubi has been championing rational game design, everything is measured (how many pixel it takes on screen) and competent people are actually hired for well covered task (UI, ergonomy, architect, etc...). The result is a polished but soulless game that generally lead very quickly to franchise fatigue (prince of persia or splinter cell notably). Their game are generally reaction to a trend where they offer a unique take on another game (prince of persia button mapping mirror zelda and expend on some concept of this game) which lead to an initial success. However they failed to keep iterating on that success (until ass creed) and the brand tank while the inspiration continue to thrive (metal gear).

I thought what happen in asscredd was well known Tongue but the game was an empty sandbox with almost no gameplay until very late in the project, a lot of wild but failed idea about social stealth, a very smart animation system for the time and a novel navigation system. Desilet is more in line with immersive things like dear easter and was actively trying to combat traditional "silly" convention, he push really hard for integrated and diegetic interface that make sens (the animus is an excuse for gameplay limitation, the button are mapped according to a puppeteer metaphore of head, hand, feet). They were left to their own device, certain to do something sensational but failed to find the structured fun. When the head of ubi learned about what they are doing it was too late to plug the cord and failure to provide a working game led to tension. Ultimately they send someone who push the final mission structure in 3 month before gold (hence the repetition). The game was really well receive and has a distinct personality with truly competent art direction. Desilet was pushed on the sideway until he left at the end of ass 2.

That's more or less the story
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C.A. Silbereisen
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« Reply #15110 on: April 23, 2013, 03:21:01 PM »

On the other hand Prince of Persia is all about performing pre-determined sequences of actions to cross terrain like a platformer, whereas Assassin's Creed handles most of the platforming for you and you're more concerned with avoiding/killing enemies while charting out a path to an objective and then escaping again.
yes but the basic interactions are very similar. same mechanics, different context.
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Player Ʒ
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« Reply #15111 on: April 23, 2013, 07:19:24 PM »

One thing I miss about old games is that you can just pop the game into your stereo/CD player and you have the OST right there. Shame that doesn't happen these days. Coincidentally, I think I found my old Rayman disc judging from the music. I'm going to nostalgia the crap out of it.
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Dr. Cooldude
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« Reply #15112 on: April 23, 2013, 08:25:28 PM »

One thing I miss about old games is that you can just pop the game into your stereo/CD player and you have the OST right there. Shame that doesn't happen these days. Coincidentally, I think I found my old Rayman disc judging from the music. I'm going to nostalgia the crap out of it.
haha, yeah I remember doing the same with many old games, especially Rayman.
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nikki
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« Reply #15113 on: April 24, 2013, 03:13:38 AM »

I remember trying that with c64 tapes.

 Hand Shake Left No No NO Hand Shake Right
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Alevice
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« Reply #15114 on: April 24, 2013, 01:28:58 PM »

One thing I miss about old games is that you can just pop the game into your stereo/CD player and you have the OST right there. Shame that doesn't happen these days. Coincidentally, I think I found my old Rayman disc judging from the music. I'm going to nostalgia the crap out of it.

My snes carts don't fit there. Neither do my nes or atari ones. What are you talking about?
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Mono
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« Reply #15115 on: April 24, 2013, 01:34:32 PM »

Yeh, I totally did that with my Rayman disc.

also:

oh man what if a new Okami game is announced...

Capcom Teases Okami Announcement
« Last Edit: April 24, 2013, 02:23:27 PM by Mono » Logged

Maud'Dib Atreides
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« Reply #15116 on: April 24, 2013, 05:18:52 PM »

http://www.youtube.com/watch?v=3W1xDKv6PFM
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Conker
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« Reply #15117 on: April 24, 2013, 07:35:44 PM »

Sometimes I regret the decisions I've made.
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s_l_m
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« Reply #15118 on: April 24, 2013, 07:43:45 PM »

Sometimes I regret the decisions I've made.

There's an app for that
https://itunes.apple.com/ca/app/mixology-drink-cocktail-recipes/id320926534?mt=8
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Shakhal
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« Reply #15119 on: April 24, 2013, 08:50:50 PM »

Sometimes I regret the decisions I've made.

There's nothing we can do about it than to keep going forward...

...Or creating a time machine and be our own counselor.
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