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« Reply #120 on: October 09, 2008, 03:19:46 AM » |
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greg, i thought that was great!
I think is seems pretty promising indeed.
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Vegetable
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« Reply #121 on: October 09, 2008, 06:26:16 AM » |
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greg, i thought that was great!
I think is seems pretty promising indeed. I'm with these two. The art style is quite pleasing to the eye.
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Greg Sergeant
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« Reply #122 on: October 09, 2008, 10:54:11 AM » |
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yayyy, thanks. I learnt tons of code and stuff from this anyway. Future works will be better i promise :p
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DragonSix
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« Reply #123 on: October 10, 2008, 11:23:47 PM » |
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Here's the Last Completely Unfinished Game Demo I made a year ago: IceWolf.   Download here: http://dragon.six.free.fr/deviantgames/IceWolf%20Demo.zipThis demo requires a high framerate to be stable. If not, you'll go through walls x[] (for reference, it runs alright on a Athlon XP 2600+, Nvidia 6600GT 128mo, and 1go DDR1) There's many reasons why I can't continue this project now (mostly because the arts just weren't good enough), but it is not my last take on this style of game. Soon I'll show my new project for feedbacks, and hopefully finishing it this time.
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« Last Edit: October 11, 2008, 12:46:49 AM by DragonSix »
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narasu
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« Reply #124 on: November 19, 2008, 07:38:02 AM » |
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I can't play it because I'm sure my computer will fail, but that looks hella fucking awesome.
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DragonSix
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« Reply #125 on: November 19, 2008, 11:03:21 PM » |
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I made a little blurry video back then: http://video.google.com/videoplay?docid=7253930979127559645 if you want to see how it moves. Thanks for the kind comment, though it was far from being that good in gameplay ^^'
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« Last Edit: November 19, 2008, 11:06:30 PM by DragonSix »
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Mr Dumle
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« Reply #126 on: November 24, 2008, 12:38:48 AM » |
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Dump time. I first started working with GM about 3 month ago and this is what I got so far. (None are really games yet) BeeFreee: I did this so I could learn programming. I still like it and will perhaps continue working on it. Pixelplatform: I wanted to do a platform engine where people could just draw their own levels in MSpaint or whatever and import it to the game. Turns out not using tiles was tricky. Slopes being the trickiest. ShadowTest: This only took me a couple of hours but I realized I didn't want to work on it more without GM Pro. I'm thinking of using this in some kind of dark version of Gang Garrison2. Or just a scary metroidvania.
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feeblethemighty
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« Reply #128 on: November 25, 2008, 04:29:04 AM » |
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Holy crap, Dock. Well done. Your polished 3d cel-shading makes my meager unfinished Cave Story ripoff seem even more inadequate. Escape from Cubiclon 5 was my first real attempt at making a platforming engine in GM and i wanted it to feel as close to Cave Story as possible using only code that i wrote and assets that i made. Needless to say, it was a very educational experience. I added a lot of features to this game just to see if i could do it, but they were quick and dirty solutions so the whole game became this giant mess of code and ideas. It wasn't as flexible as i would have liked, but still quite playable. Here's a short video.
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KennEH!
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« Reply #129 on: November 25, 2008, 04:39:28 AM » |
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That looks so pretty Dock.
That game over song sounds pretty neat feeblethemighty. Mind sharing it?
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Madness takes its toll please have exact change.
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Hayden Scott-Baron
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« Reply #130 on: November 25, 2008, 06:51:55 AM » |
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Thanks Feeby and Kenneh! I'm a big fan of 3D cel shaded stuff - I would like to give it another try in the future. I love using 'fake' lighting in general though. Also, Feeble, I wish I could get a 2D platformer together! Yours looks really fun! I want to make one myself one of these days!
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Terry
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« Reply #131 on: November 25, 2008, 07:02:08 AM » |
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That looks really cool Dock  Shame it's on hiatus 
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« Reply #132 on: November 25, 2008, 07:08:05 AM » |
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I'm a big fan of 3D cel shaded stuff - I would like to give it another try in the future. I love using 'fake' lighting in general though.  It looks good, except maybe for the puddles?
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Hayden Scott-Baron
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« Reply #133 on: November 25, 2008, 07:18:52 AM » |
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It looks good, except maybe for the puddles?  I think you'll find those are pepperoni! XD Haha, yeah, I had a reflective puddle system implemented in some builds of the game, but I don't have screens of that version unfortunately. I do have plans for new 3D games, thanks to Unity, but I'm not in a rush to pick up this particular title.
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« Reply #134 on: November 25, 2008, 07:21:25 AM » |
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I think you'll find those are pepperoni! XD
:D
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