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rogerlevy
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« Reply #60 on: July 24, 2009, 09:42:45 PM » |
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Is there some hidden ending? The image I got after some practice was of the hero being sucked into some vortex, or "walking towards the light". I tried to beat the game in as close to 60 seconds as I could but the game kills you at 1 second left instead of letting you kill the boss at the very last moment. It would be cool to see a proper ending then, because right now I feel vaguely cheated. You could also reward the player for never getting hurt. But all in all it was fun, and good music.
One nitpick --- collision detection on things overhead the little guy was not good, you need to make the collision boxes flatter or something.
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johnnoz
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« Reply #61 on: July 25, 2009, 12:31:53 AM » |
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fantastic, love the idea and great execution
only real nitpick is that the collision on some platforms is a full 'block' size when the platform itself is thinner, causing you to collide with what looks like air from underneath
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Skomakar'n
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« Reply #62 on: July 28, 2009, 09:02:29 AM » |
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Hell, I can't beat it, but I love it anyway. Great and simple.
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William Broom
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« Reply #63 on: July 29, 2009, 01:54:37 AM » |
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Just wanted to say that I am still reading this thread and thank you all for your kind words! 
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Clemens
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« Reply #64 on: July 29, 2009, 06:53:15 AM » |
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Hey William, this is pretty great! I got a B with about 8 seconds left after the fifth try or so. Real fun! BUT: this things needs a level editor!  Edit: Haha, Rank A, 5.04 seconds!
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« Last Edit: July 29, 2009, 07:30:19 AM by Rostiger »
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Loren Schmidt
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« Reply #65 on: July 29, 2009, 02:13:49 PM » |
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I'm glad this got bumped, it's fun and I missed it the first time around.
A, 2:36. This is a great idea for a game, I'd love to see more like this.
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Ryx
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« Reply #66 on: July 30, 2009, 01:55:12 PM » |
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Was going to play but saw 'metroidvania' and went 'ewwwwww'. No more metroidvanias! None! Backtracking is NOT A GOOD THING!
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Valter
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« Reply #67 on: July 30, 2009, 02:09:29 PM » |
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Backtracking is NOT A GOOD THING!
Dude, suck it up and backtrack for all of the four seconds you spend backtracking.
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Ryx
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« Reply #68 on: July 30, 2009, 02:14:04 PM » |
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I actually played in spite of it being dubbed a 'metroidvania' and enjoyed it. backtracking isn't bad for a 60 second game. Had to play it about 20 times or so to get to the end with an A rank. Apparently there are.. gems? I dunno. I liked it.
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apsalar
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« Reply #69 on: August 22, 2009, 05:53:13 PM » |
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Nice little game. Took a few tries to win but it wasn't overly punishing.
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Too much free time.
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Gainsworthy
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« Reply #70 on: August 31, 2009, 04:46:27 PM » |
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CHUTUP! Looks like the Japanese are stealing your idea. Ho ho ho. Looks pretty rad though.
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Gainsworthy
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« Reply #72 on: September 08, 2009, 10:36:45 PM » |
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:D A joke, Dock! I, uh, didn't actually think folks were stealing Chutup's ideas. But, I thought of this as soon as I saw it. A super interesting idea, but not worth a new thread. Not yet, anyways.
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William Broom
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« Reply #73 on: September 09, 2009, 02:32:54 AM » |
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I think there was another indie game that was exactly like that. Made by Jwaap I think...
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Wak017
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« Reply #74 on: November 10, 2009, 07:01:57 AM » |
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When it tells me to press Z and I do, I receive this error message:
___________________________________________ ERROR in action number 1 of Step Event for object controller:
Error in code at line 1: if (gamewon = 0 && dying = 0) global.timer += 1;
at position 5: Unknown variable gamewon
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