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878935 Posts in 32945 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 12:49:18 AM
TIGSource ForumsDeveloperCreativeThe Unfinished Game/Demo Dump
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Oddball
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« Reply #240 on: March 21, 2010, 04:34:36 PM »

Here's a vid of about 17 of my unfinished projects from long ago.
img
Some of those look pretty cool. Got any downloads of them? I'd be interested in taking a closer look.
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Andy Wolff
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« Reply #241 on: March 21, 2010, 06:00:58 PM »

Some of those look pretty cool. Got any downloads of them? I'd be interested in taking a closer look.

Ah, well, they're all quite abandoned and unfinished so I haven't got most of them uploaded anywhere currently. Except for the one with the smoke and the roses, that one is less unfinished than intentionally forgotten. I made it for the love-letter comp here a while back. You can get that one here
I think there's a demo somewhere on the internets for Super Obama Story as well, but I dunno where.

Are there any specific ones in the video you'd like to see?
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dumbmanex
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« Reply #242 on: March 27, 2010, 10:26:19 AM »



I've got one from a few years back.  It was to be the second Snowball's Chance game(for the second time), and I had the first section of the game done minus sound, music, and cutscenes.  It's sorta a cross between a Zelda game and a point/click adventure, but mostly action.  You can play what was done here.  Snowball looks to the mouse, hold mouse buttons for speed, left=slow, right=fast.  Click mouse buttons to go faster.  Throw a selected item with middle mouse button, click on the little item icon(lower righthand) to select one.
http://dumbmanex.com/files/SnowballsChanceE2_v0_1.rar

Before I knew about blogs, I kinda kept one on my site, located here.
http://www.dumbmanex.com/bynd_opinfosbce2.html
http://www.dumbmanex.com/bynd_opinfosbce2_2.html
http://www.dumbmanex.com/bynd_opinfosbce2_3.html
http://www.dumbmanex.com/bynd_opinfosbce2_4.html

I stopped working on it due to several things.
-It was pushing GM to frame issues, either by my inexperience or just the engine
-It was going to be a massive art undertaking for myself at that resolution, drawing all those characters from different angles  Crazy
-Collision issues, if you hit a corner on an elevated platform just right, you'd clip "up" onto it
-Demoralized after seeing how long it took to accomplish this much

I still go back and load it up from time to time.  I still want to make it some day, but in 3D.  I had better, the game is 85% complete on paper, I don't want to waste that.  When I do go back to work on it, I'd work on those controls a little more and make some better dialogue.

I've got others that date back further, none as far along as this though.  I'll share them another time.
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skyy
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« Reply #243 on: March 29, 2010, 09:46:52 PM »

I don't want to see anymore unfinished games. Stop posting in this thread, makes me so sad  Concerned
Please..?
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Prometheus
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« Reply #244 on: April 01, 2010, 11:54:04 AM »

I don't want to see anymore unfinished games. Stop posting in this thread, makes me so sad  Concerned
Please..?

No mercy!


Download

This was the first game I made which had graphics. I started working on it as soon as I learned basic C++ and kept going until Christmas, then I got bored with it.


Download

I made this game because I wanted to learn more about procedural generation. It then turned into an experiment focused on per-pixel collision. I abandoned it since the gameplay is pretty much luck-based at the moment, and fixing it would be too bothersome.

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dumbmanex
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« Reply #245 on: April 02, 2010, 09:48:56 PM »

I'd like to see that Run to the Right Hand Point Right developed more.  A nice balance of random and scripted obstacles could satisfy a platforming twitch itch.
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Prometheus
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« Reply #246 on: April 02, 2010, 10:58:46 PM »

I'd like to see that Run to the Right Hand Point Right developed more.  A nice balance of random and scripted obstacles could satisfy a platforming twitch itch.

The thing is, I have no idea what kind of obstacles it would be. Also, I'm having trouble handling difficulty over time.
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Barefists
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« Reply #247 on: April 07, 2010, 07:58:56 PM »

Such a depressing thread, I'll chip into the misery. Sad



Pangaea ( Youtube Video | Playable Demo )

Game Maker 7 game that is a cross between Tower Defense and a Sh'mup.  Had upgradable towers (damage, rate of fire and range), 3 profile slots, original music, a level editor and a dialogue editor.

There are 8 towers created in all - 2 towers that belonged to the evil tech empire you are supposed to unlock after the first playthrough, but are available via cheats in the demo.

But alas, I never made it past the first level. Sad Whole bunch of time issues since I started working and eventual loss of interest kicked in.  I will forever mourn this game that could have been.
« Last Edit: April 07, 2010, 08:02:37 PM by Barefists » Logged


FishyBoy
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« Reply #248 on: April 09, 2010, 04:14:49 PM »

Oh man, I saw that screen shot and remembered the game instantly. It really sucks that it got canceled.
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Notch
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« Reply #249 on: April 21, 2010, 06:15:30 AM »

Legend of the Chambered.



I started working on a first person retro RPG thing, inspired by Dungeon Master and Eye of the Beholder, and I drew some actually passable art for it.
I was dead set on actually finishing a game and focused a lot on getting it done. Then I met my girlfriend (fiancé now!) and kind of lost all interest in hobby game development for a year or so (woo!)

You can play what I had done here:
http://www.mojang.com/notch/chambered/2/

Once I got back into game development again, I started working on Minecraft instead.
I still want to finish this game some day.
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Nate Kling
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« Reply #250 on: April 21, 2010, 11:15:31 AM »

nice game there notch.  A bit hard to control but the menu system was done really well!
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Zest
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« Reply #251 on: April 25, 2010, 11:48:44 AM »



+



=

Profit?
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Gimym TILBERT
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« Reply #252 on: April 25, 2010, 04:59:22 PM »




            YES







you can!
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Notch
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« Reply #253 on: April 25, 2010, 11:22:44 PM »

Dungeon Master 2 had a nice cartoon look to some of its monsters, or at least in the amiga version. It definitely works!
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Jacob_
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« Reply #254 on: May 11, 2010, 12:33:45 PM »

I mentioned this in my introduction thread, might as well post it here.


It's a cartoony adventure/action game I worked in 2007, tentatively titled Bounce's Adventures. You control a ball that seems to defy the laws of thermodynamics, trying to squish your enemies and escape to the next zone. In theory, anyway. Unlike some other stuff I have worked on, it was not ruined by lack of motivation, massive bugs, or running out of ideas: I made the mistake of using Python without learning OOP in Python, which means that the code quickly became an unmaintainable mess. I managed to add one moving object (a badly drawn mouse that lives in the sewer...) that didn't even affect the player before giving up.

I only finished the intro scene, so you get to fall down into the sewer and instead find a mysterious underground base which contains a teleporter to The Internet (never got to that part). It's more of a physics demo due to the lack of gameplay, and the horrible graphics (at the time I had only been using the GIMP for 1 year).

If the crap floating in the sewer seems a bit too elastic, that's because I was increasing the bounciness of it just for testing purposes. The physics have some minor bugs, and it's possible to get bouncing so fast across the level that you can't stop.

The physics are pretty cool though (slightly buggy), and the levels are all loaded from text files. Also, I was 14 at the time, and this was my second game ever, so considering that it's not as horrible.

Link: http://1scripts.net/bounce.zip

You need Python and Pygame to run it. I suggest not looking at the code though, it will make you want to kill me.
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