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879047 Posts in 32956 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 06:11:37 AM
TIGSource ForumsDeveloperFeedbackIn 60 Seconds (now with music!)
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Author Topic: In 60 Seconds (now with music!)  (Read 25067 times)
BinaryMind
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« Reply #30 on: April 20, 2009, 08:48:43 PM »

I particularly didn't mind the memorizing because it was such a short game. Making the punch essential and the end of the boss was pretty cool (as I assumed it was useless when I got the shot powerup). Were the game a little longer, I'd suggest multiple ways to collect the same powerups to make it more about strategy in managing your time.
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Jasper Byrne
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« Reply #31 on: April 21, 2009, 07:12:31 AM »

I really enjoyed this, William.  Thanks for sixty seconds of great fun (five times.)  I'd actually love to see you do a larger version, maybe lost of different 60 seconds scenarios as this is exactly the kind of game I like to play briefly while at work. Hand Thumbs Up Left
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Kevin
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« Reply #32 on: April 21, 2009, 03:42:07 PM »

I also really enjoyed it and, as such, played for many more seconds than 60. I'm terrible though. What's a guy gotta do to get an A!?
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DYRE
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« Reply #33 on: April 22, 2009, 06:25:29 AM »

Ahah!

Rank A, 10:28 remaining!
I wasted a little bit of time on the boss, but I don't think I could improve my time by more than a second or so.

I greatly enjoyed the game.  The sound effects and graphics were both excellent.
It took me somewhere between 7 and 10 tries to complete the game initially, with a C rank.  After that, it took maybe 2 more to get an A.

I really enjoyed this, William.  Thanks for sixty seconds of great fun (five times.)  I'd actually love to see you do a larger version, maybe lost of different 60 seconds scenarios as this is exactly the kind of game I like to play briefly while at work. Hand Thumbs Up Left
I fully agree with this post, as well.
« Last Edit: April 22, 2009, 06:31:54 AM by DYRE » Logged
dolong8888
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« Reply #34 on: April 30, 2009, 08:43:12 PM »

- Is the premise of the game clear enough?
- How is the difficulty? Is it easy or hard? Did you have to try many times, and if so, did this bother you?
- Are the sound effects ok? Grating, perhaps?
- What about the graphics? I know they're not great but are they acceptable? Can you look at them without wanting to claw your eyes out?
- Putting this in spoiler tags, not because it's a huge surprise when you see it but because I want people to play the game without this in mind
Well, I registered here only to give my opinion, I liked a lot your game.
- It is clear enough, at least I got it the 2nd or 3rd time I played.
- Difficulty was ok, I have to try maybe 8 times to beat the boss, and maybe 17 to get a rank A. Didnt bother me trying so many times, I was excited to get an A.
- Sounds ok, nothing special.
- As the graphics, dindt like at first the main character, I dont know why. The other things were ok in game, but I didnt liked the drawings of the endings, didnt add much to the game and werent pretty or charming.
- The spoiler tags, didnt find annoying this, I felt excited when I found them, but then when I understood what they where for ( Wink ) I forgot them.

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Greender
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« Reply #35 on: May 01, 2009, 12:08:46 PM »

Cool game, I had a little difficulty the first 5 tries but once I realized that a power up was the lava suit it was easy, before I was trying to survive en the lava just with the energy power up Tongue overall a very fun game. It could use prettier ending and game over screens.
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AuthenticKaizen
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« Reply #36 on: May 01, 2009, 01:00:21 PM »

...featured on bytejacker.
http://www.bytejacker.com/episodes/034
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William Broom
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« Reply #37 on: May 01, 2009, 11:02:58 PM »

Awesome!

