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1411415 Posts in 69361 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 01:41:53 PM

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TIGSource ForumsCommunityDevLogsSaturated Dreamers
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ஒழுக்கின்மை (Paul Eres)
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« Reply #580 on: May 13, 2016, 05:22:37 AM »

btw, just a quick update -- the game was on greenlight, and got through greenlight a week or two ago. going to try for a release late this year or early next year (but all of you have heard that before, haha).

https://steamcommunity.com/sharedfiles/filedetails/?id=610411179

anyway, as i think i might have mentioned before (though i'm not sure) i've been doing watercolor work (the physical medium) so that i can illustrate the game's cutscenes through watercolor paintings. the reason i'm going with watercolor is because i think it fits the game's "wet" theme, since the game is based on an alien lake, and because it's just the most fun for me to paint in (i've tried other physical media out too before i decided on this one)

random example of one of my attempts (supposed to be a tree):



if you want to see more attempts, and have an account, check my facebook, i post them there usually (most are for practice rather than specifically for the game, since at first i'm just learning)

https://www.facebook.com/paul.eres
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foofter
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« Reply #581 on: May 13, 2016, 08:15:19 AM »

I just wanted to say I always wondered what happened to this game after seeing it on Kickstarter years ago, and I was totally shocked and excited to come across it on these message boards! I love the otherworldly style, and I'm glad y'all got greenlighted to Steam! Looking forward to playing it and exploring the world and characters. Smiley
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« Reply #582 on: May 13, 2016, 08:48:39 AM »

godspeed
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ஒழுக்கின்மை (Paul Eres)
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« Reply #583 on: May 23, 2016, 01:02:11 PM »

name entry screen

this is also my first time ever creating an animated gif

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Superb Joe
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« Reply #584 on: May 23, 2016, 01:03:39 PM »

hey paul
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« Reply #585 on: May 24, 2016, 08:58:53 AM »

nice
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Moth
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« Reply #586 on: May 25, 2016, 12:39:25 PM »

I really love those particle effects!
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PsySal
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Yaay!


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« Reply #587 on: May 26, 2016, 08:11:12 PM »

So amazing wow Paul.... Smiley))
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« Reply #588 on: May 26, 2016, 08:21:02 PM »

hey paul

Classic movie reference, here, folks!
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ஒழுக்கின்மை (Paul Eres)
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« Reply #589 on: June 03, 2016, 01:42:21 PM »

new animated gif. the game's "sound test" feature.

one of the things i'm most proud of about the game, even though it's completely useless, is that you can, in the options screen, cycle through all the sound effects in the game, play each, with various effects, and see not one, but two, visualizations of that sound.

also works with music, though the music tracks might need to be 'unlocked' before you can play them there (might need to encounter them in the game first before you can play them). this is a feature that was common in games of the past, called the 'sound test'

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Eclipse
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« Reply #590 on: June 03, 2016, 01:53:44 PM »

this is beautiful  Kiss every game should have the sound test screen
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ஒழுக்கின்மை (Paul Eres)
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« Reply #591 on: December 12, 2016, 03:19:50 PM »

periodic update. store isn't public yet, and there's no trailer, but i set this up today

« Last Edit: February 16, 2017, 05:15:13 PM by ஒழுக்கின்மை » Logged

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« Reply #592 on: December 12, 2016, 04:05:48 PM »

 Hand Fork Left Evil Hand Knife Right
woo almost there!
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ஒழுக்கின்மை (Paul Eres)
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« Reply #593 on: February 16, 2017, 04:29:53 PM »

OKAY FO0Ls, so it turns out that john sandoval is the best playtester, and that my game has a bunch of bugs



just wanted to update with *something*

oh and here's a ink and wash draft of one of the watercolors i want to do to illustrate the game, this one is a creature called argus



argh how do you even resize images on this forum anymore, help
« Last Edit: February 16, 2017, 05:16:12 PM by ஒழுக்கின்மை » Logged

gimymblert
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« Reply #594 on: February 16, 2017, 04:58:22 PM »

img width=880

also that's good
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ஒழுக்கின்மை (Paul Eres)
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« Reply #595 on: February 16, 2017, 05:16:38 PM »

thanks, and yay the width thing worked
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ஒழுக்கின்மை (Paul Eres)
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« Reply #596 on: August 12, 2017, 05:50:24 AM »

periodic update (glacial era periods).

been doing months of playtesting, adding about 10 new playtesters per month. making good progress in polishing and bug-fixing. still porting the game from gm7 to gm studio.

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gimymblert
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« Reply #597 on: August 12, 2017, 05:53:20 AM »

Good to have news! I hope you the best
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Schoq
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« Reply #598 on: August 12, 2017, 12:07:11 PM »

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« Reply #599 on: August 12, 2017, 02:31:59 PM »

how come the lines update at a different rate to the balls. anyway i want to fuck you paul. best wishes.
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