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876944 Posts in 32840 Topics- by 24281 Members - Latest Member: Emir

May 18, 2013, 06:32:27 AM
TIGSource ForumsDeveloperCreativeThe Unfinished Game/Demo Dump
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gunswordfist
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« Reply #210 on: April 03, 2009, 08:32:09 AM »

What's with unfinished games and basements here? lol And I swear the best sounding games are the ones that never get made.
Isn't that a "duh" moment? Project get to big to be able to be finished. Also what you imagine the game to be and what it turns out to be may be two different things.
That's what I was implying. Peoples imaginations can easily get too big for a game.
So very true.
And it's something I'm going to spend A LOT of time trying to get around.
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Indie games I have purchased:
Spelunky
Shoot 1UP
mirosurabu
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« Reply #211 on: April 09, 2009, 06:36:43 AM »

Damn. The title of this topic is the greatest misnomer I've ever seen in a while. It should be named "Failed game/demo dump" or "Abandoned game/demo dump". Originally, I was thinking this was thread for people to post demo of games they are currently working on but which are not finished yet.

In any case, great topic. I thought about starting one, but fortunately I found that there is one already here on Tigs by reading one of LostGarden articles.
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Noyb
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« Reply #212 on: April 09, 2009, 07:28:48 PM »

A few old games that I never finished...

Marionette UFO

An experiment in making a physics-based shmup where you control a UFO in a B-Movie indirectly by moving the stick it's hanging from. Might go back to this idea in a more stable engine.
http://realnoyb.googlepages.com/MarionetteUFOTest2-custom.exe

Rocket Skater

My attempt at making a one-switch platformer. Space bar jumps, wall-jumps, and lets go of poles. Kind of wonky.
http://realnoyb.googlepages.com/RSAlpha.zip

Mario's Adventure:

A legitimate b-game. Abandoned for obvious reasons.
http://realnoyb.googlepages.com/MarAdv.zip
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deadeye
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« Reply #213 on: April 10, 2009, 02:27:20 PM »

A few old games that I never finished...

Marionette UFO

An experiment in making a physics-based shmup where you control a UFO in a B-Movie indirectly by moving the stick it's hanging from. Might go back to this idea in a more stable engine.
http://realnoyb.googlepages.com/MarionetteUFOTest2-custom.exe

Hey, I remember that Smiley.  In a really strange coincidence I was looking for my mockup of that control scheme earlier today.  But I couldn't find it Sad
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William Laub
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« Reply #214 on: April 30, 2009, 09:40:35 PM »

I think it's safe to say now that this is never going to get polished. It was my brief venture into Python and Pygame.

You Have to Complete the Square

The basic idea ought to be obvious.
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Digital Modular Theremin: A new KiNd of Theremin<br />C C++ Python Verilog Java VBA C# Fortran
I_smell
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« Reply #215 on: May 20, 2009, 01:50:42 PM »

The Fuckin Awesome Quest. I wanted to make a brawler where you could use everything in the environment as a weapon, so I added this move to pick things (and people) up and throw them.
It turned out I wasn't good enough at scripting to pull it off, or creative enough to think of a full game.

A few months later though, I started a new game with a similar idea, except instead of throwing things you could eat them and gain new moves. That'd be Crunchdown.
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Delmore
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haha dude i love indie games!!!


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« Reply #216 on: June 22, 2009, 11:30:01 AM »


Wow! Klik & Play is AWESOME!!!!

A friend had reminded me of Klik & Play and how goofy it was, so I made a game for him.
« Last Edit: July 25, 2009, 07:31:12 AM by Delmore » Logged
saimo
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« Reply #217 on: July 02, 2009, 06:02:59 AM »

uniVERSUS



This was a very ambitious and alternative project, which died because I could not find people willing to make the graphics (BTW: the background tiles in the third screenshot have been ripped off The Chaos Engine for Amiga) and the levels. Cry
The game was a shoot'em up with lots of (still) fresh ideas and complex details. It alternated the action with managerial sections where you could build/repair your spaceships with the money earned and the pieces of equipment collected during the action. It also built a deep atmosphere in that the player was catapulted directly in the story right from the beginning and never reminded that it was just a game.
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mrfredman
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« Reply #218 on: July 10, 2009, 12:28:25 PM »

I never knew this thread existed... I dunno how I missed it... Somehow I just ignore stickyed threads.

Anyways, I have something to contribute. It was the second game I ever made and it never got finished, but its an amusing art game, or just an unfished demo thingy.

Anyways, enjoy Snail Simulator 500!


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Hayden Scott-Baron
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also known as 'Dock'


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« Reply #219 on: July 11, 2009, 03:44:19 PM »

I'm sure I remember this snail from the 100 gamemaker games video on youtube! XD Awesome!
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mirosurabu
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« Reply #220 on: August 08, 2009, 05:36:29 PM »

THE MUSH ROOMS


Atmospheric game based on my dream. Never finished. Not because it was demanding technically. It's that I wasn't feeling right that I liked the idea enough to spend my time working on it.

It has unique fuzzy graphics. Requires Pixel Shader 2.0.
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Ilmuri
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« Reply #221 on: August 16, 2009, 03:27:13 AM »



Download
http://up.servut.us/dl/17667.aiz4ff

Inspiration
http://www.youtube.com/user/UncleSamPatriot

Why abandoned?
I suddenly got the idea to make a game out of the alter-ego of an insane YouTube denizen. The humour part must be incomprehensible to non-Finns but I'm sure the "INSANE EFFECTS" will keep one occupied for a second or two. It was fun to code, but I ran out of ideas and after every compile it became more and more boring to play. I should learn how to plan.
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Bones
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« Reply #222 on: September 07, 2009, 11:39:39 AM »

here's a list of my unfinished games.
2 of these games wont be finished because I lost their .gmk file.  Facepalm
Click any of the images to view a youtube video of the gameplay.

Destructive
Puzzle Platform-Shooter
WASD to move, mouse to aim and shoot

You play a man looking for his front door.
Who just so happens to have a gun that can destroy everything


SkyMyst
Sidescrolling Shmup RPG
Arrow keys to move, Z to shoot, Enter to change te time of day

The world is like space, but with atmosphere.
The earth is floating terrain, there would be 3 types of air thicknesses which limit travel to certain types of ships.



#0080FF
Topdown Shootem'Up
Arrow keys to move, S to Shoot
For demo reasons press ENTER to create new pods at will.

You have pod assistance, they rotate around you andwhen you hold S they stop and fire.
You can also fire a powershot by timing S, to encourage the player to not hold shoot.
« Last Edit: September 07, 2009, 11:44:55 AM by Bones » Logged

Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



raiten
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« Reply #223 on: September 07, 2009, 01:45:09 PM »















Murder! And other crimes - an detective story/RPG in flash I was working on in 2005. Sorry for all the screenshots but I've never showed this to anybody before and considering the time I spent on it I think I owe it to the game to at least bloat one thread with screenshots of it Smiley...

This was so overly ambitious it's just laughable... in hindsight, of course, as it all seemed perfectly sensible to me back then. This game had it all, a tricky murder, lots of red herrings and you would even be able to date two different girls (the pathologist and the hospital's receptionist).

I finished 43 different rooms/locations and I got pretty far with the game but there was so much that was wrong or just... missing. I had no clear idea how the player would go about arresting people (I didn't want the game to be too linear so it was a problem). The conversation system was horribly coded (basically the embodiment of every bad coding practice in flash) and in shambles from the start.

It's still hard for me to confess it's over. Even though I haven't touched it for more than 4 years, I keep thinking it's on my list of projects I need to get finished. I wouldn't be able to keep one line of code or dialog but at least I'd have the graphics...
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skyy
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« Reply #224 on: September 14, 2009, 10:20:23 AM »

Umm... This game made into my "unfinished" games since the end product wasn't nearly as epic as the starting idea originally was. With 47 different "evolution forms" and all that shazam... Yeah, we took a bit too big bite with my friend when making our first game. We did finish it but the end product polishment and extra features were not there Tongue

Buuut here we go:







Also pay attention to the absolutely horrible programmer art we managed to push out.

Project : Lifestream . Big arena shoot em up / evolution thingie game. Not much more to it... It kind of got finished and kinf of didn't. Learned anything? A lot! Cannot even name all the stuff learned from this project but to make the long story short: great experience, not so great("complete") game.
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