Anyway, I've got some music for this now so I'm going to add that and a few more tweaks pretty soon and then the game will be *properly* finished.
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GregWS
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« Reply #38 on: May 01, 2009, 11:05:29 PM »

Pretty awesome game!
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« Reply #39 on: May 01, 2009, 11:46:40 PM »

Sequel: In sixty two seconds?
 Big Laff

I'll be sure to try out the final version.
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Zero_Saber
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« Reply #40 on: May 02, 2009, 07:16:27 PM »

I as most of the others who have posted here really enjoyed this game. I found the sound effects fitting and the game play enjoyable. The graphics were nothing to write home about, but they fit the simplistic game very well. I am looking forward to the music addition!
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include<Luka>
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« Reply #41 on: May 03, 2009, 12:32:16 AM »

Yea beat it Tongue
Rank C
13 second left :D

Addicting game Tongue
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mcc
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« Reply #42 on: May 03, 2009, 10:48:55 AM »

I liked this a lot! Great concept and makes the whole "speed run" feeling accessible to non-speedrunners. Got a B and found the "secret ending" (I think).

Comments:

- The graphics are great and fit the game well but the ending/game over screens come across like placeholders.
- I'm not sure whether or not you actually need music (except on the end screens) but it does seem like there are problems with the sound effects. The balances seem off, at least, it seems like the punch and "underwater" noises are several times louder than any of the other sound effects. My first playthrough I spent about 40 of my 60 seconds repeatedly adjusting the computer volume and punching.
- Because it's all about perfecting movement, this really seems like the kind of game that needs gamepad support.
- The controls are appropriate and intuitive and keep the game simple but are just slightly awkward enough that they discourage me from trying to go for an A (at least in the absence of gamepad support). Like for example punching is just a bit awkward. On the first bunch of playthroughs this enhanced the experience because it meant that I used punch only judiciously, because I knew it would mess up my movement and slow me down. When I started thinking about going for an A though it was like oh geez this is going to be all punching barrels isn't it.

What I'd be curious to see is a game like this with some more complex play controls. It seems like the simple, blocky controls kind of force the game to be simple. That's appropriate to what this game is trying to be! But it also seems like a game that attempts this concept with a more sophisticated set of controls could have a larger map while still fitting in the 60 second scope, could open up the possibility of sequence-breaking, etc.

Now the question is, who wins in a grudgematch... "In 60 Seconds" or "Seven Minutes"?
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Krystman
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« Reply #43 on: May 03, 2009, 11:17:57 AM »

I saw this one on Bytejacker. I love the idea and the graphics but there are two things you should consider changing:

One major thing many game developers get wrong is not considering that there are different keyboard layouts. You are using the ZXC keys which are not always placed together depending on the keyboard layout in the country you live in. I assume you live in a country where the QWERTY layout is prevalent. I live in Germany, where the QWERTZ layout is used (among quite a few other central European Countries). Compared to QWERTY, in the QWERTZ layout the Z and Y keys are swapped which is makes the game basically un-playable.
http://en.wikipedia.org/wiki/QWERTZ

But it gets even worse. In France and Belgium, they have AZERTY which even screws up WASD.
http://en.wikipedia.org/wiki/AZERTY

The bottom line is - make customizable layouts, make presets for different countries or figure out how to respond to the key's location rather than to the letter (supposedly, there are some workarounds. I've seen that happen). Right now, people in most of Europe can't play it.

Another thing that I don't quite get: why can't I quit the game with ALT-F4 or the X in the right corner... you know... like EVERY OTHER APPLICATION?  Undecided
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Notch
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« Reply #44 on: May 03, 2009, 11:40:45 AM »

I liked it! The graphics are really nice, and the physics feel just right.
The puzzles aren't too tricky, and it only takes a few tries to beat the game. The difficulty is just right, I'd say.
The progression of various powerups is rewarding and hilariously fast.

As for "constructive" criticism;
I felt there were too many buttons to press. Instead of having one button for punch and one for that fireball thing, I'd rather have something like a charged punch (keep the button pressed for 200 ms) resulting in a fireball or something like that.
The time limit led to me using the wrong attack several times just because I hadn't memorized what key to press.

The time limit. It feels a bit artificial. If the level was slowly filling with lava so you only had 60 seconds to escape, I could understand it more. Or perhaps if a huge meteor was approaching in the background graphics. Right now, I have to look and parse a small text in the corner of the game to know how much time I have left, and when it runs out I die for no good reason.

But these are minor nitpicks, really. I loved it. =)
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