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battlerager
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« Reply #45 on: May 03, 2009, 12:22:07 PM » |
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Hey dude, congrats on the bytejacker nomination!  I live in Germany, where the QWERTZ layout is used (among quite a few other central European Countries). Compared to QWERTY, in the QWERTZ layout the Z and Y keys are swapped which is makes the game basically un-playable. http://en.wikipedia.org/wiki/QWERTZNormalerweise solltest du mit Alt + (links) Shift zwischen Deutschem und Englischem Tastaturlayout wechseln können... Glaube ich. Try pressing Alt + Shift guys, should you suffer from a non-qwerty keyboard layout. Maybe it helps 
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QuaziGNRLnose
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« Reply #46 on: May 03, 2009, 02:57:19 PM » |
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the game's alright, but as mentioned before it gets easier as you progress.
i also think that it should have more levels or something, which respect the "beat in 60 seconds" rule, because i beat the entire game in 3 minutes.
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Krystman
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« Reply #47 on: May 04, 2009, 06:39:40 AM » |
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Try pressing Alt + Shift guys, should you suffer from a non-qwerty keyboard layout. Maybe it helps  [/quote] It doesn't work for me. I specifically disabled alternative keyboard layouts because I would trigger them accidentally. I think it's just common sense for a game to take care of such details for the user.
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Cymon
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« Reply #48 on: May 05, 2009, 01:48:13 PM » |
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Good game, bad name. You can't google your game by title, it's too common. Come up with something a little more googl-able. i also think that it should have more levels or something, which respect the "beat in 60 seconds" rule, because i beat the entire game in 3 minutes.
I beat the game by skipping some power ups, but it made me wonder what the effect would be to beat it with more or less. Which makes me wonder if multiple endings wouldn't be possible, in addition to multiple maps. One where you beat the boss, but get caught in some lava flow. One where you escape with your life, but the boss escapes too. One where you escape but trap the boss, who is contained but lives on. One where you defeat the boss and escape with your life. Good game. Gets the creative juices flowing.
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Ghegs
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« Reply #49 on: May 07, 2009, 10:09:39 AM » |
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Congratulations on winning the Free Indie of the Week -award.
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William Broom
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« Reply #50 on: May 08, 2009, 01:33:19 AM » |
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Thanks!
Uh... do you have a link to that? I think you're talking about Bytejacker but I can't actually find any confirmation of it on their site...
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battlerager
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« Reply #51 on: May 08, 2009, 02:36:09 AM » |
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They say it in the episode (35).  [at roughly 6 minutes into the video] Congrats, man! You just punched out Cthulu Pandaland!
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pyabo
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« Reply #52 on: May 13, 2009, 05:49:21 PM » |
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Very nice little game. Took me at least a dozen tries though.
I'll just watch the YouTube video for the A finish. :|
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William Broom
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« Reply #53 on: May 14, 2009, 02:46:15 AM » |
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Updated with music by Marc Kamradt. Thanks Marc!
Also, a guy from a French publishing company contacted me, asking permission to put this the coverdisc of his magazine/s. Dunno if it will actually end up there, but it was still pretty cool.
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Hayden Scott-Baron
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« Reply #54 on: May 31, 2009, 02:37:18 PM » |
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I like it, but it crashes my machine really horribly after a couple of plays. D:
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William Broom
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« Reply #55 on: May 31, 2009, 11:47:16 PM » |
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Wow, uh... It being Game Maker and all, I have no idea why that would happen. It must be something that I'm doing, though. Can you explain how the crash happens in more detail?
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Hayden Scott-Baron
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« Reply #56 on: June 01, 2009, 01:10:19 AM » |
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I think after I play it a couple of times, and then press Z, the game music continues but the screen locks up. First the game doesn't respond and then my mouse and keys. I literally have to kill the power on my machine to restore it. This happened twice with the game. I was on a laptop with Intel GMA950 graphics, and I've played plenty of Gamemaker games before with this happening.
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Cymon
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« Reply #57 on: July 17, 2009, 08:02:10 AM » |
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I know it's been a while, but any chance of revisiting this and making new maps?
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Titch
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« Reply #59 on: July 18, 2009, 03:34:40 AM » |
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I like it, but the one thing that bugged me was the way the final rank appeared to be connected to the time. So I spent several playthroughs trying to slice time off my total rather than collecting everything only to keep getting C's. It was very frustrating. I think I completed it on my fourth or fifth run though. This sort of setup would be quite good for player created content, since the levels are relatively small. 
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