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998096 Posts in 39134 Topics- by 30545 Members - Latest Member: oxysoft

April 17, 2014, 01:23:16 PM
TIGSource ForumsPlayerGeneralFight Thread Pollution! Post here if it's not worth a new thread!!!
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Author Topic: Fight Thread Pollution! Post here if it's not worth a new thread!!!  (Read 1200093 times)
Mono
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« Reply #15420 on: May 13, 2013, 11:01:14 AM »



These were fantastic.

kotaku bla bla
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peanutbuttershoes
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wat a hell


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« Reply #15421 on: May 13, 2013, 11:02:33 AM »

being an idea guy is underrated in the games industry.

ideas are important. creativity seems to be something you can't really learn past a certain point. coding is easy.

are we really willing to defend a zombie tower defense F2P over someone's dark psychedelic themed 3rd person adventure with themes of loss, love, and the power of the human spirit because the former has the ability to code and hire an artist from south korea?

with dev tools becoming so easy to use, requiring at most a logical mind we should be encouraging these peeps to make dey shit. instead of being all shitty and shit.

poop
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wat a hell

Belimoth
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« Reply #15422 on: May 13, 2013, 11:09:30 AM »

I think that it's more about how people who are "idea guys" and nothing else have no way to to know that their ideas aren't very good. Of course you need ideas.
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peanutbuttershoes
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« Reply #15423 on: May 13, 2013, 11:12:10 AM »

yeah dammit.

good ideas.

damn good ideas.
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wat a hell

Mono
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« Reply #15424 on: May 13, 2013, 11:13:42 AM »

Where are these good idea guys? Are you a good idea guy?
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C.A. Sinner
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« Reply #15425 on: May 13, 2013, 11:15:12 AM »

Quote
are we really willing to defend a zombie tower defense F2P over someone's dark psychedelic themed 3rd person adventure with themes of loss, love, and the power of the human spirit because the former has the ability to code and hire an artist from south korea?
the problem is more that "idea guys" usually have ideas like "a kinect minecraft zombie mmo with a world map twice the size of the planet earth".

they also tend to be (in my experience):

1. kids without even the faintest idea (heh) of how to actually develop or design a game

2. self absorbed fucks who have a meltdown when they realize ppl aren't particularly interested in developing their impossible game for them
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Udderdude
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« Reply #15426 on: May 13, 2013, 11:21:13 AM »

The really good ideas come after you've made games in the genre you like and have some experience with game design and what works, what doesn't, etc.

I would put the chances of an idea guy having a genuinely amazing idea to be somewhere between none and fuck all.
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Castle
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« Reply #15427 on: May 13, 2013, 11:58:28 AM »

Why not just hire writers? They're like "idea guys" except better.
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Udderdude
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« Reply #15428 on: May 13, 2013, 12:03:47 PM »

Even non-game developers don't like idea guys.

http://advancedriskology.com/idea-guy/

Also has been said a billion times, but if you're good enough to make your own game, you already have a ton of your own ideas you want to do, so doing someone else's doesn't make a lot of sense, unless they've driven up to your place with a dumptruck full of money.
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ClayB
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« Reply #15429 on: May 13, 2013, 12:33:53 PM »


saw on this cactus' twitter. what a lovely nugget of last generation weirdness.
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Blademasterbobo
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« Reply #15430 on: May 13, 2013, 12:53:14 PM »

if programming is so easy, why don't you just learn how to program instead of bitching about how nobody appreciates your hidden genius
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Gimym JIMBERT
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« Reply #15431 on: May 13, 2013, 01:09:30 PM »

As a "kind" of idea guy, let me tell you:

Idea are easy, execution is hard.

If you wonder why there is so many clones and derivatives works, that's why. Idea and the execution of idea are tied up, an idea is a problem, problem need to be solve, solving is hard and putting it in a form is costly. And by solving I mean the idea isn't sufficient in itself, you need to find it's structure, to understand the resource cost and planning necessary to achieve it.

Most idea are formless and overscoped, but more importantly unproven. The unproven part is important, because:
1. People expect the same standard for new idea than old idea, idea guy tend to marry their idea and don't consider anything BUT that standard, they end up doing nothing because too low.
2. Finding resource resource is expensive, especially because of 1.

Solution? DIY and start small and focused. Build it overtime.
For game the most important things is learn2program (c)

also cactus
« Last Edit: May 13, 2013, 01:15:23 PM by Gimym TILBERT » Logged


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Udderdude
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« Reply #15432 on: May 13, 2013, 01:14:05 PM »

I have 12 full, complete design documents I want to make into finished games.  Get in line, idea guys :3
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Castle
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« Reply #15433 on: May 13, 2013, 01:38:41 PM »

Take that, straw man idea guy!
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Belimoth
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« Reply #15434 on: May 13, 2013, 01:41:47 PM »

They call him the "idea guy."

Because he was only ever an idea.
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