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Hideous
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« Reply #75 on: May 22, 2008, 07:37:24 AM » |
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Yeah it does, but I can update it so it'll turn off the effects if your card doesn't have them.
EDIT: Done.
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« Last Edit: May 22, 2008, 07:49:53 AM by Hideous »
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In a world where ugly babies rule supreme...
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Andy Wolff
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« Reply #77 on: June 08, 2008, 12:51:10 PM » |
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^^^ awesome. 5A and 1F especially look intereseting. actually, all of column f is pretty cool-looking (except for 5F  ). you should really finish some of those.
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ichi
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« Reply #78 on: June 08, 2008, 02:28:32 PM » |
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You know what would be awesome? a warioware-like game made out of all the uncompleted projects in this thread. ..but yes, I know it would be impossible due to coding hell. 
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Krux
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« Reply #79 on: June 08, 2008, 04:26:46 PM » |
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VectorTank: OK, its time to post one of my first Projects. This is the second of all my Programming Projects, and it is done with Blitz Basic. It was never completed, but ist ist fully playable. It was a new idea of implementing a Tank movemant. I have to say one is controlled with mouse the other with Keyborad. http://krux.kilu.de/Vektorgame.zip  I have to say, that this Project is now more than 3 years old, and i have nothing changed yet, all my time is gone in learning C++  Edit: One Project from the same time http://krux.kilu.de/Helicopter.zip
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« Last Edit: June 08, 2008, 04:37:49 PM by Krux »
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ravuya
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« Reply #80 on: June 11, 2008, 07:10:11 AM » |
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I gave up on my latest space-trading game as well back in January. Here's Novarunner, which has a promising set of technology but is utterly uncontrollable: Win32 "beta", check out the BetaReadme.html file to figure out how to play (some of) it. Videos: Newer, Older. Screenshots:  I don't really regret giving up on it, it was nearly impossible to work up the enthusiasm to work on it. Since then, I did a new patch release of Glow and I'm working on a sequel to it.
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« Last Edit: June 11, 2008, 07:12:14 AM by ravuya »
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JimmyDYH
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« Reply #81 on: July 12, 2008, 10:49:20 AM » |
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Whoa, how can people abandon such nice graphics, many of the screenshots posted look amazing. Aw that looks sweet. It reminds a bit of "Rolo to the Rescue" for Mega Drive/Genesis. Since everyone else is doing it (and because I've been meaning to post some stuff here for ages), I put together a little mosaic of unfinished projects of my own. It's not comprehensive or anything, just some of the more interesting ones.  I wonder if the graphics in the right top corner are inspired by Sonic 2? The brown and green colors, on rough edges, and blue sky. Almost like a Sonic for Super Game Boy (with 4 colors and Game Boy resolution). Ah, someone should make Super Game Boy style games, that would be cool. As a side note, I thought there's a consistent color scheme going on in the screenshots, brown, green and gray colors, don't know if it's intentional. It looks good though. The screenshot in column E1 looks amazing, much thanks to the blazing fire effect and those green tiles. Was the fire intended to burn the environment, it looks like some kind of deformable environment or something?
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Eric McQuiggan
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« Reply #82 on: July 17, 2008, 08:05:05 AM » |
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Hey buddies, Flash Pretty much the first game I had done. This was made as an example for my physics class, planetary gravity and all that. I was pissed at making planets look interesting with vector graphics so we took the insanity route. Lasersword swf This was a project for 2 classes that were part of the Ontario goverments attempt to diversify and standardize Colleges. There was supposed to be a store and other ways to mine the asteroid, but I ran out of time. link to Astrominer swfC#/XNA My first attempt at C# hooray text adventure! string parsing is fun! Download text adventure One of my more complete games. I was really happy with my light/dark gameplay mechanic. In my final, I had the 'hell march' from Red Alert as my background music. If I were to go back to this, I would add other enemies, levels and AI. But as it stands its kinda cool in a tech demo sorta way. Download Light Figher This is the non final build of my final for XNA. I had spent alot of time customizing the controls and different looks. I was pretty happy with the banking. The AI and models kinda suck, and the ground looks funky, but overall I am pleased. I lost the final code, which sucks, I had health bars with loosing and winning conditions and tighter controls. *needs controller* Download Planet Defender This was the furthest I got in the Octacathalon. Unfortunately the Octacathalon was a bit of a failed experiment. I think it was just too intense for people in the summer time. If I were to do it again, I think I would reduce the number of games. Its too bad that I couldn't retain any classmates I think we could've benefited from the extra practise. *needs controller* Download asteroids likeC++/openGL
 This was more of a program along demo, the gun code is a bit broken and I had a rough time with the lights, if you notice, only the treads are lit, but to my knowledge all of my normals were correct. I had to drop this project to work on others. I need to put more time in my open GL chops. I don't think I 100% understand 3d programming, but with Direct X next year, I hope I can get a better grasp on it. Open Gl was my worst class of last year, by 2 letter grades. Download Tank Demo This one was a group project, I had done most of the programming heavy lifting, with my group members taking care of the visuals and some of the AI and visual interface programming. I was really happy with how the one enemy worked out. I really enjoyed writing what little AI is there. Also I like my banking code, which still needed tweaking. Its unfortunate that we couldn't put as much time in it, but most of the functionality I was responsible for made it in, so I'm happy. This project was for 3 classes actually, we were graded on parts and not on the finished product which is too bad because I think that we would've ended up with a better game. There was also a Wiki for the design side, which is still online and clever users could find it. Download PlanetaryDefender
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Cymon
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« Reply #83 on: July 17, 2008, 01:19:45 PM » |
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TeamQuiggan - failing to finish more games than most people start.
