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« Reply #300 on: November 10, 2011, 08:15:24 AM » |
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Looking dreamy indeed. Would love to see it in motion.
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« Last Edit: November 10, 2011, 08:25:20 AM by esc »
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Okkwogg
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« Reply #301 on: November 10, 2011, 08:31:54 AM » |
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Gimym TILBERT
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« Reply #302 on: November 10, 2011, 09:48:59 AM » |
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I was wondering reading all this, Is there GM game on Steam?
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 ILLOGICAL, random guy on internet, do not trust
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Andrew Brophy
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« Reply #304 on: November 13, 2011, 04:28:06 AM » |
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vlambeer's serious sam game, also.
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Paul Eres
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« Reply #305 on: November 24, 2011, 05:06:52 AM » |
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update i wrote a FAQ about the game. those curious to learn more information about the game can now read more details about how it works. the faq isn't done and i plan on expanding it eventually, but it can operate as a guide for playtesters (and yes i still have to send the game out to playtesters; i will soon). i'll also edit this into the first post, but you can find the FAQ here: http://rinku.livejournal.com/1961204.htmlanyway, since my last update i've continuing to code creature redesigns and editing creature challenge areas for those redesigns; i'm now 95% done with creature redesigns but still have a couple more creatures to go new screenshots:   
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PompiPompi
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« Reply #306 on: November 24, 2011, 05:15:41 AM » |
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Interesting, maybe you should have divided the FAQ into "Story\background" and "Technical\Gameplay", because when you started to talk about the story I stopped reading. I don't like spoilers. 
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 I am not making games, I make exhibits of art transcending the pain in my soul...
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Paul Eres
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« Reply #307 on: November 24, 2011, 05:16:44 AM » |
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understandable, but note that all of the story mentioned in the faq is revealed to the player in the first half-hour during the intro; i didn't reveal anything about the story that isn't in the intro to the game
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PompiPompi
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« Reply #308 on: November 24, 2011, 05:26:29 AM » |
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Yea, I guess, but then it would make the intro less fun to watch. Of course the majority of your players won't encouter this FAQ before playing, I think. Over here we are not your standard players.
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 I am not making games, I make exhibits of art transcending the pain in my soul...
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ANtY
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« Reply #309 on: November 24, 2011, 05:58:14 AM » |
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Yea, I guess, but then it would make the intro less fun to watch. Of course the majority of your players won't encouter this FAQ before playing, I think. Over here we are not your standard players.
I think that this game's gonna be bought more from TIG's users than ordinary people and thus I don't agree with the "we are not your standard players" theory 
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« Last Edit: November 24, 2011, 06:05:05 AM by ANtY »
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PompiPompi
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« Reply #310 on: November 24, 2011, 06:01:04 AM » |
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Err, I really don't know. I hope not, because I am not sure there are so many TIGUsers Compared to the masses outside TIGSource.
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 I am not making games, I make exhibits of art transcending the pain in my soul...
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Paul Eres
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« Reply #311 on: November 24, 2011, 09:17:13 PM » |
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yeah i actually doubt very many tigsource users will buy it at all; most of the people who bought immortal defense never heard of tigsource. i only know one or two people on tigsource who bought my last game, so i don't expect it to be much different for this one. selling indie games to indie game developers is generally a *terrible* idea, because they tend to be a) poor or kids who can't buy stuff online, b) can make games themselves anyway, c) overly critical of games. i don't even have many indie game devs as playtesters
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John Sandoval
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« Reply #312 on: November 24, 2011, 09:57:38 PM » |
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i don't even have many indie game devs as playtesters
I'd love to be one Paul. 
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Paul Eres
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« Reply #313 on: April 25, 2012, 06:01:33 PM » |
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sorry for the lack of updates recently. eva has been posting new screenshot's on the game's site/blog, which you can see here: http://studioeres.com/sd/?cat=blogkeep in mind many of the screenshots are unfinished/testing and may not reflect what's in the actual game as for updates on progress, i've been working on dream mode, which is the ulterior half of the game's exploration mode. or another way to put it is that dream mode is a foil for exploration mode. i don't want to say much more about it yet, partly because its nature is essentially a spoiler, and partly because i'm not yet totally sure where i'm going to take it (it could go in one of several ways) here's a few screens from those recent blog posts by eva (there are more at that link above):     and sure, anyone who wants to be a playtester and has more than like 200 posts on this forum is welcome to join up; just say you're interested and i'll pm you when the game is ready for playtesting (which will *eventually* happen)
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John Sandoval
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« Reply #314 on: April 25, 2012, 06:16:14 PM » |
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interested
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