any chance for getting that link on private message?
i'd love to read more about the game
sorry for the delay in reply; i think it's too out of date to be interesting, and it contains spoilers, so you're probably better off not reading it yet -- it'd be like reading the binding of isaac wiki before playing it. i do plan on making some videos which describe the game, though, which would be more up to date. i'll link to them here when they're done
anyway, (bi-)weekly progress report:
most of the last two weeks was spent continuing the 'creature redesigns' which aim to make the behavior of the less interesting creatures more interesting, and in editing the worldmap to make creature-type themed area puzzles; in the process fixing and balancing a lot of creatures
i also edited the worldmap quite a bit, making the local mammoths harder to access by focusing the challenges/puzzles around them; now you can't just walk up to the local mammoths without a few friending puzzles on the way, but at least you have the choice between different alternative puzzles in order to reach them
next week i'm going to finish up the creature redesigns and worldmap edits, and hopefully send out the playtesting version to playtesters (including some who volunteered in this thread), and then maybe test out hostile local mammoths near end-game conditions (i need to work on those some more)
here are some new screenshots; note that a lot of them have the "fraps" frame rate counter in the corner. that number is low in some pictures mainly because i haven't yet fully optimized the game as much as i'd like, and because it's taking screenshots every few seconds (which slows the game a bit), but also because my computer is a little old. but in most parts of the game it runs at a steady 60fps, even on my computer: