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880087 Posts in 33019 Topics- by 24386 Members - Latest Member: tu3sday

May 25, 2013, 05:45:50 PM
TIGSource ForumsDeveloperFeedbackDevLogsSaturated Dreamers
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allen
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« Reply #285 on: October 10, 2011, 01:20:38 PM »

Oh, I see. Maybe it's just my laptop that only supports very few resolutions then. It's only got a crappy integrated graphics chip, so that might be why.

yeah I think integrated chips and older cards don't have the kind of weird resolution support modern cards and drivers do now.

even still-depending on the game (especially older ones)-my computer will freeze (or show black screen forever) because the driver can't figure out a way to force the application to run in the lowest/highest resolution. so even on modern cards it will still happen.
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Paul Eres
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« Reply #286 on: October 17, 2011, 07:43:11 PM »

sorta-weekly update:

resumed creature redesigns / creature worldmap tasks, editing the world to make more creature-focused puzzles. focusing on the emberfly and rakari egg for this week; i fixed a bug which was causing the emberfly to not move correctly, and gave the rakari egg a new action. i also worked a bit on 'bumper' map object coding. and submitted the game to igf thanks to donations from mr. podunkian and haowan

next week i'm going to continue creature redesigns / creature worldmap tasks

some new screenshots:















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davidp
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« Reply #287 on: October 18, 2011, 03:56:11 AM »

whoa, every screen you released so far looks amazing!
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Skomakar'n
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« Reply #288 on: October 27, 2011, 06:22:10 AM »

I just randomly picked ID numbers for IGF entries (starting from my own entry), and happened to stumble over yours. :D

Amazingly enough, you've got number 480, and I've got number 640!
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« Reply #289 on: October 27, 2011, 07:16:09 PM »

I think I'll be skimming around the water listening to the music for awhile, taking it in. Those underwater craters are a nice touch.
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starsrift
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« Reply #290 on: October 27, 2011, 11:12:25 PM »

yes, as i mentioned already: that's just the way GM works. there's no way to detect what a player's videocard / monitor can support in GM.

Doesn't GM let you use C++ code if you wish?

You could also build a small loader program to start different GM exe's depending on the resolution.

I dunno if you've ever touched C/C++, Eres, but determining system resolution isn't too hard.
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"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
Paul Eres
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« Reply #291 on: October 27, 2011, 11:15:56 PM »

yes, as also mentioned there was once a dll that did detect possible video modes, but that dll no longer works with current versions of GM. theoretically a new one like that could be created, and i may do that eventually, but it's not a priority right now (finishing the main parts of the game is)

and i have used C, but not C++; i also haven't touched C since the 90s, when i used to code games using it on my 486, so i'd have to re-learn a lot
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Okkwogg
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« Reply #292 on: October 28, 2011, 01:28:43 AM »

Hi Paul, it's great to see this game getting so close to completion(even if that happens next year)! This game used to have a wiki or something right? I remember reading about its different creatures on it (or was I dreaming?). I really really love the idea of having this ecosystem and interacting with it to get what you want!
I'm dying to play this thing! Congrats on the great job! Beer!
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Paul Eres
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« Reply #293 on: October 28, 2011, 01:39:07 AM »

thanks; there was a wiki, and still is, but i had to make the wiki private because it kept getting edited by spammers, even though i explicitly turned editing for non-admins off the spammers keep editing it somehow. so the easiest way to avoid that was to move it to a private location that only i and the dev team know about
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davidp
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« Reply #294 on: October 28, 2011, 03:56:19 AM »

any chance for getting that link on private message?

i'd love to read more about the game Smiley
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Paul Eres
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« Reply #295 on: November 10, 2011, 06:01:34 AM »

any chance for getting that link on private message?

i'd love to read more about the game Smiley

sorry for the delay in reply; i think it's too out of date to be interesting, and it contains spoilers, so you're probably better off not reading it yet -- it'd be like reading the binding of isaac wiki before playing it. i do plan on making some videos which describe the game, though, which would be more up to date. i'll link to them here when they're done

anyway, (bi-)weekly progress report:

most of the last two weeks was spent continuing the 'creature redesigns' which aim to make the behavior of the less interesting creatures more interesting, and in editing the worldmap to make creature-type themed area puzzles; in the process fixing and balancing a lot of creatures

i also edited the worldmap quite a bit, making the local mammoths harder to access by focusing the challenges/puzzles around them; now you can't just walk up to the local mammoths without a few friending puzzles on the way, but at least you have the choice between different alternative puzzles in order to reach them

next week i'm going to finish up the creature redesigns and worldmap edits, and hopefully send out the playtesting version to playtesters (including some who volunteered in this thread), and then maybe test out hostile local mammoths near end-game conditions (i need to work on those some more)

here are some new screenshots; note that a lot of them have the "fraps" frame rate counter in the corner. that number is low in some pictures mainly because i haven't yet fully optimized the game as much as i'd like, and because it's taking screenshots every few seconds (which slows the game a bit), but also because my computer is a little old. but in most parts of the game it runs at a steady 60fps, even on my computer:



































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John Sandoval
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« Reply #296 on: November 10, 2011, 06:15:15 AM »

 Tears of Joy
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MattG
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« Reply #297 on: November 10, 2011, 06:16:17 AM »

looking sweet paul
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onigi
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« Reply #298 on: November 10, 2011, 06:19:27 AM »

whoa...there is a dreamy screenshots...
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Gabriel Verdon
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« Reply #299 on: November 10, 2011, 07:18:02 AM »

can't wait to get high and play this.
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