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880001 Posts in 33016 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 02:14:40 PM
TIGSource ForumsDeveloperFeedbackIn 60 Seconds (now with music!)
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Author Topic: In 60 Seconds (now with music!)  (Read 25082 times)
rogerlevy
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« Reply #60 on: July 24, 2009, 09:42:45 PM »

Is there some hidden ending?  The image I got after some practice was of the hero being sucked into some vortex, or "walking towards the light". I tried to beat the game in as close to 60 seconds as I could but the game kills you at 1 second left instead of letting you kill the boss at the very last moment. It would be cool to see a proper ending then, because right now I feel vaguely cheated. You could also reward the player for never getting hurt.  But all in all it was fun, and good music.

One nitpick --- collision detection on things overhead the little guy was not good, you need to make the collision boxes flatter or something.
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johnnoz
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« Reply #61 on: July 25, 2009, 12:31:53 AM »

fantastic, love the idea and great execution

only real nitpick is that the collision on some platforms is a full 'block' size when the platform itself is thinner, causing you to collide with what looks like air from underneath
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Skomakar'n
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« Reply #62 on: July 28, 2009, 09:02:29 AM »

Hell, I can't beat it, but I love it anyway. Great and simple.
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William Broom
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« Reply #63 on: July 29, 2009, 01:54:37 AM »

Just wanted to say that I am still reading this thread and thank you all for your kind words! Grin
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Clemens
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« Reply #64 on: July 29, 2009, 06:53:15 AM »

Hey William, this is pretty great!
I got a B with about 8 seconds left after the fifth try or so. Real fun!

BUT: this things needs a level editor!  Kiss

Edit: Haha, Rank A, 5.04 seconds!
« Last Edit: July 29, 2009, 07:30:19 AM by Rostiger » Logged

Loren Schmidt
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« Reply #65 on: July 29, 2009, 02:13:49 PM »

I'm glad this got bumped, it's fun and I missed it the first time around.

A, 2:36. This is a great idea for a game, I'd love to see more like this.
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Ryx
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« Reply #66 on: July 30, 2009, 01:55:12 PM »

Was going to play but saw 'metroidvania' and went 'ewwwwww'.
No more metroidvanias! None! Backtracking is NOT A GOOD THING!
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Valter
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« Reply #67 on: July 30, 2009, 02:09:29 PM »

Backtracking is NOT A GOOD THING!
Dude, suck it up and backtrack for all of the four seconds you spend backtracking.
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Ryx
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« Reply #68 on: July 30, 2009, 02:14:04 PM »

I actually played in spite of it being dubbed a 'metroidvania' and enjoyed it.
backtracking isn't bad for a 60 second game. Had to play it about 20 times or so to get to the end with an A rank. Apparently there are.. gems? I dunno. I liked it.
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apsalar
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« Reply #69 on: August 22, 2009, 05:53:13 PM »

Nice little game. Took a few tries to win but it wasn't overly punishing.
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« Reply #70 on: August 31, 2009, 04:46:27 PM »

CHUTUP!

Looks like the Japanese are stealing your idea. Ho ho ho. Looks pretty rad though.
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Hayden Scott-Baron
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« Reply #71 on: September 08, 2009, 08:45:23 AM »

CHUTUP!

Looks like the Japanese are stealing your idea. Ho ho ho. Looks pretty rad though.
Half Minute Hero was shown in Japan long before "In 60 seconds".
http://www.siliconera.com/2009/01/21/marvelous-mystery-game-is-for-psp-and-not-just-for-japan/
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Gainsworthy
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« Reply #72 on: September 08, 2009, 10:36:45 PM »

CHUTUP!

Looks like the Japanese are stealing your idea. Ho ho ho. Looks pretty rad though.
Half Minute Hero was shown in Japan long before "In 60 seconds".
http://www.siliconera.com/2009/01/21/marvelous-mystery-game-is-for-psp-and-not-just-for-japan/

 :D

A joke, Dock! I, uh, didn't actually think folks were stealing Chutup's ideas.

But, I thought of this as soon as I saw it. A super interesting idea, but not worth a new thread. Not yet, anyways.
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William Broom
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« Reply #73 on: September 09, 2009, 02:32:54 AM »

I think there was another indie game that was exactly like that. Made by Jwaap I think...
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Wak017
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« Reply #74 on: November 10, 2009, 07:01:57 AM »

When it tells me to press Z and I do, I receive this error message:

___________________________________________
ERROR in
action number 1
of  Step Event
for object controller:

Error in code at line 1:
   if (gamewon = 0 && dying = 0) global.timer += 1;

at position 5: Unknown variable gamewon
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