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Hempuli‽
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« Reply #84 on: August 11, 2008, 07:14:01 AM » |
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Thanks for this thread! I felt really good when I played and checked my old, abandoned games through! These ones are about 2-4 years old, somehow I didn't choose any of my later games. http://img177.imageshack.us/img177/6024/abandonyc0.pngClick the link, the picture is quite big. A1 - An epic metroidvania adventure. A2 - A puzzle game where your mission was to save hostages. A3 - Probably my most epic game project ever. I abandoned because my skills were improving during the game creation and in the end I noticed that the first parts of the game were rubbish. A4 - Shadow of the Colossus clone. Yes, it's quite impossible to be done with Multimedia Fusion, but man, I tried hard. B1 - A very old adventurer, one of my first games ever. B2 - Basic Shmup. B3 - One of my first games. It was about a rocket that you launched, and it moved according to the mass of the planets. B4 - Cave Story clone (nothing else needs to be said) C1 - A very old Games Factory game which was about shooting aliens and AI-controlled teammates. C2 - A Mario-like platformer C3 - A game where you could only watch two armies fight with their spaceships. C4 - Another Shmup. D1 - Fishing game! D2 - That game was a bit like Another World, but it never got far. D3 - A very epic platformer, which didn't make it due to bugs. D4 - a point'n'click adventure. It's maybe the most succesfull game among these pieces 
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Paul Eres
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« Reply #85 on: August 18, 2008, 11:20:45 AM » |
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My major unfinished games (I won't include the minor ones).  Ergintandal for the OHR. Mission-based RPG about harmony and control. Last seriously worked on it: 2001.  Tilde and the Mask of  . Dystopic RPG about the evils of Christmas and school. Last seriously worked on it: 2002.  Ziggurats for Red Turtle. Empire-management game a la Koei's old games about the fear of the supernatural. Last seriously worked on it: 2003.  Kinder Der Alter. Experimental game about the an alternate history of the Russian Revolution where the 7 children of Rasputin vie for power.  Troublespot. Strategy-RPG a la Vanguard Bandits about search and rescue missions in disaster areas. Last seriously worked on it: 2005.  New Detail. Adventure game about living in the present. Last seriously worked on it: 2007. Most of these will eventually be finished, I hope. I notice a pattern: I don't finish one game per year, except for 2006, in which I finished a game (Alphasix), and 2007, in which I both finished a game (Immortal Defense) and started one which I didn't finish. So my pattern is: if I don't finish a game during the year that I start it, I'll eventually go on to a new game instead. Not a very good pattern, but it's good to recognize it.
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« Last Edit: August 18, 2008, 11:34:26 AM by rinkuhero »
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Terry
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« Reply #87 on: August 18, 2008, 01:47:52 PM » |
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Ah, sorry man, I meant to send you the source code way back then  I've been rubbish about finishing that Self Destruct update - too busy with Ciellus. It's looking good, anyway 
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coderneedsfood
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« Reply #88 on: August 18, 2008, 01:52:28 PM » |
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thanks man , i kind of lost the steam to work on this , lots of personal crud going on recently so please if anyone wants to use the code feel free
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Zest
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« Reply #89 on: August 18, 2008, 05:09:31 PM » |
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